What you're looking for is a t-flip flop with a pressure plate input. Here's a pretty straightforward way to do it. The torches will cause the redstone to quickly pulse off and back on, moving the item in the hopper once each time you step on the pressure plate.
I'm confused as to what your question is, just make sure every redstone line branching from the clock has the same cumulative delay. If you mean you want to run more than one clock at the same time, use /setblock to place and break a redstone source at the start of each clock.
Yes, you're going to need a resource pack that includes your custom sounds. Create a basic resource pack, and add a sounds folder inside the "minecraft" folder. Inside the sounds folder, create a folder named custom. You can paste your custom sounds here, you can play them like this:
/playsound custom.(name) master @p ~ ~ ~ 100 1
As far as the mod goes, see if you can direct the custom music into a similar folder.
You can put /scoreboard players add @a member 0 on a clock to fix your problem. Keep in mind that you can also use scoreboard tags. It would look like this:
1
What you're looking for is a t-flip flop with a pressure plate input. Here's a pretty straightforward way to do it. The torches will cause the redstone to quickly pulse off and back on, moving the item in the hopper once each time you step on the pressure plate.
0
I'm confused as to what your question is, just make sure every redstone line branching from the clock has the same cumulative delay. If you mean you want to run more than one clock at the same time, use /setblock to place and break a redstone source at the start of each clock.
0
The attribute values need a decimal in order to function. This format worked for me:
0
Yes, you're going to need a resource pack that includes your custom sounds. Create a basic resource pack, and add a sounds folder inside the "minecraft" folder. Inside the sounds folder, create a folder named custom. You can paste your custom sounds here, you can play them like this:
As far as the mod goes, see if you can direct the custom music into a similar folder.
0
Sometimes switching the command block off and back on is enough to fix the problem, but you can also try retyping the command. It should work.
0
You can put /scoreboard players add @a member 0 on a clock to fix your problem. Keep in mind that you can also use scoreboard tags. It would look like this:
/msg @a[tag=!member] Hello World.
0
I win