This mod adds three blocks that can store items just like a chest. But, barrels can only store one item type, but a lot of it. The quantity that is able to be stored varies by the type of barrel used.
Downloads
Please give this mod a if you like it!
Blocks
This mod adds three blocks all storing different amounts of items.The most basic type, the Barrel can hold 64 stacks and is crafted as shown:
The second tier, called the Ender Barrel can hold 1028 stacks of items and is crafted as shown:
The best barrel, called the Quantum Barrel holds 4096 stacks of items and is crafted as shown:
Notes:
The second tier, called the Ender Barrel can hold 1028 stacks of items and is crafted as shown:
The best barrel, called the Quantum Barrel holds 4096 stacks of items and is crafted as shown:
Notes:
- Note that these crafting recipes can be changed within the configuration file of the mod if you would like to change them.
- Capacities of barrels can also be configured there.
How to use Barrels
I made a video showing all the features of the mod:
A re-cap:
A re-cap:
- You can put items into a barrel by right-clicking with your hand. All the items (if the barrels is not full) will be put into the barrels only if the item in your hand is matching the item, in the barrel.
- You can take items out by left-clicking the barrel as if you were braking it. It will take out a stack at a time. If you want to take out individual items, you can sneak (default key is shift) and click the barrel.
- If you want to put all the items in your inventory into the barrel, you can double right-click on the barrel.
- If you want to upgrade a barrel (a barrel is nearing or is at capacity), you can double right-click a barrel with a barrel that is of a higher capacity. This will swap the barrel that is in your inventory with the one that is in your world without having to replace it having to re-sort all your items. Make sure you only have one barrel in your inventory or it won't work.
- Barrels work with hoppers and dropper and other mods that have inventory changing blocks just like they would with chests, but only accept one item. Note that by default items can only exit/enter by the top and bottom. This can be changed in the configuration option.
- If you don't like the plain look of a barrel, you can put a item frame on a barrel and it will take full advantage of it. By sneaking (default key is shift) and right clicking a item from an a side of a barrel, the item frame is going to snap onto the barrel and display whatever is in the barrel. If you want to take a item frame off the barrel, just place another item frame and both will pop of the barrel.
- if you want to fit as many items from the barrel into your inventory, click one empty slot, then switch to another one and click again.
- if you want to pull out a specific amount of items, sneak and hold left click, one at a time, items will flow into your inventory. Depressing left click stops the items.
How to install
Installation of any Minecraft mod is very easy. Instal the latest version of Minecraft Forge for your Minecraft version and run the game once. A folder in your installation of the game sound appear that is called "mods". Insert the barrels mod into the folder run the game and enjoy. There is no need to change anything in the installation file in order to get the mod to work no matter how many mods you previously had installed.
Licence
This mod is open source and free for anyone to redistribute and modify. Yes I know, this mod is similar to the barrels added by factorization (based on them too). The creator of the mod (neptunepink) has allowed me to do this.
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Greetings!
I'd like to present a tiny mod which adds a better alternative to vanilla portals. Actually, these should assist in creating a whole inter-dimensional transport network which uses Nether as a hub.
Short list of features
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DISCLAIMER: I understand that most conclusions are obvious to experienced players. Although I will still write tihis post in hope it will be useful to someone.
Ok, so you should know from mod description that adjacent rifts begin grow and may spawn endermen occasionally. And since ender pearls are one of the most valuable and hard to find resources (especially in this mod), such rift ability is a complete PROFIT maker
As you also know, endermen are rather hard to kill due to their teleport ability - so just placing rifts on ground and using wait-and-slay tactics like with other mob spawners isn't well applicable.So our natural selection is:
1. Closed mob grinder tower - well known construct, representing tall tower, with small room on top where mobs spawn, and collector contraptions on bottom which gather loot from fallen mobs automatically. As endermen have 40 health, we need height of 43+ from basement to spawn chamber. I personally prefer 64. We can establish portal door from basement to top for control purposes.
And it doesn't work well in tis current state - adjacent rifts create larger rift and begin to eat nearby blocks - eat radius is 4 blocks.
Though rifts spawn endermen regardless of lightning level, we move to:
2. Open mob grinder tower - it contains only small balcony on its top, not supported by anything. No walls, no upper chamber, only loot collection room at the bottom (so other mobs won't bother you). Per my investigations, rifts don't eat blocks from DimDoors mod (reality fabric, dimensional doors, etc.) and some blocks made of valuable resources from vanilla. They're: iron, gold, diamond, emerald, lapis and bedrock. So obviously we'll need two iron blocks as being cheapest - one to stand on, and second to place travel door on.
I used stack of dirt to get to top, then placed balcony so it's a bit outside of falling column. Next, we place two or more rifts. I wouldn't recommend more than 4, as they will overgrow too quickly. And it's the case for which you will need that balcony - to get there with rift remover and then create new ones to start from over again. My final design (only top)
(from top)
.........
.........
.........
....R....
...R.R...ID
....R....
.........
.........
.........
(from side, middle slice is shown)
...R.R....D
..........D
.........II
Where R is rift, I is iron block for standing, and D is a dimensional door to basement.
As you can see, I ended with 9x9 grid. Actually, endermen usually fall only into center 5x5, occasionally to 7x7 edges. This size is mostly dictated by loot room build, which we're finally coming to.
1. Vanilla only - the single opportunity you can use is the whole room floor covered with hoppers. Easy to do, except needing about 4 stacks of iron, for 7x7 grid. So I tried to remember other collectors. Without water currents (endermen won't die from fall), and without RedPower transposers, the only option I could remember is a:
2. Buildcraft obsidian pipe. We'll try to cover the whole floor with pipes. Obsidian isn't very valuable, so it's not an issue. What's an issue is a whole lot of iron pipes to direct items properly - 2 iron for 8 pipes, so for 7x7 it's at least 12 iron. Not very much. And very tedious to configure properly. Though obsidian pipe can be powered, and we come to:
3. Single item-sucking pipe. Obsidian pipe sucks items in cone shape, up to 9x9 in widest part, if properly powered. I built this with stairs in the same cone shape, 9x9 on top, and narrowing to the lowest central block where pipe is situated. Please note that 1-block-wide pari is pipe itself, the next layer would be 3x3, so place your stairs accordingly. This design has one flaw - pipe requires engine other than redstone, and it eats energy very badly, even when there are no tiems. And external energy supply isn't my favorite for such structure. So I tried design with:
4. Multiple pipes powered by redstone engines. This design requires only 2-3 block pit to place all piping. Each pipe should face upwards and will cover 3x3 square. Also, that's why I come to 9x9 total grid. And due to engines adjacent to vacuum pipes, we'll need to cover everything except pipe outputs with some slabs - just to prevent items falling to bottom layers. Then I remembered autarchic gates and the fact that they won't be that bad in price when we get constant supply of ender pearls. So we can use:
5. Obsidian pipes powered with simple autarchic gates instead of redstone engines. With this, we don't need slabs and can cover pipe holes with facades - loot collection won't suffer at all. Before having 5 pearls for pulsating chips, they can be collected manually - not a big deal as for me.
Hope this will be interesting for someone