The bosses are pretty interesting, each with its own arsenal of skills. But meh on the story, not what you meant by 'EPIC'. Pretty bland. I like how you execute the bosses though, the design on each boss is simple and pretty good. I'll be sure to pick up a few ideas here and there for my own map.
The map, although short, was quite nice to sit down and play around. The level design was a bit bland but nonetheless pretty entertaining to venture around. It's neat and some effort was obviously put into making this map come to life. The mechanics such as the Crafting Shop and particle effects were pretty interesting.
The map is all-round a good for grabs when you wanna fill some time in. But I don't find me replaying this map for a long time.
- Registered Member
Member for 9 years and 16 days
Last active Thu, Jul, 2 2015 22:12:12
- 0 Followers
- 265 Total Posts
- 41 Thanks
Nov 19, 2014I have a small issue with setting the scenery and the general atmosphere of the spawning point of my adventure map. It's going to be a small project and hopefully I can finish it.Posted in: Maps Discussion
I'll give you some pictures and the general storyline of what happened. I need your help in telling me what to rework on in the area because I'm still new to adventure map making and I wanna get used to things quickly : and what better way than to get help from other map makers.
Screenshots below. The first picture is an aerial view of the spawn while the second picture is the first-person view when you spawn in the wagon and just getting out.
I need help getting the atmosphere to fit with this plotline :
On your way back to your homeland, you have been ambushed by several bandits. You were knocked unconscious within the rocking wagon and wake up to what's left of the firey remains of the wagon. You exit and take a look around the site. The field is dark with several craters caused by what I assumed to be fireballs. Scorching fire still linger scattered along the fields.
Well that's the general picture. I've been trying a lot of times to get a suitable type of terraformed land but I can't seem to find one that fits. I'm probably having several problems or not doing something right.
I'm targetting towards a sort of a fantasy/medieval setting with a dark atmosphere.
Thanks for any help! *_*
Sep 26, 2014stevefox74 posted a message on Command block help with targeting specific players *_*Oh sweet. Thanks a lot. i forgot about scoreboards! I meed to look into those again. Thanks.Posted in: Redstone Discussion and Mechanisms
Sep 26, 2014stevefox74 posted a message on Command block help with targeting specific players *_*I'm making a sort of map which features four different classes for four players.Posted in: Redstone Discussion and Mechanisms
Basically each players have their own skillset that sync with each other and I want the individual classes to access ONLY their own skills, using writable book commands where you write words in the book and close it to use spells.The problem with this is that, other players might just write down the spells of their friends and use spells that they're not suppose to own.
Is there a way to allow only a certain player to access his/her own arsenal of skills?
Jul 19, 2014Posted in: Hosting DiscussionQuote from MikeA
Most large servers use Spigot, but people need to keep in mind that Craftbukkit is the reason Spigot is there; They both deserve the appreciation.
Ah.. I've only started research into Spigot myself before reading this. Spigot is supposedly a better version of Bukkit, no doubt I'd choose spigot of course. I'll research into spigot more.
Quote from JiNJaProductionzI'm my own plugin developer Recruit? You set up the server in the start and let 'em come to you and apply
You might have to wait for a real long while. The server is only really early planning stage and no real effort in the actual server building is made at the moment. At best, it will begin by around this coming next year, or the year after that.
Jul 18, 2014No, I'm not doing a server now. I just want to plan and prepare when the perfect time comes!Posted in: Hosting Discussion
I have a LOT of ideas! And a lot of works needs to be done! (Waa)
I have a lot of questions to be honest but I'd answer them myself overtime. I just wanna ask other server owners that owns/owned servers currently/before about how they set up their servers. Like how do you guys go through the process of setting a multiplayer server, did you recruit your people? Did you have your own team of plugin developers?
Also, which is better, bukkit or spigot? I"d be using this thread for general discussions.
To end this, just wanna say, I'm gonna name my server as Further and Deeper. It could be considered a minigame server. I don't wanna reveal my ideas. :3
EDIT : Maybe not further and deeper. I'll think of something else haha.
May 25, 2014The title explains it all,Posted in: Mojang Account / Minecraft.net Support
I used a pretty old hotmail I had back then when I made the account. (I never opened the hotmail for quite the while)
After the hotmail revamped to Microsoft Outlook or some stuff, my email is now gone!
The email I use it [email protected]
What do I do? ._.
Dec 15, 2013Posted in: LiteratureQuote from Tocaraca2
I love this story. Nearly as much as my war of the nether mutants story, which I have already made 3 parts for. I thought it was a dream, and it was. It seemed like a night terror I sometimes get, even though I can hardly ever remember my night terrors. But I would keep to the past tense, because I am just much more used to it, and it just seems to make more sense and seems more like a story when it is in the past tense. But maybe that's because it was a nightmare, not real life. I'm glad the girl didn't die in real life. Really tense and hooked me as I was reading it. I loved the way you described everything with the blood and the foggy corridor.
(Totally did not expect a bump)
Thanks a lot for your feedback! It's kinda predictable its a nightmare from both the story concept and the title really.
Nov 22, 2013Before you make an adventure map, I highly recommend you toy around with the commands like summon or some tools like Worledit and VoxelSniper. Also, you should try making small builds like towers, houses which are not part of your map to train up your architecture level. If you feel like it, you can join the Mithrinthia server (google it up), the server is dedicated to building and the staff will provide feedback on your builds.Posted in: Discussion
You should be able to create good architectural builds, constant entertaining action, beautiful lands to fit an adventure map.
Adventure maps are usually based around travelling lands but duration of gameplay should never be too long. At max of 3 hours should be fine, go further if you feel like it, as long as the player would not get tired.
You have a long way to go.
Nov 22, 2013stevefox74 posted a message on PVPZone [Unlocks] [Spells] [Classes] [CTF] [Dungeon]This thread really needs a lot of editing..Posted in: PC Servers
Like seriously.. o_o
Nov 21, 201321st November, 2013 - The Destined!Posted in: Literature
Hey! Just finished my first chapter!
I have a lot of free time in my hands so I might place a quick patch and edit most things especially the prologue, as stated by caaniganin, in literature the day after today (aka. Tommorow) and make quick adjustments and improvements!
Since my Chapter 1 feels kinda weird and the pace was a bit too fast, I was thinking I'll do a rewrite on it then move on to the next chapter. Whatever you guys think, please leave it as a comment, thanks!
Which means, for better experience, you should not read what I posted now!
Though you still should, I need feedback on it!
I hope you likes!
Nov 19, 2013stevefox74 posted a message on The Book of Dreams [Ch71: A New Home, Ch72: Missing Piece]Finished that chapter 11 and I be like, uh oh is the guy going to be a skeleton.Posted in: Literature
Nov 15, 2013Posted in: LiteratureQuote from dejers
Wow, 0_0 That is a messed up beginning. So intriguing!
That's the idea of the beginning. If I could give you a nice first impression, you'll want to read more.
Thanks for the feedback~
Nov 14, 2013stevefox74 posted a message on Minefic: Legacy—Story List and Writing Help (Reformatting Help Needed, Check Thread)Title: The Journeys of Jake : The Blade of InfinityPosted in: Literature
Description: When the world fell under the treachorous rule of the Ender, the Blade of Infinity appears and vanquished evil, putting peace to the lands of Minecraftia. Just as we think peace could last forever, a sudden disaster struck, plunging the world 1000 years prior to the last disaster into chaos once more as the Ender begins their second conquest to rule the lands. Follow Jake through journeys that puts him at more risks than one to obtain the shards to build the Blade of Infinity.
Progress: In progress
- To post a comment, please login.
Jan 27, 2013Alright, wall of text time~~Posted in: News
This is definitely something to look forward to. You've done a great job with TeamCFRArchitect, Hypixel. See this thumbs up? You deserve 3 of it. The Team deserves 3 more either. You guys did great, I'm amazed at the quality of this map.
The texture pack was amazing, although it was a bit hard for my eyes to adjust, it did well with the environment. I played this with 3 of my friends and we did a 3-play course through the game. Not bad, it was really good. But the content felt like it was slipping more and more as I reach the end. Especially when I enter the nuclear zone, I don't know why but whenever I took a glance of the area, it felt somewhat empty. Don't let this get to you, its just my personal opinion.
LOTS of zombies. Definitely something I always loved in your game. You put zombies, skeletons and more zombies. Puzzles and zombies too. Hey, you even add buttons, and zombies! For the ending, I got the third ending, the worst, and I never really wanted to try to get the best ending but well, still a good game. Very satisfying, way more than I expected. I had fun killing and obliterating zombies with my modified chainsword.
The game was hard, because we played on hard.. and there were a LOT of zombies. Its unbearable, having to be suffocating under zombies every once in a while, but my partners always come to my aid. That's what a friend is for, aight'?
The game was very interesting overally. Provides good entertainment. You could do more and extend the game I bet. Keep it up. 10/10! But I think there's a few flaws here and there, this isn't bad. Its really good actually. Maps like this are proof that you are the legendary map maker, my friend.
Dec 13, 2012Alright, honest comment here.Posted in: News
Just as others have stated, its a bit similar to Herobrine's Mansion. I still love your custom monsters and golden nugget system and also the boss fights but it just doesn't shine in the same way the first I played Herobrine's Mansion. There are several problems I need to point out.
First, the boss fights. In your previous adventure map, someone had stated, "The boss fights were no special, you just repeatly spam clicks". Well it applies here the same way. I like how you try to add uniqueness such as the fight with blazeium. But for Captain Huk, Magma cube fight and especially the final boss(not going to spoil) at the end, its basic button spamming. I soloed the whole adventure map on easy mode and I had only died 4 times, not as much as I did on Herobrine's Mansion.
The altars at the temple under the castle was moderately difficult and I can go on with the flow. The nightmare temple was fine, until you decided to add a wither boss in it. It is rather hardcore for me myself and would end the same if it were 2 players. And quoting from previous comments, there were too much ghast in nightmare temple but I got along with it without deaths. But that's because I've played MC for a good duration. If 2 moderately skilled players played up to that stage, I don't think even 2 players can withstand 12 or more ghast. Heck the repeat screaming can deafen them.
The castle was huge and nice to explore. The effects at the ship battle was amazing and splendidly done, it was extra creative of you to make cannon fire effects. I couldn't do it myself. Throughout the map, I've only seen 1 elite monsters... where are the rest? There were more in Herobrine's Mansion and those monsters make everything a little better. But the most important part you should do better is the boss fight. Especially the boss fights.
Bosses are powerful entities that exist in every game possible. If its all about rapid clicking, it won't do good. How about, you try placing a skeleton on top of an impossible to reach pedestal and use your redstone techniques to move the battlefield. Make each boss have at least 3 skills to make it unique and hardcore. Generate hills, create waves, arrow storm, explosions, I know you can do it. Look at yourself and your maps. I'm amazed at how you made things to amazing. But its just not good enough. My encounter with Herobrine's Mansion has dulled the golden shine of this map. You can do better than this, Hypixel. Keep improving.
You don't need to improve the mobs though. They were already well done. Besides, you can't put skills for mobs. Just scatter them at strategic locations. Maybe skeletons at towers, etc. And make more surprising traps too! That explosion that generate spiders were pure genius. It rendered me off-guard and the spiders almost killed me.
Overally, it was well-done. I'd say 8/10. There were some flaws but keep trying dude.
Nov 5, 2012Outstanding. Brilliant. Amazing. Awesome. A work of Masterpiece. Magnificent. And other great words that describe your world.Posted in: News
This map is a [Must-Try] and I recommend it to all hardcore players out there. I just recently solo'ed the whole map and I ENJOYED the challenge. Not too difficult, not too easy. It was just right for me. The equipments was given orderly. I died several times.. (6-10?). The wither became surprisingly easy with the heaven's grace. I finished the Wither battle without any deaths.
The holy water is extra-ordinarily helpful against those skeletons and I have trouble shopping with the villager that sells the Bow however, it turned out well. I stacked up the crystals, holy-watered the skeletons, ate the golden apple and released arrows from the godly bow. Easy as I must say. Even the other bosses were harder than Wither (for me, especially the spider boss). The storyline, to me, wasn't really nice. It's a mere search to bring down Herobrine. But the gameplay is incredible. Well done, bravo.
This is the first map from you that I tried and it taught me : "Play all of Hypixel's Worlds". My rating is 9.5/10. You'll get that 0.5 from a better storyline but if we exclude storyline, the rating would exceed. Overall, I'm going to say it again, you minecraftians out there, you better play this world. It will literally blow your mind. And if you won't mind, would you tell me how you make those bosses? Do you place a redstone timer to commence command blocks at a set delay? Or rather, make those bosses powerful with immense health. I'd like to know further.
- To post a comment, please login.