My friend and I are playing through this map and have completed about 6 wools I think (can't actually get to the hub to find out). We decided to try the boss battle next, and got stumped a bit when trying to fight the wither. The books to teleport us were not working, we stayed in the battle. After a bit of fighting, never seeing buttons on the eyes or mouths, we decided to go back to the ground floor and explore more. The wither stopped fighting, and never resumed when we went back up to the battle floor. We came back down, decided to try returning to the hub and coming back, and are now stuck in a room with a bunch of skulls and signs taunting us. We've looked everywhere, can't find a button or anything else, and appear to be stuck. Any suggestions on how to proceed?
Known bug, and this should be fixed in an upcoming update.
One more bug then: When using the ballad of alchemy and a full barrel of water bottles (JABBA provided barrel) it does not actually take the water bottles out. The barrel stays full. I'm not sure if other ingredients would work the same way if they were in a full barrel. Take one out, and it'll actually start taking them, but with it full, it seems to just get the water bottles from magical nowhere, because the barrel stays full but the crafting continues.
I have a bug to report with alchemy crafting. I noticed that it starts crafting if the ingredients for a valid recipe are in there, even if there are extras, so I had a bright idea to just store all my four stacks of cracked runic plates in there and just add the Terrae one stack at a time as my other set finishes them. I then walked away, and came back, and all of my plates were used up in the process of making one stack of runic plates. I did some testing with other things, and yeah. Once it crafts something, it decrements from every slot, whether it's used in the recipe or not. You can get it to delete anything, if it's placed in an unused slot.
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I run a custom private modpack on MC 1.6.4 with 106 mods in it. On my computer, during high activity times it crashes with just two gigs allocated, so I've been giving it three gigs of RAM and it's been much better.
We all live in or near Dallas Texas, and are only looking for servers that are hosted locally.
So please let me know if you have a plan that you think would fit our server, and can host from Dallas, let me know what you offer, particularly if you can offer a trial.
I'm having issues getting this to run with the most recent version of TiC (1.5.5.2). The error message is just a null pointer exception on startup that doesn't reference this mod at all, but only happens when it's used with the most recent TiC and this mod.
Would it be possible to get a config option for Electricraft to disable some specific ore generation? I'm running it alongside TE3 so there are some duplicates that I would like to disable.
Judging by the log provided the API files/methods in this mod are out-of-date and mismatching with your version of Forestry.
So either wait for an update, or use an older version of Forestry. Both should do the trick. (I'm one version of Forestry behind and it works, short of the ID conflicts stated above.)
The weird thing about it is that if I downgrade just Magical Crops then the issue is resolved. This version of Forestry worked fine before, and hasn't changed in a while. I didn't update Forestry today, so something changed in Magical Crops to start this happening.
Hi, I just wanted to say that I have not found any way to get rid of the crash. It works with magical crops beta6, but not with either forestry 2.3.1.1 or 2.3.1.0. I also tried the two latest forge versions for 1.6.4.Deleting the forestry stuff in magical crops only leads to more crashes. At this point, i am pretty sure it is not me with being stupid, but rather an actual bug.
(I tried everything from scratch today to make sure it wasn't me.)
For convenience, the crashlog again:
Edit: I even downloaded everything again, just to be sure. There can't be anything out of date.
I am having the same issue as you when I try to update my personal mod pack. I have the most recent version of Forestry and Magical Crops, and get pretty much the same error.
I tested a bit further by creating a minimal environment (NEI, WAILA, Forestry, and Magical Crops) and still have the same issue. Here are the crash log and Forge log from this setup:
Mod versions used:
CodeChickenCore 0.9.0.9
Forestry 2.3.1.1
Magical Crops 3.2.0_BETA_15a
NEI Addons 1.10.4.64
NEI Plugins 1.1.0.6
NEI 1.6.1.9
Waila 1.5.1a
I'm having an issue with build 44 of MPS on MC 1.6.4. I cannot view any recipes in NEI, and everything is uncraftable. To narrow down the issue a bit (and reduce possible conflicts from other mods) I set up two vanilla instances in the ATLauncher, one with Forge Recommended, and one with Forge Latest. I added CodeChickenCore, MPS, NEI, and Numina to both of them, and tried again, and still have the issue. I can't view any recipes. Vanilla recipes are enabled in the config, and all other recipes are set to false. No crash report, no error in the log. Just no recipes. The closest thing to an error in my log is two warnings:
2013-11-27 16:49:37 [WARNING] [MachineMuse] [CLIENT] No powersuits keybind file found.
2013-11-27 16:49:37 [WARNING] [MachineMuse] [CLIENT] Failed to get MFFS item!
Any suggestions?
I installed the most recent update from today, MPS 0.8.0-47, and also realized that I hadn't had the slick-util file installed, so I added that too.
Same result, with just vanilla recipes enabled, no recipes show up at all in NEI. I then tried installing NEI Addons and NEI Plugin (someone on IRC suggested they might help, although the description for those mods mentions nothing that would help in this situation) and have the same issue.
As a last attempt, I installed IC2 and enabled the IC2 recipes, and those show up fine with no issues. I can craft everything if I have IC2 installed.
Does this mean that UE and Vanilla recipes are no longer supported, and that MPS just requires IC2 to be craftable now?
I'm having an issue with build 44 of MPS on MC 1.6.4. I cannot view any recipes in NEI, and everything is uncraftable. To narrow down the issue a bit (and reduce possible conflicts from other mods) I set up two vanilla instances in the ATLauncher, one with Forge Recommended, and one with Forge Latest. I added CodeChickenCore, MPS, NEI, and Numina to both of them, and tried again, and still have the issue. I can't view any recipes. Vanilla recipes are enabled in the config, and all other recipes are set to false. No crash report, no error in the log. Just no recipes. The closest thing to an error in my log is two warnings:
2013-11-27 16:49:37 [WARNING] [MachineMuse] [CLIENT] No powersuits keybind file found.
2013-11-27 16:49:37 [WARNING] [MachineMuse] [CLIENT] Failed to get MFFS item!
I checked the settings file for this issue, but was unable to come up with something there. When I'm farming lettuce, most of the time when I harvest it does not drop seeds. So if I start with 10 seeds, after 3 harvests I'll have none remaining. Is there a setting I'm missing somewhere or something I could do to make it so that I can have a self-sufficient lettuce farm?
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If it's not too late, I'd like to try out the new beta too.
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One more bug then: When using the ballad of alchemy and a full barrel of water bottles (JABBA provided barrel) it does not actually take the water bottles out. The barrel stays full. I'm not sure if other ingredients would work the same way if they were in a full barrel. Take one out, and it'll actually start taking them, but with it full, it seems to just get the water bottles from magical nowhere, because the barrel stays full but the crafting continues.
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I would really like to view your site for more information, but I'm having issues pulling it up right now. Is it up?
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I run a custom private modpack on MC 1.6.4 with 106 mods in it. On my computer, during high activity times it crashes with just two gigs allocated, so I've been giving it three gigs of RAM and it's been much better.
We all live in or near Dallas Texas, and are only looking for servers that are hosted locally.
So please let me know if you have a plan that you think would fit our server, and can host from Dallas, let me know what you offer, particularly if you can offer a trial.
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The weird thing about it is that if I downgrade just Magical Crops then the issue is resolved. This version of Forestry worked fine before, and hasn't changed in a while. I didn't update Forestry today, so something changed in Magical Crops to start this happening.
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I am having the same issue as you when I try to update my personal mod pack. I have the most recent version of Forestry and Magical Crops, and get pretty much the same error.
I tested a bit further by creating a minimal environment (NEI, WAILA, Forestry, and Magical Crops) and still have the same issue. Here are the crash log and Forge log from this setup:
Crash log: http://pastebin.com/bcry0j4n
Forge log: http://pastebin.com/GC07YzAW
Mod versions used:
CodeChickenCore 0.9.0.9
Forestry 2.3.1.1
Magical Crops 3.2.0_BETA_15a
NEI Addons 1.10.4.64
NEI Plugins 1.1.0.6
NEI 1.6.1.9
Waila 1.5.1a
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I installed the most recent update from today, MPS 0.8.0-47, and also realized that I hadn't had the slick-util file installed, so I added that too.
Installed mods:
CodeChickenCore 0.9.0.6
MPS 0.8.0-47
NEI 1.6.1.5
Numina 0.0.1-32
slick-util
Same result, with just vanilla recipes enabled, no recipes show up at all in NEI. I then tried installing NEI Addons and NEI Plugin (someone on IRC suggested they might help, although the description for those mods mentions nothing that would help in this situation) and have the same issue.
As a last attempt, I installed IC2 and enabled the IC2 recipes, and those show up fine with no issues. I can craft everything if I have IC2 installed.
Does this mean that UE and Vanilla recipes are no longer supported, and that MPS just requires IC2 to be craftable now?
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2013-11-27 16:49:37 [WARNING] [MachineMuse] [CLIENT] No powersuits keybind file found.
2013-11-27 16:49:37 [WARNING] [MachineMuse] [CLIENT] Failed to get MFFS item!
Any suggestions?
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