Apologies for my naiveté, but why? Why not simply load the game in the older version to begin with? What possible advantage/challenge does this present?
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Oct 1, 2020Posted in: Seeds
The portion of the ship with the treasure map chest is well intact though the room itself is filled with sand blocks. I think I dug out a grand total of about 20 blocks to reveal the chest. It's quite an exaggeration to call it an excavation; you'll do much more digging to get your first dozen iron ore blocks.
I was going to call it a large stronghold but didn't want to over commit, (I've seen a few really BIG strongholds), until I had explored all of it. A large stronghold will take time to unearth for sure but it is very doable. The last large stronghold I unearthed was under mesa terrain with the surface at Y=90, meaning a third more material to remove. This one seems almost a dawdle with surface at Y=63. Having buildings appear just under the surface is also very motivating.
Sep 3, 2020tailings posted a message on Has the most essential mod been made yet? (Monsters attacking while sleeping)Posted in: Discussion
If this is the minecraft world you want, then why bother sleeping at all? If it's just to have a monster rich yet phantom-less world, then sleeping once every 3 days will give you that. I honestly fail to see what purpose this bit of 'realism' serves the game, when you can get what you're after simply by not sleeping.
If we wish to be realistic, why doesn't the player suffer fatigue penalties when not sleeping? Why can the player effectively sleep for slightly more than half of the day/night cycle? Why don't villages and players snore while sleeping? Why don't players dream? Why isn't there a unique, dreamtime world, unique from the Overworld, Nether or The End?
I am genuinely failing to see how this feature is in any way 'essential'. What am I missing? Why do you consider mob generation while sleeping to be essential?
Aug 18, 2020tailings posted a message on Afk autoclicker in background in latest minecraft versions! (As of 1.16.1)Posted in: Discussion
It always amazes me how much effort people will put into >not< playing the game.
Aug 18, 2020Posted in: Seeds
Perhaps threads older than 6 months or so should generate a LARGE RED POPUP reminding the replying poster that they are about to necro an old thread?? Clearly the present forum layout is not enough to prevent necro thread responses which are made assuming the thread to be current.
Aug 4, 2020Posted in: Discussion
Others have mentioned the technical reasons for the border, but there still remains the question of why are you concerned? How exactly are you restricted by the VERY LARGE yet finite nature of Minecraft. What do you expect to find beyond this border that you would not have found already? If you can't find enough to be entertained by within that 30,000,000 block radius, why do you think the blocks beyond will be any better?
Jun 5, 2020Posted in: Survival Mode
Hopefully this issue will be addressed at some point. It would be easy enough to implement. Let's say a villager synchs with a smithing table to become a toolsmith. The game could automagically rename the smithing table to "Smithing Table1" and the villager concurrently gets renamed to "Toolsmith 1". That way there would be no confusion about which workstation belongs to which villager and make it much easier to manipulate the professions of your villagers as your needs change and grow, or to 'fix' a broken villager as you mentioned above.
edit: the synch could even be color coded - blue stripe on smithing table corresponds to blue socks/tie/hat/whatever on toolsmith. That actually might be a more elegant way of tackling this problem.
Jun 1, 2020Posted in: Discussion
I think you answered your own question: Minecraft is anachronistic. Much of Minecraft seems to be set in a time before the Industrial revolution. But then there are elements which are clearly from the post Industrial era. Redstone clearly mimics late 20th century technology. All the alchemical elements suggest anything between Classical Age and early Renaissance. And then there are all the fantastical elements like zombies and animated skeletons which never existed in anyone's timeline.
If you don't like that I'll second ScotsMisers Redstone assessment, but the fantastical elements still pull the game out of any realistic timeframe.
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Oct 25, 2020webrosc posted a message on Microsoft's recent move with the account migration PROVES they want to merge Bedrock & JavaPosted in: Discussion
they login using the launcher like everyone else, OS doesn't matter as its just the account and login method thats changing
Oct 25, 2020Alkimia posted a message on Microsoft's recent move with the account migration PROVES they want to merge Bedrock & JavaPosted in: Discussion
I really feel like everyone is overreacting about this whole migration thing. I know Microsoft have done some shady stuff in the past, but remember, Mojang even said that the game would not change at all. Also why wouldn't players want to play on Bedrock? IMO both versions have their flaws and advantages, for me the main advantage of Bedrock is the fact that you can play across platforms, something I would like to have and one of the main reasons why I would like to get Bedrock in the future. Also I can't stand how everyone just immediately assumed we were going to get micro-transactions in Java edition. I feel like people are just paranoid. Another thing, what do you mean by
"which means we can expect bugs, crashes and general disfunctions to occur"
Microsoft isn't changing anything in the actual game, they're changing the way you log in. I'm sorry but I don't agree with anything you've said in this post. I've seen some people claim Microsoft have held their accounts in ransom and other just awful stuff. I really can't believe any of this unless I see solid evidence. This post is all speculation and theorizing and the migration isn't even here yet. I suggest waiting until it actually happens before we actually start theorizing.
Oct 4, 2020Posted in: Seeds
I'm not sure that villages will be created IN a Roofed Forest in 1.12.2. However they can be created right at the edge of one.
"2083409506302825704" has a village inn the edge of a Roofed Forest at -492, 820.
"-3908742317322711158" has a large Roofed Forest with a village at 612, -412.
"-7009909552476055530" has one at 564, -156.
"-6963842891210264536" has one close to spawn at 36, 372
I hope one of these meet your wants and needs.
Sep 27, 2020Posted in: Seeds
Not really, but people usually like some information as to why a particular world is noteworthy.
That world surprised me upon spawning because of the high vertical "mountains" around the island where I first appeared.
Aug 27, 2020webrosc posted a message on Just a reminder that Herobrine's 10th anniversary is in 4 DAYSPosted in: Discussion
and? its a terrible overused story thats no longer funny
Aug 16, 2020Posted in: Discussion
The issue I'm having with this thread is that it's incredibly one-sided against the fact that Minecraft's greatest strength is replay value and variety. Not saying you are wrong, but it feels more like whining "I've reached fully enchanted Netherite equipment, 15 Totems of Undying, and a massive home base. Why am I able to kill everything so easily?"
As part of catering to more variety and replay value, Minecraft also opts for a more casual experience. It's not too hard to play at any given moment, unless you ask for it. If you want a challenge, go play on Hardcore and don't use armor or don't use anything better than Iron, etc. Make the challenge yourself.
Aug 16, 2020Posted in: Discussion
Easier said than done when you have a base that is in the village and you were already there at the time, such as in TMC's case.
When you're already at the village there is zero time left for the milk to take effect, which means the Bad Omen cannot be cancelled out.
So in that sense it is unbalanced (there isn't even a cooldown), seeing as the raid could be triggered by just about anyone on your server and the pillagers would be hostile to everyone, at that point you're left with no choice but to either defend the village or run away.
If you run away but the other person who triggered the raid fails to defend the village, all the villagers you worked to have trades unlocked with would've been destroyed by the time you got back. Now you are punished for somebody else's failure.
If there was time left for the bad omen to be cancelled at the village, this wouldn't have been a problem.
But there is none, not on easy, normal or hard.
Aug 11, 2020Posted in: Discussion
Sure, go right ahead and insult me if it makes you feel better. Sticks and stones and whatnot. But don't put words in my mouth. I never said or implied that building is neglected. I merely disagreed with your comment that blocks are "meaningless cosmetic items".
By the way, Minecraft is still in the top ten list of the most popular computer games in 2020, so Mojang is doing something right.
Aug 10, 2020Posted in: Discussion
I disagree with the OP's position. I love Minecraft because it is a sandbox game that I can build my own world in. The additions that have been made to the game have served to give me more options in the sandbox. They don't make the game less simple, just more fun for me.
Calling new blocks "meaningless cosmetic items" is a slap in the face to the huge building community.
The OP has every right not to like the direction the game is going in. It is a mistake however to assume that this is the only "right" opinion.
Jun 10, 2020Posted in: Discussion
I think it makes people feel clever when they build an automated production process. But as you say, if you're exploring undergound anyway, and searching for diamonds, an iron farm should be unnecessary. I always end up with more iron than I know what to do with.
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