Is there a way to determine what version of dynmap is currently installed on a given server? I've been scanning the various files but I've not found any version info in any of them.
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Jan 1, 2011I've only my own experience to offer, but I've found that hMod does not slow down my server noticeably at all during regular use, and especially it does not add a large amount to the network communications.Posted in: Server Support and Administration
However, it does lag badly when a lot of people are using frequent warps, including /warp, /home, and /spawn. This is to be expected, since every new area entered will replace approx. 1600 chunks of data if view distances are set to max, and all that data has to be sent to them. There's really no workaround for this short of disabling all three types of warps, unless you can convince all of your users to set their view distances to medium or lesser.
It would really be nice if there were a configurable cooldown for warp commands, so that players can't use them more than once every N minutes.
Jan 1, 2011stellarfirefly posted a message on AlphaVespucci v1.10 (Windows, WINE)-Online Maps + HalloweenPosted in: Minecraft ToolsQuote from GoMinecraft »Oh, how I wish there was a version that worked on Linux without Win.
This would be fantastic for server-map rendering.
I know about gmap, but that's pretty much impossible to get going on a CentOS Box due to the inherent binding of Yum/RPM to Python - that and installing WINE + x11 on a server is bad form :smile.gif:
+1 to this, I'd very much like to see a native Linux version. Wine is simply not an option for my CentOS server.
Dec 27, 2010Posted in: Server Support and AdministrationQuote from pieguy000 »Detailed explanation on how to run the server in nogui mode please?
It is as easy as adding the -nogui option on the command line. I'm not quite sure what other details you were looking for?
Dec 27, 2010Posted in: Server Support and AdministrationQuote from vengeancecube »Seems my server on MPUK doesn't allow me to see or edit the warps text file. /sigh this could be a pain.
It may be a silly question, but have you set the proper permissions on the file, i.e. write access with the account that runs the server?
Dec 26, 2010Posted in: Server Support and AdministrationQuote from clayfreeman »Quote from Padathir »Why are people using MCAdmin, given the known untrustworthiness of it's author?
I don't use it but explain to me the story..
He added a "backdoor" which did several things to any server running MCAdmin, including:
- Made him unkickable and unbannable.
- Allowed him to make himself an admin on that server.
- Allowed him to remotely disable the server.
And essentially, he got pissed off at the admins/users (forgot which) on one particular server and exercised those backdoor features.
He has since confessed, apologized, and claimed to have removed all of those features. But his reputation is already shot, and since he still will not release the source (I think he still wants money for running MCAdmin) then nobody can really know for certain if he really did remove the backdoor or not.
Which BTW, major kudos to hey0 and the entire hMod team for making it completely source viewable and free.
Dec 26, 2010Posted in: Server Support and AdministrationQuote from RareshuTzu »Does this work on unix? I mean a dedicated linux server... which can be controlled only over a console, winscp?
Yes, that is how I am using it. Just run it the same way you run your original server, but replace minecraft_server.jar with Minecraft_Mod.jar on your command line. The package comes with a sample alternate script to start it.
Dec 25, 2010Posted in: Server Support and AdministrationQuote from xGunFire »when will it the mod update?
Build 132: http://forum.hey0.net/showthread.php?tid=2956
Download link: http://hey0.net/get.php?dl=serverbeta&version=132
Dec 20, 2010Considering the symptoms, it is indeed an overflow. :smile.gif: When connected, the terrain very slowly starts loading up and drawing around me. But within 5-15 seconds (it varies) and before the terrain is anywhere near fully drawn, I am again disconnected with a "disconnect.overflow" on the server side. It makes sense that anybody local to the server may not receive this error.Posted in: Survival Mode
Nothing to do now except to wait for Mojang to fix it. Tomorrow.
Quote from Notch @ tumblr »It’s 7:40 PM here, but I will work on these bugs tomorrow.
Dec 20, 2010It's not a memory thing, unless it's a major new leak with the server. I've also tried using a full GB allocation, on a brand new world, with only myself connecting, and it disconnects me rather quickly with the same "overflow" error. Whatever is the cause, it is a serious bug and it makes my SMP server unusable for everybody.Posted in: Survival Mode
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