I disagree with the OP's position. I love Minecraft because it is a sandbox game that I can build my own world in. The additions that have been made to the game have served to give me more options in the sandbox. They don't make the game less simple, just more fun for me.
Calling new blocks "meaningless cosmetic items" is a slap in the face to the huge building community.
The OP has every right not to like the direction the game is going in. It is a mistake however to assume that this is the only "right" opinion.
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Agreed. Interesting features within a map or two of spawn, very cool. 10000+ blocks away, not so much.
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Indeed. Any map will generate ALL these biomes somewhere, it's just a matter of venturing far enough to find them.
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8 (eight) year old thread, it's doubtful you're going to get a reply.
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Cheating is a slippery slope. It all comes down to 'do what makes the game fun for you'. If that means cheating a bit, then so be it. If cheating is taking the fun out of the game, THEN STOP CHEATING. Easier said than done, especially if you've developed a habit of cheating when convenient, (like 'moving' that spawner).
I'll admit I often cheat in my single player games. I'll also admit that cheating has also prematurely ended the fun I was having in a game because the challenge disappeared. It really all depends what my goal is for that game. For example, if it is my goal to excavate a stronghold then cheating to get the necessary equipment to accomplish this goal is more enjoyable to me than slaving away just to get my first maxed out diamond pick axe. On the other hand, if I am playing a survival world with no specific goal other than survival, then any bit of cheating lessens the fun because every thing accomplished without cheating is SO MUCH MORE SATISFYING.
I suggest you define what you want to achieve in your survival world >THEN< decide what level of cheating, (if any), is acceptable, >THEN< stick to that plan. If you don't find the results to be enjoyable, change your plan.
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Start on a small island with a patch of forest biome that includes one large oak. Chopping this down provides a generous amount of wood to begin plus numerous saplings, (I think I got 8). No livestock on the island BUT there is another island less than 50m away that has sheep and chickens. There is a shipwreck and underwater ruins just off shore but in deep water. There is also a mine under the island to the south.
I'm curious what others deem to be fair game when doing a survival island challenge. Strictly speaking the sheep and chickens are on a different island and could be considered out of bounds. I decided the two islands together constitute 'my' island and I'm in the process of joining the two together with material I've brought up from my underground mine. The Extreme Hills off to the NW west are just visible from the island but I consider those out of bounds. But, I know from Amidst that there is Warm Ocean not far to the south and that is very tempting. Any thoughts on guidelines when doing an island survival?
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If conditions are favorable and attractive I might setup a base at spawn but that is rare. Most often I only spend a few nights in a temporary base at spawn while gathering together basic survival necessities. Then I'm off to explore. I may explore many maps before I find a location interesting enough to inspire a 'permanent' build.
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Excavate a stronghold. That should keep you busy for a while.
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[Clarification Needed]
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Indeed. Sounds like a very unique seed, but until you actually post the seed#, it didn't happen.......
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What you are describing sounds very much like my early games. You are exploring and learning right now, albeit on a newbie level. Eventually you will feel you have explored and learned as much as possible from your local environment and then you can venture further.
The advise above to dig deeper is good, as it does open the possibility of finding diamonds, (among other things), which can potentially take your game to the next level. But that is entirely up to you. You may still be discovering new stuff around most every corner at this stage, so the 'need' for diamonds or to move beyond your immediate home may not yet be necessary.
When I first discovered Minecraft, I played for several weeks without knowing about maps or villages or diamonds or horses and a great many other things. I had a blast as everything was new and each new find, (wool, flowers, fishing rod, etc.), opened up new things to explore and learn about the game. I encourage you to enjoy your time as a newbie in Minecraft, you'll never get it back.