• 1

    posted a message on Downgrade survival

    Apologies for my naiveté, but why? Why not simply load the game in the older version to begin with? What possible advantage/challenge does this present?

    Posted in: Survival Mode
  • 1

    posted a message on Uncovered stronghold.


    The portion of the ship with the treasure map chest is well intact though the room itself is filled with sand blocks. I think I dug out a grand total of about 20 blocks to reveal the chest. It's quite an exaggeration to call it an excavation; you'll do much more digging to get your first dozen iron ore blocks.


    It's a large stronghold. The lower wing to the right of the main intersection is the bulk of it and it's too big to dig out like that.



    I was going to call it a large stronghold but didn't want to over commit, (I've seen a few really BIG strongholds), until I had explored all of it. A large stronghold will take time to unearth for sure but it is very doable. The last large stronghold I unearthed was under mesa terrain with the surface at Y=90, meaning a third more material to remove. This one seems almost a dawdle with surface at Y=63. Having buildings appear just under the surface is also very motivating.

    Posted in: Seeds
  • 1

    posted a message on Uncovered stronghold.

    Careful, there's a ravine running under the staircase....


    And that's the portal room on the left.

    Posted in: Seeds
  • 1

    posted a message on Uncovered stronghold.

    Here's the amidst map for '2866221966480972903'. Stronghold highlighted near top of map. Thanks for sharing, I plan to explore this world this evening.

    Posted in: Seeds
  • 1

    posted a message on Has the most essential mod been made yet? (Monsters attacking while sleeping)

    If this is the minecraft world you want, then why bother sleeping at all? If it's just to have a monster rich yet phantom-less world, then sleeping once every 3 days will give you that. I honestly fail to see what purpose this bit of 'realism' serves the game, when you can get what you're after simply by not sleeping.


    If we wish to be realistic, why doesn't the player suffer fatigue penalties when not sleeping? Why can the player effectively sleep for slightly more than half of the day/night cycle? Why don't villages and players snore while sleeping? Why don't players dream? Why isn't there a unique, dreamtime world, unique from the Overworld, Nether or The End?


    I am genuinely failing to see how this feature is in any way 'essential'. What am I missing? Why do you consider mob generation while sleeping to be essential?

    Posted in: Discussion
  • 1

    posted a message on Afk autoclicker in background in latest minecraft versions! (As of 1.16.1)

    It always amazes me how much effort people will put into >not< playing the game.

    Posted in: Discussion
  • 1

    posted a message on -|- [SeedSurv] The Mountain Challenges -|-

    Perhaps threads older than 6 months or so should generate a LARGE RED POPUP reminding the replying poster that they are about to necro an old thread?? Clearly the present forum layout is not enough to prevent necro thread responses which are made assuming the thread to be current.

    Posted in: Seeds
  • 1

    posted a message on Why does the world border exist?

    Others have mentioned the technical reasons for the border, but there still remains the question of why are you concerned? How exactly are you restricted by the VERY LARGE yet finite nature of Minecraft. What do you expect to find beyond this border that you would not have found already? If you can't find enough to be entertained by within that 30,000,000 block radius, why do you think the blocks beyond will be any better?

    Posted in: Discussion
  • 1

    posted a message on Villagers are stupid (And so am I, probably)
    Quote from Toadrunner»

    It is hard to tell which workstation belongs to whom.



    Hopefully this issue will be addressed at some point. It would be easy enough to implement. Let's say a villager synchs with a smithing table to become a toolsmith. The game could automagically rename the smithing table to "Smithing Table1" and the villager concurrently gets renamed to "Toolsmith 1". That way there would be no confusion about which workstation belongs to which villager and make it much easier to manipulate the professions of your villagers as your needs change and grow, or to 'fix' a broken villager as you mentioned above.


    edit: the synch could even be color coded - blue stripe on smithing table corresponds to blue socks/tie/hat/whatever on toolsmith. That actually might be a more elegant way of tackling this problem.

    Posted in: Survival Mode
  • 1

    posted a message on What time period does Minecraft take place in?

    I think you answered your own question: Minecraft is anachronistic. Much of Minecraft seems to be set in a time before the Industrial revolution. But then there are elements which are clearly from the post Industrial era. Redstone clearly mimics late 20th century technology. All the alchemical elements suggest anything between Classical Age and early Renaissance. And then there are all the fantastical elements like zombies and animated skeletons which never existed in anyone's timeline.


    If you don't like that I'll second ScotsMisers Redstone assessment, but the fantastical elements still pull the game out of any realistic timeframe.

    Posted in: Discussion
  • To post a comment, please .