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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from DrZhark

    So far.. no

    Vanilla will include the basic horses, donkeys. None of the magical horses will be there. Zebras won't be included either.
    I think skeleton horses and zombie horses will make the cut, but they're not ready yet.

    We will adjust things accordingly, so MoCreatures will provide whatever is left out of the vanilla horses.

    Alright. Thanks for saying that. I was mostly mad cause I was wondering about the state of this mod if your horses are going to be in Vanilla (like if I were to have both vanilla and this mod. I didn't know how that would work.). I would just like to ask a few questions. How are you planning to make the special horses work? Is vanilla going to have the essenses in it? and are any other mobs of yours being planned to be put in Vanilla, if so, which ones? If you're allowed to say of course. OH and one more thing (in uncle voice), is Vanilla going to have naming? Oh and yet another thing. what are going to happen to the HD textures? I kinda like them better. Ok jeez. YET ANOTHER ONE XD!! I'm pouring these out of my uhh donkey. Aren't 2 saddles kinda redundant? can you suggest to just use one? If my like 20 questions get answered I'd really appreciate it.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from xterm27

    I honestly don't see the point you're trying to get across. What is the big difference if they add horses in vanilla? Do you just believe that everything Mojang does is for the worst? Based on how you're reacting to this news, I would say so. Personally, I enjoy this new addition, just like I enjoyed it when pistons arrived to Minecraft. Also, I don't see this "Imaginary Line" between vanilla and mods. It doesn't matter if it's a mod or the original, it's Minecraft, and I'm having fun. Another thing I'd like to point out is that I don't believe Mojang will be adding Ogres or mobs like that any time soon. Mojang tries their best to come up with somewhat original ideas, and I respect that, even though some people would disagree with me. Anyway, that was my opinion, hate it if you'd like, reply if you'd like, I just had to get this out of my system, and I won't carry on some pointless argument.

    Nah bro. i was upset earlier. I don't have any issue now. It's their game. they could do whatever they damn please.
    Posted in: Minecraft Mods
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    posted a message on Snapshot 13w16a Ready For Testing!
    For some reason I'm not a fan of this. Just the horses. To put it this way, I feel there's a line between something you'd see in a mod, and something you'd see in vanilla that they just crosses with this. They just don't fit in my opinion. They feel too moddy which is exactly what they are.
    Posted in: Minecraft News
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Am I the only one that doesn't like these horses being in Vanilla Minecraft? I mean. What will happen to the ones in this mod? The horses were one of the things that set using mods apart from just vanilla minecraft? The thing that bothers me the most is the fact that the horses don't fit with the rest of the vanilla mods. Whenever people see mobs in Vanilla, they always make fun of them and shrug them off and I got used to that. I hope horses is the only thing from this mod they're planning to add. I honestly can't understand why they as in Mojang just didn't decide to make a Mod API or something, instead of wasting a month doing something like this by scratch. Don't get me wrong. I love this mod, but I just don't like seeing it in vanilla minecraft. Please tell me they aren't planning to add Fairy Horses in vanilla too. I don't like seeing these horses in vanilla but I'll live with it. If I see an Ogres or Fairy Horses in vanilla, someone in Mojang is going to die. just saying. Well that was my rant on this. Just trying to get this out of my system. Point being, I don't like your stuff being in Vanilla. There's a line between things you'd see in vanilla, and things you'd see in mods. They've just crossed it.
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 7.3.1 (26th May 2020)
    Just happened to stumble upon this to see a new update and I just want to say that it looks amazing. Keep up the good work people.
    Posted in: Minecraft Mods
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    posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!
    Don't feel like you're copying with the Mimic. So many games have that anyways. Dungeons and Dragons was already mentioned. Let's see. The Final Fantasy and Dragon Quest series.
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 7.3.1 (26th May 2020)
    I can't seem to find the changelog. Where is it?

    Oh never mind. Found it derp.

    Kinda a damn shame with the old forums stuff being gone isn't it.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Correct me if I'm wrong but I think fiddler crabs are the ones with the one giant claw and the other one being normal right? or was that just for the males. Yeah. If I'm annoying anybody for being all know-it-all over here. I apologize ahead of time. I can tell that I'm being obnoxious with all this correction crap.

    I'm contradicting myself here. In this case for some reason just plain crab seems better to me.

    Really liking the poison dart frog though. Nice texture.... So much temptation for saying useless stupid nitpicky facts stuff things poop that no one cares about. Oh well. They usually are smaller than normal frogs (look up on youtube) and they come in a HUGE variety of colors (google images).

    I just nitpicky.

    Ok I'm getting carried away here. LAST THING I PROMISE (for now anyways). Starfish CAN move. Just not very fast. I guess it could make them more interesting than they are currently. Maybe make a sea cucumber and a sand dollar to go with it. Oh and maybe sea urchins. All of those things can move. Clams too but those look nastly when moving on land with their disgusting tongue looking things (which are actually legs).

    Yeah I'll stop now.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Davey! Here's a correction of the Gila Monster. They should be black with orange stripes instead of brown. They also live in deserts in places like Arizona and Mexico. Oh and they are poisonous.

    The gecko is fine for the most part. Can you make it so that it climbs trees and stuff? That characteristic is kinda what makes them special.

    Maybe you should make them completely different from just the normal lizard. To be honest, I'm not very fond of those. The name lizard just seems to vague to me. It isn't a skink (short and stubby ones), monitor lizard (usually big), glass lizard (legless lizard which looks REALLY COOL), or anything of the sort. It's just a lizard.

    Something that could be cool is that if you left click or hit a lizard or something, it's tail falls off and then grows back if you wait for a while. Kinda morbid but cool nonetheless. This would probably only apply to some species though.

    Just food for thought. Hmm. I get carried away with suggestions sometimes.

    They would probably need a reboot sometime in the future huh.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    I'm just wondering if the birds are supposed to be all hunched over when they are on the ground.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Guys. From what I can tell, Mo' Creatures ­s up the spawns for everything. It isn't fair to make Davey have to work in Mo' Creatures' favor. Suck it up. Set spawns yourself. I'm sure you'll figure it out.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    I'm wondering if anyone already requested this or not.

    Would it be possible to add different types of caves or whatnot? Like there can be an icy cave, there's a lava covered fiery one, a crystal and a jungley one. I would really want the fire one though.

    I'm also not sure whether you guys are planning to incorporate Biomes a plenty in a future update or not. Are you guys?

    Thanks!
    Posted in: Minecraft Mods
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    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Suggestion. Hermit Crabs. They could drop shells while walking around and when killed. The shells could be dyed whatever color you want and they are tamable. As an easter egg, you could give them glass bottles, bowls, or buckets to wear.

    Haven't been here for a while. Progress?
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 7.3.1 (26th May 2020)
    Is it just me or are the forums not working properly as of now?
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 7.3.1 (26th May 2020)
    nice job bro. glad I happened to stumble upon this. new summary thing. YEESSSSS. Battle Gui. Awesome. I haven't been keeping up on this mod as much though.
    Posted in: Minecraft Mods
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