I had this issue as well... wanted to use it to power a mob crusher which uses 40 RF/tick and I wasn't getting enough power, so I switched to wind turbines.
Ironically, after I left my Thermoelectric Boiler and returned to it, it went up from where it was before (from about 19 mb/t to 38-39/mb/t per fuelwood heater). Also, I found out the best way to deliver water to it was a reinforced servo on a fluiduct from Thermal. Keeps up and passes the rate of the boil, allowing it to stay full of water. I know they can get hot and not explode, but I prefer not to let all that heat go to waste. Thank goodness for Bonzai Trees or I'd never keep up with the wood demand either!
I hate to be the bearer of bad news, but you have Sulfuric Acid as a Gas when in the real world, it can only exist as a liquid and that's chemistry 101 - any acid can only be a liquid. Please update Mekanism to reflect this - thanks!
I won't be publishing the mod pack. I do hope to show off some screenshots of the city I'm building on my blog. I will be streaming my building process though.
Just thought I'd drop a note here to say I'm going to be using ZeroCore and Extreme Reactors in my Builders Paradise Pack which I sometimes stream to my Twitch channel. You wanted to know this, so this is my official post letting you know about this.
Feel free to send me a PM if you have any questions or comments.
Just thought I'd drop a friendly note that I'll be using this modded in my modded server for CityCraft and I'll be adding a link to the CurseForge page on the FAQ topic about which mods the server uses.
If I can get my game to boot with this mod, I'll be using it for CityCraft. I feel realistic boats would help the docks area a lot more than static ships and rowboats of vanilla.
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I had this issue as well... wanted to use it to power a mob crusher which uses 40 RF/tick and I wasn't getting enough power, so I switched to wind turbines.
Ironically, after I left my Thermoelectric Boiler and returned to it, it went up from where it was before (from about 19 mb/t to 38-39/mb/t per fuelwood heater). Also, I found out the best way to deliver water to it was a reinforced servo on a fluiduct from Thermal. Keeps up and passes the rate of the boil, allowing it to stay full of water. I know they can get hot and not explode, but I prefer not to let all that heat go to waste. Thank goodness for Bonzai Trees or I'd never keep up with the wood demand either!
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But for the amount needed to process ore, it won't be that small. So it will be a liquid and I doubt you're gonna process ore in the mountains.
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I hate to be the bearer of bad news, but you have Sulfuric Acid as a Gas when in the real world, it can only exist as a liquid and that's chemistry 101 - any acid can only be a liquid. Please update Mekanism to reflect this - thanks!
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I won't be publishing the mod pack. I do hope to show off some screenshots of the city I'm building on my blog. I will be streaming my building process though.
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Hey guys,
Just thought I'd drop a note here to say I'm going to be using ZeroCore and Extreme Reactors in my Builders Paradise Pack which I sometimes stream to my Twitch channel. You wanted to know this, so this is my official post letting you know about this.
Feel free to send me a PM if you have any questions or comments.
Thanks for such a great mod!
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I like this mod, but you forgot spider eyes. They are an ingredient I need for Extra Utilities 2 and other recipes.
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Just thought I'd drop a friendly note that I'll be using this modded in my modded server for CityCraft and I'll be adding a link to the CurseForge page on the FAQ topic about which mods the server uses.
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If I can get my game to boot with this mod, I'll be using it for CityCraft. I feel realistic boats would help the docks area a lot more than static ships and rowboats of vanilla.
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I'll be using this mod for CityCraft, a peaceful Survival server (we use the Hunger in Peace mod as well to encourage food production).