(ditems is a texture(public static int ditems = ModLoader.addOverride("/gui/items.png", "/mymod/ditems.png"))
but you know, that didn't work. I need all my item sprites in one texture file because it will be easier on my spriter.
Ok, so I am still new to modding, and the may be an easy solution.
Whenever I try to view my new block(example, creative inventory or crafting), the game just crashes! I have tried many different things, but they all give me the same solution. I have made blocks before, so I don't know what I did wrong this time. Any help?
This is the error report:
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTS 450/PCI/SSE2 version 4.1.0, NVIDIA Corporation
java.lang.NullPointerException
at net.minecraft.src.ItemStack.getIconIndex(ItemStack.java:105)
at net.minecraft.src.RenderItem.renderItemIntoGUI(RenderItem.java:270)
at net.minecraft.src.GuiContainer.drawSlotInventory(GuiContainer.java:228)
at net.minecraft.src.GuiContainer.drawScreen(GuiContainer.java:74)
at net.minecraft.src.GuiInventory.drawScreen(GuiInventory.java:73)
at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1008)
at net.minecraft.src.EntityRendererProxy.updateCameraAndRender(EntityRendererProxy.java:20)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:922)
at net.minecraft.client.Minecraft.run(Minecraft.java:801)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT cf69ef7a ----------
I can't figure out how you can make a jukebox that activates when powered with redstone. I have tried a few things, but they didn't work. How can I do this?
My question is, what are you not able to do? You haven't added very many perm nodes, so that's what you need to do if you want more commands. Other than that, this should be a working yaml file.
It does not register that I have added myself as a admin. Also, when I start bukkit, it says "WARNING: Could not save config.yml to plugins/permissionsbukkit/config.yml because config.yml already exists." Does that have anything to do with the problem? And I a still kind of confused on how you add permissions.
Hello everyone! I need a random dye to spawn when you right click the ground with a special item. I have tried numerous things but none of them worked. any help?
Hello everyone! I need a random dye to spawn when you right click the ground with a special item. I have tried numerous things but none of them worked. any help?
Hello! I need my blocks to use a custom texture, but I only want part of the image for the texture. I can't seem to use the modloader override and icon index at the same time. can anyone help?
How do you make a new crafting table type block that crafts separate things from the crafting table? (Like, I want to make a Gem combiner, It will have the same gui as a crafting table, but you can craft new items with it.) Any help?
I don't know why this won't work. Can anyone help?
package net.minecraft.src;
import java.util.Random;
public class mod_rainbowore extends BaseMod{
public mod_rainbowore(){
int orerainbowId=170;
Block orerainbow=new BlockRainbowblock(orerainbowId, 153);
ModLoader.RegisterBlock(orerainbow);
ModLoader.AddRecipe(new ItemStack(orerainbow, 8), new Object[]{
"S",
'S', Block.dirt
});
orerainbow.setHardness(5.3F);
orerainbow.setResistance(0.8F);
orerainbow.setBlockName("rainbowore");
ModLoader.AddName(orerainbow, "RainBow Ore");}
@Override
public String getVersion() {
return ("1");
}
@Override
public void load() {
}
public void GenerateSurface(World world, Random random, int i, int j) {
for (int p = 0; p < 16; p++) {
int x = i + random.nextInt(16);
int y = random.nextInt(128);
int z = j + random.nextInt(16);
(new WorldGenMinable(mod_rainbowore.orerainbow.BlockID, 32)).generate(world, random, x, y, z);
}
}}
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Here are some things I think the map needs:
-Harder dungeons/Caves
-Bigger dungeons/Caves
-original story line, needs to be better.
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(ditems is a texture(public static int ditems = ModLoader.addOverride("/gui/items.png", "/mymod/ditems.png"))
but you know, that didn't work. I need all my item sprites in one texture file because it will be easier on my spriter.
0
Whenever I try to view my new block(example, creative inventory or crafting), the game just crashes! I have tried many different things, but they all give me the same solution. I have made blocks before, so I don't know what I did wrong this time. Any help?
This is the error report:
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seed:
0
0
It does not register that I have added myself as a admin. Also, when I start bukkit, it says "WARNING: Could not save config.yml to plugins/permissionsbukkit/config.yml because config.yml already exists." Does that have anything to do with the problem? And I a still kind of confused on how you add permissions.
0
0
0
0
0
0
0
0
0