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    posted a message on Futurepack Mod -- Discover new Dimensions

    Yes!! Thank you so much, that works perfectly! Thank you for such a quick response. <3

    Posted in: Minecraft Mods
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    posted a message on Futurepack Mod -- Discover new Dimensions

    I don't know if you can help me with this one, but here goes. I died in one of the dungeons with block protection (I hit the wrong button on the lasers and got killed), and had to go into creative to turn it off. The problem is I have erebus installed and I wasn't aware that it has an inventory save function (a skeleton that shows up on the ground). The problem is I can't break the skeleton to get my gear back because of the block protection. Can you help me with this?


    Edit: Maybe you can blacklist ---- erebus:block_of_bones from being affected somehow? This is the only thing I can think of right now.

    Posted in: Minecraft Mods
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    posted a message on GoodVibes - Stylized Pack, Optifine Support, Biomes O' Plenty Support

    Hi, I really like where you're going with this pack! It reminds me of several of my favourite resource packs of the past, but it has your own lovely style with it. I want to say thanks especially for the BoP support, what you've done so far looks super lovely! Great job, I'll keep following this.

    Posted in: WIP Resource Pack
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    posted a message on ZombehTV's Outstanding Shaders

    I would really like to try this, but your link isn't working

    Posted in: Minecraft Mods
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    posted a message on ~ Crystal Caves | Infernal Realm ~

    This is awesome! I'm already using crystal caves, and I love it because it feels like a natural extension to vanilla (plus the textures are beautiful as to be expected), but I hadn't realized it was part of an overarching idea. Personally I'm loving the idea of a nether overhaul, considering how barren it's always felt. If you keep the blue crystals in the overworld, you could add a "stronger" version in the nether for progression. The flowers and giant glowing mushrooms are amazing! It would be seriously cool to see similar elements as underground biomes, or unique cave features in the overworld. In any case, good luck! I'm looking forward to mods you make in the future.

    Posted in: WIP Mods
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    posted a message on Levels 3 -- Weapon and Armor Leveling! (Mod Compatible) -- 3.0.2-beta

    I have a crash report if it helps. Happened after I got blown up by a creeper. I was playing around in creative, then switched to survival to test things:


    http://pastebin.com/j0AzSmYm

    Posted in: Minecraft Mods
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    posted a message on **1.11 update on the way!*** [16×][1.5.1] Rakepack: default revamped; heavily revised icons with minimal block tweaks

    Wow, your art just makes me happy! I love the new direction you're taking, but it's quite different from previous versions in style and color. It's almost a whole new pack actually, which I wouldn't mind at all. I'm especially loving the salmon for some reason. It's nice to see it so well differentiated from the cod. I'm really looking forward to the update, as I've loved this pack for years. It's awesome to see you back.

    Posted in: Resource Packs
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    posted a message on Pixel Perfection - Now with polar bears! [1.11]

    Alright, I'm finally uploading the bit of mod support I've done for Pixel Perfection in 1.10+. In the zip I have a text file that details what mods I've done a little work for (since it's pretty random). This zip includes a little support for quark, bop, more materials, and baby animal model swapper (all baby animals are done, but they won't work if the mcpatcher animals are included. I think you have to delete the cow2.png from the pixel perfection zip (under mcpatcher/mobs/cow/ for the baby animals to work. It should be the same for all versions of minecraft), in addition to other small mods.


    I've got more mod support scattered in various folders, but it'll take me some time to organize. As for other versions, I've done some work for 1.8+ mods that I'll upload at some other time, and I may have some support that also works for 1.7.10.


    Link

    Posted in: Resource Packs
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    posted a message on Jehkoba's Fantasy Pack (Sep. 10th - 1.12.1 is live!! ♥)
    Quote from jehkoba»

    So... This is happening, because rainbows. ♥


    Wow, I love your take on prismarine! It's very fitting~
    Posted in: Resource Packs
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    posted a message on BSL Shaders - 1.13.1 Compatible - 800K+ Downloads!

    Oh boy, those colours are stunning! I'm so looking forward to this feature. Will you have presets like the one in the image as well?

    Posted in: Minecraft Mods
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    posted a message on [ItemBound v1.9.] (Custom item skins + custom loot!) (150,000+ total downloads!!!)

    This is amazing work! I particularly like your art style! Are you planning a resource pack by any chance? If love to see your versions of the vanilla textures with this pack as an awesome add-on.

    Posted in: Resource Packs
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    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++

    Question for you, is there an easy way to give all custom tres the same kind of leaves? With resource packs, having mixed leaves sticks out a bit too much.

    Posted in: Minecraft Mods
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    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++
    Quote from DraxisWuf»

    treeLeavesDecay: false unfortunately does not work for me with the latest versions of forge / rcomplex. Even with rcomplex by itself. And with RTG/WTF installed the tick lag is excessive.

    Yes, the same for me. Neither does setting generate nature to false. I think the configs aren't working properly currently.
    Posted in: Minecraft Mods
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    posted a message on Do It Yourself Decorative Blocks 1.12.2-7.0.0 (09/11/2017)

    I've been using this mod in 1.10.2 and really enjoying it, but I was wondering if you would consider adding a pillar type of block that could also be placed on its side? I'm looking for a block that can have a front and back texture that can be separate from the sides as well as the top and bottom. I don't know if that's possible. Basically a directional block with top/bottom, front/back and left/right pairs.

    Posted in: Minecraft Mods
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    posted a message on WizardFarm Mod

    This is a nice looking mod. The block models and item textures look very good (I love the fruit)! I'll download and follow the advancement. Good luck going forward! One thing, "coffee" has two e's in it. ;D I hope you can get the clock to sync with game time soon, that would be awesome.


    Edit: Also, the name for the Butter Bucket would be a "churn". Hope that helps for beta!

    Posted in: Minecraft Mods
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