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Jul 31, 2012stillinpreschool1 posted a message on How do I port foward on an Xfinity Wirless Gateway?Okay so I recently got the Xfinity Wireless Gateway (Its a router/modem combo). I've used an ethernet cable and hooked up my computer and now I want to host a small server. I know that there is a manual for this modem, but i need to know how to port foward specifically for a minecraft server. I searched on Google but couldn't seem to find anything so I'm hoping somebody here can help. Thanks.Posted in: Legacy Support
May 29, 2012stillinpreschool1 posted a message on Strongestcraft (Xray resource packs, updated Apr. 27th 2015! Works with FTB, TFC & more mods!)To the people asking "can you make it so [insert block type here] can be seen without having to be touching air?":Posted in: Resource Packs
With the way Minecraft renders blocks currently, that is impossible (I think). So stop asking.
Feb 17, 2012Ok, so in the latest snapshot, zombies break down doors on hard difficulty. Cool. "Hard" difficulty is still too easy. A few suggestions:Posted in: Suggestions
- Mobs have more health per difficulty. For example, on "Easy", they have the same amount they have now, on "Normal", they have 4-5 more hearts, and on "Hard", they have 8-10 hearts more than they have on "Easy".
- Mobs can see further on harder difficulties. For example, on "Easy", they would be able to see 16 blocks, on "Normal", they would be able to see you from 32 blocks away, and on "Hard", they would be able to see you from 64 blocks away.
- Less knockback on harder difficulties. For example, on "Easy", they would have the same amount/a little bit more knockback than they have now, on "Normal", they would have slightly less than they have now, and on "Hard" they would have little (if any) knockback.
- Mobs will rarely spawn wearing armor/using weapons. What I mean by this is in the newest snapshot, mobs have a chance of dropping rare items such as armor, tools, weapons, etc. Instead of just randomly dropping the items, mobs should rarely spawn using the items. So basically, you would be able to see zombies wearing chestplates (which would make them stronger, of course) and skeletons using enchanted bows occasionally. On harder difficulties, mobs would have a higher chance of spawning with these items, making them harder to fight on "Hard" and "Normal" but making their drops more rewarding. (Sorry if this part doesn't make sense, I wasn't sure how to explain it)
- Better AI on harder difficulties. Mobs would be able to try to dodge attacks/projectiles and sneak up behind players. Also, on "Hard" difficulty, skeletons would be able to shoot through glass and break it, and spiders would try to get onto your roof and pounce on you when you leave for the morning.
That's all that I could think of. Do you think this is too overpowered? Please respond!
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Nov 25, 2012GerbilCrab475 posted a message on Adding the missing potions. 1000 supporters and counting!Posted in: Suggestions
Right now there are 13 different potions that can be obtained in Minecraft survival mode, but there are actually a total of 27 potion effects in the game. Although some of these can be obtained in other ways it would be nice to see them as obtainable potions. Adding in these potions wouldn't just simply expand upon potions but other parts of the game as well. That's one of the reasons why potions are so great. New methods of obtaining potion ingredients helps expand other aspects of the game. Exploration, hunting, farming, fishing, trading, anything you can think of really.
Rather than suggesting specific ways to obtain a potion's ingredients like how the suggestion previously did. I'm going to name a few potential options for each effect as what specifically makes it is up to Mojang in the end. Here we go.
Haste: This effect increases mining and attack speed. It is currently only obtained through beacons which isn't all to useful. Due to its effects it would make the most sense if the ingredient was obtained from mining in some way. Probably by combining an existing underground material with a food item.
Mining Fatigue (Dullness): This is the opposite of the haste effect so it would make the most sense if it was obtained by using a fermented spider eye on a haste potion.
Nausea: This effect causes the screen to wobble. It is currently only obtained by eating pufferfish. An idea I had would be if the ingredient was sold by a new priest villager (Alchemist?). Due to the strength of the potion this ingredient would be very expensive.
Resistance: This effect increases defense. It is currently only obtained through super golden apples and beacons. Since it raises defense, perhaps a new ore could be made specifically for this ingredient. It would be rare since resistance is very strong.
Blindness: This lowers a player's view distance. It can currently only be obtained through commands. Be cause of it's strength against players, it would simply be obtained through corrupting a nausea potion (another potion that is strong against players).
Hunger: This effect causes the player's hunger to go down faster. It is obtained by eating various rotten/poison foods and by getting hit by husks. Since husks give the effect I thought it would make sense if the ingredient would have a chance to be dropped by them.
Wither: It's like poison but it can kill. Because of this it would not have an ingredient but could be found in the chests found within Nether Forts.
Health Boost: Increases max health. Currently only obtainable with commands. It could be dropped by a new monster in either the Nether or overworld.
Absorption: Instantly gives temporary hit points. Only gained through golden apples and totems of undying. To get the potion one could corrupt a health boost potion.
Saturation: Slightly fills the hunger bar by one point. Only obtained through commands. Perhaps the ingredient could be a rare drop from pig.
Glowing: Highlights mobs. Given to mobs/players that are hit by spectral arrows. Perhaps the ingredient could be dropped by witches.
Levitation: Causes mobs to slowly rise over time. Only given to mobs hit by the shulker's spark projectile. Considering the fact that shulkers now have a drop perhaps it could be involved in the making of levitation potions.
Luck: Increases chances to fish up treasure. It's currently available in the creative inventory. The only right ingredient for this would by four leaf clovers.
Bad Luck: Deacreases chance to fish up treasure. Only obtained through commands. Corrupting a luck potion with a fermented spider eye sounds like a good method of obtaining this potion.
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Apr 29, 2012blitzscrank posted a message on [ADV] Pokemon Johto in Minecraft! ~ 1.7.2 ~ IN-GAME POKEMON NOTEBLOCK MUSIC! 375,000 DLs+ (ONLY WORKS IN MINECRAFT 1.7)Posted in: Maps
Welcome to my third pokemon map! After finishing Kanto and Hoenn, I've decided to
build Johto! This map is in progress. Johto is pretty much done and two kanto cities
are complete. This map will include the Heartgold and Soulsilver versions of Johto
and Kanto. It will include Johto and Kanto as well as Mt. SIlver.Please leave a
comment and help support the map!
Also if you like Unova more, check out my Unova adventure map!
(Last updated- July 8, 2014) : Minecraft 1.7.9:
Map Download [1.7.9]
HOW TO DOWNLOAD:
Please refrain from posting this download and resource pack on any other website without my permission. I would appreciate it if all downloads could only be retrievable from here and planet minecraft.
CUSTOM RESOURCE PACK (Updated for 1.7.9) :Click me for download!
Johto is more than 90% complete. Kanto has been started BUT not all of it that I have built is included in the save yet.Credit to Rileyvace for the texture pack.
New Bark Town - Winds of a New BeginningElite Four *NEW*Cherrygrove CityViolet CityTrain from Goldenrod (Johto) to Saffron City (Kanto)Goldenrod CityPokelathon and the National ParkEcruteak CityMahogany TownRoute 44 (Johto)Cianwood CityPallet TownViridian CityLake of RageRandom Route?LegacySUPPORTERS- ChaosPillager- Meherethere- CosmicJohn- Ebilby-madser445-shotgunz25-PokeMew1-acrios90-flaming910-surfingpikachu
Hoenn map:* (Some houses may be empty, not that good )
Play if you love box houses
Kanto map:* (About 75% of map was built without any mods. Only invedit and mcedit)
Not recommended to play. Really bad...New Bark Town Completion time: 35 minutesCherrygrove City Completion time: 27 minutesViolet City Completion time: 70 minutesGoldenrod City Completion time: 4 hoursEcruteak City Completion time: 210 minutesOlivine City Completion time: 65 minutesCianwood City Completion time: 50 minutesMahogany Town Completion time: 45 minutesBlackthorn City Completion time: 75 minutesRoute 29 Completion time: 45 minutesRoute 30 Completion time: 45 minutesRoute 31 Completion time: 25 minutesRoute 32 Completion time: 55 minutesRoute 33 Completion time: 5 minutesRoute 34 Completion time: 25 minutesRoute 35 Completion time: 30 minutesRoute 36 Completion time: 20 minutesRoute 37 Completion time: 15 minutesRoute 38 Completion time: 25 minutesRoute 39 Completion time: 45 minutesRoute 40 Completion time: 20 minutesRoute 41 Completion time: 40 minutesRoute 42 Completion time: 15 minutesRoute 43 Completion time: 30 minutesRoute 44 Completion time: 40 minutesRoute 45 Completion time: 60 minutesSprout Tower Completion time: 60 minutesNational Park Completion time: 55 minutesBurned Tower Completion time: 45 minutesMt Mortar Completion time: 50 minutesLake of Rage Completion time: 60 minutesIce Path Completion time: ~120 minutesDark Cave . Completion time: 1 hourSafari Zone In ProgressPokelathon In progressViridian City Completion time: 2 hours and 35 minutesPallet Town Completion time: 1 hour 30 minutesPewter City Completion time: 2 hours 30 minVermilion CityLavender TownCeladon CityFuchsia CitySaffron CityCinnabar IslandRoute 27 Completion time: 35 minutesRoute 26 Completion time: 1 hour 20 minutesRoute 22 Route 3 Completion time: 35 minutesRoute 1 Completion time: 30 minutesRoute 2Route 4Route 5Route 6Route 7Route 8Route 9Route 10Route 11Route 12Route 13Route 14Route 15Route 16Route 17Route 18Route 19Route 20Route 21Route 23Route 24Route 25Route 28 Tohjo Falls Completion time: 45 minutesPokemon League Reception Gate Completion time: 25 minutesVictory Road Completion time: 45 minutesViridian Forest Completion time: 1 hour 30 minutesDiglett's CavePokemon Tower (Lavender Town)Power PlantRock TunnelSilph Co
TOTAL TIME SPENT ON MAP SO FAR: 43 hours 8 minutesIf you care please press that It really encourages me to work faster! If you really, really love this map and want to support me, feel free to donate!I'm open to constructive criticism and advice! I give updates on my youtube channel! Go subscribe
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