So i am wanting to summon in a zombie that can summon in other zombies. This is an In-game feature, where on hard difficulty zombies have the chance to be able to summon other zombies when hit. I,ve seen on the wiki that there is a attribute for this but i don't know how to add that into the /summon zombie command. Some please help. Thank you to all who consider this.
Yea that's not what i meant I need someones username to spawn in a skull with a blue knight skin so i can put it on an armor stand for ascetic reasons in a map i'm making for an original series on my channel
Does anyone know of a character that has a blue knight skin, if you do please leave there username in the comments because i need a blue knight head for a project i'm working on
well I have done a few of those things like the Poseidon going fast in water, Zeus summoning lightning, and Hades summoning the undead, but some of the other things would be really advanced if not impossible. Like the hoe sending tall grass after the foe.
Funny thing is though the Poseidon swimming fast involves 0 redstone and 0 command blocks, there's a new enchant for boots called depth strider and it makes you swim faster.
Poseidon-Water bucket
Zeus- Eh, I'm not sure...
Hera-Milk or leather
Aphrodite-Ice, or glass. (Like a mirror)
Hades-A bone or rotten flesh.
Athena-a book
Ares-Ax
Demeter-Hoe
Hphaestus-Flint and steel
Hermes-boots, as he's the god of travelers
So i am making a class pvp game and i was wanting to make it so when you hold mushroom stew it swaps to a bowl and gives you nausea and when you switch off of the bowl you get the mushroom stew back, lose the bowl and lose the nausea. Thank you to anyone who leaves a suggestion.
So i was wanting to make it so when you use a splash potion of fire resistance you summon lighting were the potion hits, i though i could just use scoreboard objectives but it turns out the stat.useItem.minecraft.potion is all potions and you can't specify that i know of. Someone please help me, and thank you to all who suggest something.
I am wanting to make a class PVP map and the classes will be base on Greek Gods, so am needing suggestions on what items to use for what god, So all i need is for the 12 main gods but i already have Artemis and Apollo done but that's it. Thank you to anyone who suggests anything.
Unfortunately that only works for on the first slot on your hotbar and if you wanted it to be all hotbar slots you'll have to set this up multiple time using 0-8 for hotbar slots 1-9.
For the commandblock testing for the feather in a sselected slot you will need a redstone clock hooked up to it so it runs forever.
You will then need to put a comparator next to the command block so that that when the command block successfully finds the feather in your hand it will get a signal taken out by the comparator.
Now have that comparater run into a command block that has
/execute @p ~ ~ ~ particle cloud ~ ~ ~ 1 2 1 0 10000
P.S i didn't change the particles part so i don't know if it will work, I've never been good with the particle command stuff
I am wanting to make a class PVP map and the classes will be base on Greek Gods, so am needing suggestions on what items to use for what god, So all i need is for the 12 main gods but i already have Artemis and Apollo done but that's it. Thank you to anyone who suggests anything.
So i am wanting to make kinda like a daily reward board thing and what it is, is when you press the button you get one random item and only one. But i don't know how to set that up, can someone please help me with this. Thank you
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Funny thing is though the Poseidon swimming fast involves 0 redstone and 0 command blocks, there's a new enchant for boots called depth strider and it makes you swim faster.
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OMG that is perfect, thank you sooooooooo much
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E.G. Apollo and Artemis have bows, and Dionysus has mushroom stew with sharpness and its call "Dionysus' Wine"
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I know you might not see this but you need to make a command block with this command:
/testfor @p {SelectedItemSlot:0,Inventory:[{Slot:0b,id:"minecraft:feather"}]}
Unfortunately that only works for on the first slot on your hotbar and if you wanted it to be all hotbar slots you'll have to set this up multiple time using 0-8 for hotbar slots 1-9.
For the commandblock testing for the feather in a sselected slot you will need a redstone clock hooked up to it so it runs forever.
You will then need to put a comparator next to the command block so that that when the command block successfully finds the feather in your hand it will get a signal taken out by the comparator.
Now have that comparater run into a command block that has
/execute @p ~ ~ ~ particle cloud ~ ~ ~ 1 2 1 0 10000
P.S i didn't change the particles part so i don't know if it will work, I've never been good with the particle command stuff
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