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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Hey guys, quick question.

    Has Vechs pretty much stopped making new maps? The last I had heard was that he was working on a "urban setting" kinda map. At one point, I think he was taking community submitted towers that he would put random loot in for the next map.
    But I haven't heard anything recently and when I check his youtube channel, its just minecrack community stuff...

    Is Vechs done with Super Hostile, or is he just taking a break, or whats the deal? Does anyone know?
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Is it just me, or did the recent updates make pretty much all these maps impossible?
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Hybran

    1. he doesn't.

    2. your entire post is basically just a wishlist. and then you ask this?

    i'm rolling in laughter blankets


    @Hybran
    OK then. But you don't have to be rude about it.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    First, I love these maps. Awesome use of the custom spawns, game mechanics, and loot.

    Second, [to Vechs] now that you have finished inferno mines, could you take a break from canopy carnage and fallen kingdoms and do me a favor? Make a quick, small, maybe 2 intersection linear branching map for training. Use all the newest gadgets straight out of the test world.

    I'm a bit of a n00b so I try to play the easy maps but the easy maps don't have the cool new stuff and are based on old game mechanics, despite your updates. But most of the modern maps are really difficult and not the best for players not used to the harder mobs.

    So I know it's against the inner Vechs to make a wimpy easy map, but if you could whip something up quick that is up-to-date, short, mildly easy, and not too bad in terms of workmanship, that would mean the world to me. And it would prove you read your fan posts :P

    And if its not too much... maybe put my name at the beginning of the map? :D
    Posted in: Maps
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    posted a message on Custom Spawner + Custom Shop + Populate Chests + Anvil Light fixer and more
    How does Kamyu make her/his .exe? Is it C? C++?
    Posted in: Minecraft Tools
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Vechs has to change his custom loot to have custom names like "Dawnbringer" and "Wildfire" with the description in the lore!
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from xman99

    Alright, downloading Inferno Mines right now. How difficult is it?
    Oh and for everyone asking where Intersection 2 is, JoeHills and Amlup are there in their beta testing videos. Skim through their videos until you find the one that shows the entrance to I2. If Vechs moved it since then... well I don't know. Good luck to you!

    Inferno mines isnt so bad... just dont start with skylight C.
    CREEEPERSSSSSSSSSSS
    otherwise, he gives u the loot u need to win and really uses the customs spawners and drops from mobs
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Flamingdk

    Does anyone know where intersection 2 is on Inferno Mines? I have all of the wools from Intersection 1 but see no sign leading to Intersection 2.

    THE ANSWER TO ALL YOUR PROBLEMS!
    behind the light blue wool
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    My friend and I r playing IM multiplayer and I used the scoreboard commands to make a team for us and turn off friendlyfire... is this cheating?
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    (Most of this post is written as a suggestion to Dinnerbone addressed to Vechs)

    Vechs! I have an idea! How about you request that Dinnerbone adds custom potion effects to weapons and FOOD! Then you could have sooooo many new options for Fallen Kingdom custom loot! Some effects wouldn't work on weapons, like nausea, but then u could have, like, "Moldy Bread" and it could give 10 seconds of nausea and poison! Or you could have a "poison tipped" blade or bow and arrows!

    I thought of this when I put my self in your place making the abandoned Dorms in IM. In this area, you had to use Fire to simulate "venom". Imagine if you could actually have a poison sword or steaks that give you nausea as a custom drop for cave spiders. (or even a custom nbt tag that adds custom restoration points so you could use rotten flesh as a drop for effect, yet still have it restore a decent amount of hunger points.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Vechs

    XP from spawners is functioning normally right now. It was just a proposed idea that was not implemented.

    Thanks vechs. now I feel stupid. :P So I wonder what those tags do...? maybe they're unimplemented... hmmmmmm I'm still curious
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Dinnerbone nerfed EXP farms but I HAVE FOUND AN ANSWER! There are certain new tags, maxexperience, experienceregen, ect, on spwaners. These, I suspect, define how much EXP a spawner can output. If Vechs could make a test world video and figure these tags out (the wiki still has them labeled as unknown) then he could make spawners farmable the regular way instead of using his new solution, of adding custom EXP bottle drops to spawner mobs!

    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    How do I link a pic from my computer... I wanna show u guys something...
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Mbdelta

    This is one of the few custom map series I'll actually play. Although, even playing on easy seems SUPER HOSTILE. I raged a few times, I've actually never finished one of your maps without dying a million times! Thanks soo much for them. They are a ton of fun :D

    Same here! My friend and I try to play be we can never get past the resource management at the beginning...
    Quote from Harrison8347135

    You know what? Maybe I should just wait for IM by playing CB so I don't rage while waiting. I have a feeling Pantheon currently has some balancing issues :/

    Lol double post! Whats CB?...
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from rockenroll4life

    Just gearing up for my last wool now, I'll have it by the end of this recording session.

    WOW u move WAAAAYYYYYY faster than Zisteau. (no offensive to Zisteau...)
    Posted in: Maps
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