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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!

    Would it be possible for you to use Forge's gas API instead of your own? That way, the Ender I/O team could re-implement their gas conduits for use with your mod. It would make it much easier to save space and hide the conduits


    EDIT: HenryLoenwind has said on EnderIO's GitHub that if you switch to Forge's API, it wouldn't be an issue

    Posted in: Minecraft Mods
  • 1

    posted a message on Schematica
    Quote from unknown303»

    Hey,


    Great mod, just one question.


    You might have already answered this several times but don't really wanna read through all 137 posts, is it possible to print all the blocks instantly on creative mode instead of having to place them one by one? It would be really helpful for big builds.



    It doesn't place all blocks in the schematic instantly, but you can change the setting "B:placeInstantly" in the config to true and it will place all blocks in range at the same time. Otherwise, WorldEdit or an external tool like MCEdit is what you're looking for

    Posted in: Minecraft Mods
  • 1

    posted a message on Tinkers' Construct 2
    Quote from hulduet»

    I used to be able to place torches by right-clicking with a TC pickaxe in my hand, I am no longer able to do this? I'm using 1.10.2 and the latest version of TC. It might not have been *this* mod that allowed it in the first place(1.7.10) but google tells me it is? Thanks for any help!


    I don't think you can do it anymore in the current versions. You could always just place torches in your left hand slot. They'll be placed when you right-click with a tool that doesn't have a secondary function (like a pickaxe), or with an empty hand
    Posted in: Minecraft Mods
  • 1

    posted a message on Tinkers' Construct 2
    Quote from RichardMV»

    Alternatively, you could install MCedit, which will allow you to view your minecraft world, select any chunks you want to save, and then delete the rest. They'll regenerate the next time you walk through them and have any features added by new mods.


    You can also select all generated chunks and mark them for repopulation. This will regenerate trees, ores, and other things like tall grass, flowers, boulders, etc. without needing to delete and completely regenerate the chunks


    Also (unrelated to above), does anybody have textures to go with the Faithful 32x resource pack for 1.9/1.10?

    Posted in: Minecraft Mods
  • 1

    posted a message on Where is Voxelmap?
    Quote from Trutaktix»
    Any news on updated voxelmap? I have a 1.7.10 version with no mobs, but i don't remember where i got it.

    You can get it from the LiteLoader thread. You need to install LiteLoader to use it though
    Posted in: Mods Discussion
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I have an issue with Render distance.

    I usually use Optifine 1.7.4 HD C7 and the render distance works fine up to "32 extreme".

    Now I tried to play MC with Optifine 1.7.4 HD U D1, but the render distance, even if I set it to 32, it works as if I had set it to "16 far".

    Does anybody know why and how I can solve this?

    If you're playing on a server, the farthest render distance that will work is "Far." If you're playing on single-player, maybe try updating your graphics driver or changing to 64-bit Java (if you're not already using it)
    Posted in: Minecraft Mods
  • 1

    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    Quote from joshnoodle»

    If you actually read it, you can find the download links, or maybe it's my programming kicking in and I can read bb. Either way, you can read it or look on the previous page and someone quoted them for you.

    Yeah, it's not that hard to find. A better solution would be for rich1051414 to actually fix the post
    Posted in: Minecraft Mods
  • 1

    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    Yeah, the OP is really messed up at the moment...
    Posted in: Minecraft Mods
  • 1

    posted a message on R3D CRAFT - Play Minecraft in High Definition
    Quote from BigGrayGolem»

    the money he takes from people

    What money? You mean the fraction of a penny that adf.ly gave him because you clicked on the link? That didn't cost you anything other than a few seconds of your time, so why does that matter to you? If you mean any donations he has received, all of it goes back into funding his work on this pack (mostly by buying better programs so that he can make the pack even better). Besides, he does this completely for free. It's not like you have to buy the texture pack to use it
    Posted in: Resource Packs
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