• 0

    posted a message on [ADV/RPG] [1.4.6] Legends of The WhiteCasters (Skyrim-like freeroam) (Discontinued?) (500+ Downloads!)
    You are on the right track for a great adventure map...

    Here are some things I think the map needs:
    -Harder dungeons/Caves
    -Bigger dungeons/Caves
    -original story line, needs to be better.
    Posted in: Maps
  • 0

    posted a message on How do you make a custom item sheet?
    I need help making a custom item sheet! I Have tried

    crakedbottle.iconIndex = ditems;
    crakedbottle.setIconCoord(0,0);

    (ditems is a texture(public static int ditems = ModLoader.addOverride("/gui/items.png", "/mymod/ditems.png"))
    but you know, that didn't work. I need all my item sprites in one texture file because it will be easier on my spriter.
    Posted in: Modification Development
  • 0

    posted a message on Mod crashes when I view my block!
    Ok, so I am still new to modding, and the may be an easy solution.

    Whenever I try to view my new block(example, creative inventory or crafting), the game just crashes! I have tried many different things, but they all give me the same solution. I have made blocks before, so I don't know what I did wrong this time. Any help?

    This is the error report:
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_26, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce GTS 450/PCI/SSE2 version 4.1.0, NVIDIA Corporation
    java.lang.NullPointerException
    at net.minecraft.src.ItemStack.getIconIndex(ItemStack.java:105)
    at net.minecraft.src.RenderItem.renderItemIntoGUI(RenderItem.java:270)
    at net.minecraft.src.GuiContainer.drawSlotInventory(GuiContainer.java:228)
    at net.minecraft.src.GuiContainer.drawScreen(GuiContainer.java:74)
    at net.minecraft.src.GuiInventory.drawScreen(GuiInventory.java:73)
    at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1008)
    at net.minecraft.src.EntityRendererProxy.updateCameraAndRender(EntityRendererProxy.java:20)
    at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:922)
    at net.minecraft.client.Minecraft.run(Minecraft.java:801)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT cf69ef7a ----------
    Posted in: Modification Development
  • 0

    posted a message on Underground pyramid... IN A JUNGLE![Seed]
    Ok, so as I was exploring 12w22a, I found a underground pyramid in a jungle. Is this a glitch, or can they spawn in jungles?
    seed:
    2125020300

    x: 266


    z: -133



    Posted in: Seeds
  • 0

    posted a message on How do you make a jukebox powered by redstone?
    I can't figure out how you can make a jukebox that activates when powered with redstone. I have tried a few things, but they didn't work. How can I do this?
    Posted in: Modification Development
  • 0

    posted a message on Help with permissions!
    Quote from AmberK

    So is this.

    My question is, what are you not able to do? You haven't added very many perm nodes, so that's what you need to do if you want more commands. Other than that, this should be a working yaml file.

    It does not register that I have added myself as a admin. Also, when I start bukkit, it says "WARNING: Could not save config.yml to plugins/permissionsbukkit/config.yml because config.yml already exists." Does that have anything to do with the problem? And I a still kind of confused on how you add permissions.
    Posted in: Server Support and Administration
  • 0

    posted a message on Help with permissions!
    I can't seem to get it to work. Any help? This is what I put in the "config.yml": (PermissionsBukkit v1.2k)
    users:
        superyoshi254:
            permissions:
                permissions.op: true
            groups:
            - admin
    groups:
        default:
            permissions:
                permissions.build: false
        admin:
            permissions:
                permissions.*: true
            inheritance:
            - user
        user:
            permissions:
                permissions.build: true
            inheritance:
            - default
    messages:
        build: '&cYou do not have permission to build here.'
    Posted in: Server Support and Administration
  • 0

    posted a message on how do you spawn a random item on the ground?
    Hello everyone! I need a random dye to spawn when you right click the ground with a special item. I have tried numerous things but none of them worked. any help?
    Posted in: Modification Development
  • 0

    posted a message on how do you spawn a random item?
    Hello everyone! I need a random dye to spawn when you right click the ground with a special item. I have tried numerous things but none of them worked. any help?
    Posted in: Modification Development
  • 0

    posted a message on how do you use custom images for textures with modloader?
    Hello! I need my blocks to use a custom texture, but I only want part of the image for the texture. I can't seem to use the modloader override and icon index at the same time. can anyone help?
    Block oregemrelic=(new BlockRelicore(oregemrelicId,(ModLoader.addOverride("/terrain.png", "/superyoshimods/blockz.png"))));
    Posted in: Modification Development
  • 0

    posted a message on How do you change the "StepSound" of a modloader item?
    I can't seem to change the step sound of my custom items. I have tried
    setStepSound(soundGrassFootstep)
    in the mod_(name), but it does not recognize it. Any help?
    Posted in: Modification Development
  • 0

    posted a message on How do you make a custom crafting bench to craft unique items?
    How do you make a new crafting table type block that crafts separate things from the crafting table? (Like, I want to make a Gem combiner, It will have the same gui as a crafting table, but you can craft new items with it.) Any help?
    Posted in: Modification Development
  • 0

    posted a message on Game crashes when it tries to spawn my ore!
    I don't know why this won't work. Can anyone help?
     package net.minecraft.src;
    
    import java.util.Random;
    
    public class mod_rainbowore extends BaseMod{
    
    		public mod_rainbowore(){
                int orerainbowId=170;
        	Block orerainbow=new BlockRainbowblock(orerainbowId, 153);
        	ModLoader.RegisterBlock(orerainbow);		
        	ModLoader.AddRecipe(new ItemStack(orerainbow, 8), new Object[]{
        	    "S",
        	    'S', Block.dirt
        	});
            
            orerainbow.setHardness(5.3F);			
            orerainbow.setResistance(0.8F);
            orerainbow.setBlockName("rainbowore");		
            ModLoader.AddName(orerainbow, "RainBow Ore");}
    
    		@Override
    		public String getVersion() {
    
    			return ("1");
    		}
    
    		@Override
    		public void load() {
    			
    			
    		}
    public void GenerateSurface(World world, Random random, int i, int j) {
        
        for (int p = 0; p < 16; p++) {
                int x = i + random.nextInt(16);
                int y = random.nextInt(128);
                int z = j + random.nextInt(16);
                (new WorldGenMinable(mod_rainbowore.orerainbow.BlockID, 32)).generate(world, random, x, y, z);
        }
    }}
    Posted in: Modification Development
  • 0

    posted a message on How do you name a item with modloader that wasn't created with modloader?
    Kind of confusing. I made a item that doesn't use modloader, but I need to name it with modloader. any suggestions?
    Posted in: Modification Development
  • 0

    posted a message on How do you name items with modloader?
    what if I didn't use modloader to create the items?
    Posted in: Modification Development
  • To post a comment, please .