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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    adf.ly link is evil. It takes control of my browser with loud sound. Is there alternate link?

    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    Quote from Farproc»
    That doesn't help if I don't have those mods. I need an automate able grindstone *Without* thermal expansion or EnderIO installed.

    To make 64K memory units I need a ball of prestick and I go and make coffee or something. That is not a @#$(ing valid game mechanic.

    It is possible to automate grindstone with Factorization but if you don't have that either, I don't think there is a way.
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    If you're trying to make the Quartz Fiber, then you should be using certus quartz dust or nether quartz dust. Looks like you're using fluix crystal dust there. Also I believe the glass needs to be vanilla glass.
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    iv looked everywhere to try and make glass cables but all I find is a recipe with 3 glass on top and quarts dust in the middle and glass on the bottom but nothing please help I'm getting so frustrated!

    If it is ME Glass cable,

    http://ae-mod.info/ME-Glass-Cable/

    You can use pure fluix crystals instead
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    Quote from Aevaris»

    Taz, if you had looked up 4 posts prior to yours, there are videos out on how to automate crafting if putting stuff in a puddle every few hours tops is too much effort.

    How many accelerators is that? Just to get fluix crystals? That to me is not a solution LOL. I did find more compact and cheaper solution by searching but it uses extra utilities and open blocks which I don't have.

    So you all don't agree that AE2 compenents in general are harder to automate than others? Because that's basically what I was saying and I also make them in batches as that seems to be the simplest solution. I wasn't looking for outrageous ways to automate them.
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source

    now for my question, does a storage component keep its inventory when you upgrade? like if i have a full1k cell, can i upgrade that to a 4k without having to emprty it?

    I'm pretty sure it doesn't because the removal of the component requires you to remove the content in the first place.

    "You can remove the 1k ME Storage Component by fully emptying the storage cell, and sneak clicking i in your hand."
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    Quote from Tallenn»
    There are ways to automate seed growing, but I personally haven't found it necessary. Once you make 4 growth accelerators, they mature in a matter of minutes, and you can put in stacks and stacks at a time. I've found I just don't need them often enough to need to automate them, especially since I can make several stacks at once. In fact, with the accelerators, it takes longer to make the dust than it does to grow the seeds.

    You don't necessarily do autocrafting because the process is slow. With your logic, we don't need autocrafting. You can make 100 pistons and pile it up on your system. It doesn't take any more time making 100 pistons on vanilla crafting table than it does growing seeds. I often do find myself laying down ME cables and run out of the fluix crystals. Then back to the puddle...

    By the way, I hope there's restock option. If I have less than 5 logic processors, let the system automatically make 20 more or something like that.
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    Quote from Tallenn»

    It's actually less convoluted than it at first seems. I posted a link earlier in the thread to a video that helped me out in this. Not far up, in the last couple of pages. Out of all the videos I watched on the subject, that was the one I understood the best.

    I'd have to agree with JackMc that autocrafting is a pain when it comes to the AE stuff. Inscriber can be automated in many ways but it still is very very slow. And inscriber is one thing but throwing stuff in puddle of water? I can't even begin to imagine how to automate that. System designed to automate makes it difficult to automate itself. I think the intention is pretty clear the AE2 team didn't want us to easily automate AE2.
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    Quote from chloeprince»
    New Forge Versions beyond .1208 Conflict with AE2

    I built a world with appliedenergistics2-rv1-beta-37 - works well with Forge .1208

    For other mod reasons, I had to update Forge to a later version of .1222



    • Problem: appliedenergistics2-rv1-beta-37 Does not work with higher version of Forge
    • Solution?: Updated to appliedenergistics2-rv2-alpha-10 (also triedeverythgin all the ay back to appliedenergistics2-rv2-alpha-3)
    • NEW Problem: Any old ME Controllers MUST be removed before Minecraft will boot saved world.
    • Additional New Problem: Trying to place a new ME Controller Block into the world, crashes Minecraft Instantly. Also attempted to try this on a fresh world.
    • The conundrum: My World is completely STUCK from being able to be upgraded.


    What can I do? If I remove it, I loose everything and my machines wont work. If I don't upgrade, then my server crashes because of Mods and user conflicts with old buggy versions that I must use because I can't move forward.

    Talk about feeling like being painted into a corner....

    Halp!

    Should post the error log. I myself have no problem running beta-37 with Forge 1225.
    Posted in: Minecraft Mods
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    posted a message on Enhanced Portals 3
    Quote from taz1004»

    Will do after some more troubleshooting. Now it hasn't happened for two days and trying to figure out what fixed it.


    Just an update on this. It did crash twice last night while returning from Space Station. Only gives critical error message in game and no crash report that I could find. But setting the portals to auto terminate at least seems to have resolved the portals being corrupted. I just restart the game and all portals are still functional.
    I couldn't troubleshoot the cause of the crash but my suspicion now is that because I placed the overworld portal in my engine room where there are too many stuff from all different mods (which are mostly still on beta as well) and perhaps it's crashing while trying to load everything? Because it never crashes when porting to other dimensions where there are very little "stuff"
    I opened the issue on GitHub with the information I currently have.
    Posted in: Minecraft Mods
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    posted a message on Enhanced Portals 3
    Quote from undefined »
    Posted in: Minecraft Mods
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    posted a message on Enhanced Portals 3
    Quote from KzariusRex»

    The redstone configuration you made shouldn't be a problem. Can you please open up an issue ticket on our GitHub with the current set of information and anything else you've noticed?

    Will do after some more troubleshooting. Now it hasn't happened for two days and trying to figure out what fixed it.
    Posted in: Minecraft Mods
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    posted a message on Enhanced Portals 3
    Quote from KzariusRex»
    taz what version of MC/EP3/Forge are you running?

    Using the portals too frequently shouldn't be a problem, only on your power if you're using it with power.

    MC 1.7.10, Forge 1219, and EP3 3.0.6

    I have changed all the portals each with 2 redstone interface to auto terminate upon exit. One redstone interface set to Input-Dial Specific Identifier(2) and the other one to Output-Player touch portal. I'm not even sure if that's proper way to set auto terminate but seems to be working. And haven't crashed so far. And I don't believe I have any power issues. And it always crashed upon returning to Overworld. Never crashed going to Mars or Moon.
    Posted in: Minecraft Mods
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    posted a message on Enhanced Portals 3
    This mod is just what I need but have some issues. I use this to setup portals between Galacticraft dimensions like Mars, Moon, Nether etc. The other day, the game crashed while returning from Moon. Restarted the game and when I tried to terminate the portal from Overworld, it wasn't responding and all destinations were greyed out. I tried dismantling the portal but the portal was still active with all the frames removed. I walked into the portal and it did take me to the Moon. But when I tried returning to Overworld, it said it can't dial... probably because I dismantled it.

    So I did only thing I could which was get into creative, command line myself back home and I was able to break the portal in creative. Rebuilt the portal and now it said I can't dial Moon because it was already active. I had to take the rocket trip to the Moon and rebuild the portal there. Now it was working but it now told me it can't dial other portals so I had to basically rebuild all the portals.

    Once I got everything working again, the game crashed again. And started all over. I'm not sure what the cause of the crash was but I think it might be due to going back and forth between all the portals too often trying to test them. Is this something I shouldn't be doing? Using the portal too frequently? All the portals have Railcraft World Anchor by them so the chunks are loaded. All portals have controller and dialer only. I didn't put redstone interface as it was working without it.

    And if this happens again, is there easier way to fix it rather than rebuilding all the portals?
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    Quote from AlgorithmX2»

    LP has already implemented the ability to see AE2 storage, however i've not been able to implement AE2 to see LP yet, its on the list tho.

    Awesome, thanks for clarifying that.
    Posted in: Minecraft Mods
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