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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from c2troy4»

    It would be nice if you could update the links on the website before the mod fully dies. Most of them get a chrome detection on the website saying they are malware. Just switching them to dropbox or media fire would be nice before you fully drop the mod.


    It's already on curseforge and has been for a while.


    https://www.curseforge.com/minecraft/mc-mods/mo-creatures/files

    Posted in: Minecraft Mods
  • 1

    posted a message on ConSkeleton [new Skeleton spawning in Overwolrd)

    Interesting. I tried this out. Noticed they are everywhere even in the daytime. They don't burn. Also, if you kill them, they still hit you one last time even after they've disappeared. Seems like the swing animation and when they actually hit you aren't quite lining up.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.15.2] Ruins (Structure Spawning System)
    Quote from Gillymoth»

    I would guess that you are in a superflat world, since Ruins tries to keep from breaking the bottom of the world, as bedrock is meant to be permanent in general.


    You are correct.
    Quote from Jordan_Peacock»

    Oops. I didn't even think of that angle. I forgot that when I spawn a superflat world for Ruins construction, I have to customize it to give me a thicker dirt layer if I want to be able to test-spawn anything with a "basement" there. (I typically go with 1 layer bedrock, 62 layers dirt, 1 layer grass. However, when manually test-spawning complex "dungeons," I've also found it useful to just spawn an alternate superflat world with 64 layers of GLASS, so I can clearly see what's spawning underground.)


    I was just about to ask this question and then I continued to read. Thank you both for your help!

    Posted in: Minecraft Mods
  • 1

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from jsbachfan»

    I have the 4.5.1 version of Mo' Creatures and I play 1.4.6 with it. I found a 4.5.1 download on "Minecraft-Forum" just by typing "minecraft mo creatures v4.5.1 download", and if you just click the GREEN button(don't click on any other button that says "download", it will probably give you viruses) in the middle on "Minecraft-Forum" that says "download" it should work, at least it did for me.


    Who knows where that version came from or what version it really is.. or what it's really running in the background. I'd get rid of it and only download from trusted sources.

    Posted in: Minecraft Mods
  • 1

    posted a message on MineFantasy2 - Alpha
    Quote from egebabapurple»

    Hello. We use 1.7.10 version of the mod and the launcher crashes at the end of 2/7 initializing stage. We add Ram, latest java and forge. It just keeps crashing any soulutions? Thank you.


    You need to post a crash report (in a spoiler, please) for anyone to be able to see what is going on.

    Posted in: WIP Mods
  • 1

    posted a message on Chocolate quest. Mods for the adventurers
    Quote from Megatron991»

    Can anyone help me with a crash; i'm trying to add Better dungeons to FTB Inventions and it's not working very well.


    Duplicate enchantment id! class com.whammich.sstow.enchantment.EnchantmentSoulStealer and class com.chocolate.chocolateQuest.magic.EnchantmentMagicDefense Enchantment ID:52 at net.minecraft.enchantment.Enchantment.(Enchantment.java:53) at com.whammich.sstow.enchantment.EnchantmentSoulStealer.(EnchantmentSoulStealer.java:8) at com.whammich.sstow.utils.Register.(Register.java:42) ... 37 more

    Need to fix that duplicate enchantment ID issue above.
    Posted in: Minecraft Mods
  • 2

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from snuggans»

    hey guys please stop packing the installer into the .jar format which no OS outside of XP knows how to deal with


    Am I missing something here? The jar isn't something you run as an installer... plus, yes, OS's outside Windows XP know how to handle it, if you tell them what needs to run the .jar file, and...if it was meant to be run.

    To "install" this, you just drop the .jar in your mods folder.
    Posted in: Minecraft Mods
  • 1

    posted a message on MineFantasy2 - Alpha
    Quote from RavenousOrio»

    hmmm.. It still doesn't seem to be working. I'm putting the command as an exact copy of what you said and it doesn't seem to work...


    I'll test it when I get home and post back. I'll try to do it today, but if I don't end up getting on today I will probably be on tomorrow so I can check then.
    Posted in: WIP Mods
  • 1

    posted a message on MineFantasy2 - Alpha
    Quote from RavenousOrio»

    So, I've been trying to make a Kcauldron server with this and I've run into a problem. I'm trying to make a kit that gives the player a certain set of armor and weapon, so I put in the IDs for said items but instead of giving me the correct item it ends up giving me a lets say "any chain coif"


    If you're using the give command, you'd need to use a format similar to this to give items with the correct properties. Of course, you'd have to change it around depending on what properties you want your items to actually have. The below example is giving a player an Iron Sword from MF2 with an Oakwood haft.

    give <player> minefantasy2:standard_sword {MF_CustomMaterials:{main_metal: "Iron", half_wood: "oakwood"}}
    Posted in: WIP Mods
  • 1

    posted a message on Just Another Spawner (JAS) v0.14
    Quote from irish_brigid»

    You really didn't. Not in anyway that's particularly helpful. Like what does 'PassivePackMax' do and how is it different from 'ChunkPackMax'? All I could find on the wiki was "(see below)" and no explanation below.

    What is a pack? Does it indicate a single time that the game tries to spawn the creature (as a package of data), and the number are how many times it makes that attempt? Or is it a group of the creatures spawned in a single location?


    In the wiki it said that "Entity Cap" is supposed to affect how many of an entity can exist *period,* but when I set that to zero I still found Creepers. Of course, the wiki also said that the entity handlers were in the DEFAULT folder but failed to mention that they were in the DEFAULT folder that's inside the BASIC folder, not the one that's on the same level as the BASIC folder. Is there some other variable I'm supposed to set for that to work?


    And now that I changed a bunch of numbers in the config files my world won't load at all. Great.


    Saying I just need to do something isn't terribly helpful without specifics. Especially since doing something wrong can apparently break the game.


    I explained what those things meant, in laymans terms, and in detail. If you don't want to bother reading it, then that's on you.

    I also said use a json validator which it seems you didn't do, so yes, you can mess up the game by doing that. The good news is, if they're messed up, you can simply delete them if you haven't put a lot of work into it, and they'll regenerate in the proper format back to default settings. It won't exactly spell out what is wrong, but it will point you to the area where there's a mistake, and yes, it's up to you to put some effort into it and figure it out. Use Google. Look at the configs you didn't mess with and see how they're formatted, and try to find where you may have messed something up. But if you're just changing numbers and nothing else, I don't know how it could get messed up to the point it won't load anymore.

    Pack means number of creatures in a group. Like a pack of wolves.

    Open the Vanilla.cfg in the SpawnListEntries folder inside config>JustAnotherSpawner>WorldSettings>Basic>Default and change all instances of weight for Creepers to 0. That's all you have to change to make them stop spawning. The config will be broken down into different biomes most likely so you will have to go through each biome, which may not be a ton unless you're using something like BiomesOPlenty, which will make for 10x as much work, but you can still do it.

    Try using an application called Notepad++ as well, to edit configs. It helps maintain the format of the config file the way it should be. Don't use plain old Notepad that comes with Windows.
    Posted in: Minecraft Mods
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