• 0

    posted a message on Crashed when starting new world (1 mod) (-Fixed-)
    Quote from Tails1»

    Turn down your render distance.


    Okay it's working now~ Thank you so much!
    Posted in: Java Edition Support
  • 0

    posted a message on Crashed when starting new world (1 mod) (-Fixed-)
    Quote from wotblitz»

    Is the version of the mods a recommended version? Have you tried to remove one of the mods? If it still doesn't work report an issue with llibrary and/or fossil.


    Yes. I've put this mod on a completely identical PC (spare one), and it worked fine. If I removed one of the mods (there is basically only one mod, but there's also LLibrary), I'm sure I'll be back to square one. :(
    Posted in: Java Edition Support
  • 0

    posted a message on Crashed when starting new world (1 mod) (-Fixed-)

    Hey guys.

    So this decided to happen. I'm running Fossils and Archaeology 1.7.10 (with LLibrary) Any help? Anything I did wrong? I downloaded forge, installed it with Client, opened the forge version, and simply put the mods in a /mods folder in the .minecraft.


    [p]---- Minecraft Crash Report ----
    // Hey, that tickles! Hehehe![/p]
    [p]Time: 12/19/17 12:19 PM
    Description: Unexpected error[/p]
    [p]java.lang.IndexOutOfBoundsException
     at java.nio.Buffer.checkIndex(Buffer.java:540)
     at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
     at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
     at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
     at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
     at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
     at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
     at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
     at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
     at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
     at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
     at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
     at net.minecraft.client.main.Main.main(SourceFile:148)
     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
     at java.lang.reflect.Method.invoke(Method.java:483)
     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)[/p]
    
    [p]A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------[/p]
    [p]-- Head --
    Stacktrace:
     at java.nio.Buffer.checkIndex(Buffer.java:540)
     at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
     at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
     at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
     at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
     at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
     at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
     at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
     at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
     at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)[/p]
    [p]-- Affected level --
    Details:
     Level name: MpServer
     All players: 0 total; []
     Chunk stats: MultiplayerChunkCache: 0, 0
     Level seed: 0
     Level generator: ID 00 - default, ver 1. Features enabled: false
     Level generator options: 
     Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
     Level time: 0 game time, 0 day time
     Level dimension: 0
     Level storage version: 0x00000 - Unknown?
     Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
     Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
     Forced entities: 0 total; []
     Retry entities: 0 total; []
     Server brand: ~~ERROR~~ NullPointerException: null
     Server type: Integrated singleplayer server
    Stacktrace:
     at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
     at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
     at net.minecraft.client.main.Main.main(SourceFile:148)
     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
     at java.lang.reflect.Method.invoke(Method.java:483)
     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
     at net.minecraft.launchwrapper.Launch.main(Launch.java:28)[/p]
    [p]-- System Details --
    Details:
     Minecraft Version: 1.7.10
     Operating System: Windows 10 (amd64) version 10.0
     Java Version: 1.8.0_25, Oracle Corporation
     Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
     Memory: 53631072 bytes (51 MB) / 553648128 bytes (528 MB) up to 1073741824 bytes (1024 MB)
     JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
     AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
     IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
     FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 5 mods loaded, 5 mods active
     States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
     UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) 
     UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar) 
     UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar) 
     UCHIJAAAA llibrary{1.5.1} [LLibrary] (llibrary-1.5.1-1.7.10.jar) 
     UCHIJAAAA fossil{7.3.2} [Fossils and Archeology Revival] (fossilsarcheology-7.3.2.jar) 
     GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 9.17.10.4459' Renderer: 'Intel(R) HD Graphics 2000'
     Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
     LWJGL: 2.9.1
     OpenGL: Intel(R) HD Graphics 2000 GL version 3.1.0 - Build 9.17.10.4459, Intel
     GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.[/p]
    [p]Is Modded: Definitely; Client brand changed to 'fml,forge'
     Type: Client (map_client.txt)
     Resource Packs: []
     Current Language: English (US)
     Profiler Position: N/A (disabled)
     Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
     Anisotropic Filtering: Off (1)[/p]
    

    Posted in: Java Edition Support
  • 0

    posted a message on Post your Art!

    WIP Personal work~ One of my OC's (Gonna Post on DA... Soon... Ish)


    Posted in: Culture, Media & Arts
  • 0

    posted a message on Help with variation of mob skins, anyone?

    well, da mobs with multiple textures r in folders. for example, horses. wolf also has more than one texture which are wolf, tamed wolf, and angry wolf. so they are all in one folder


    ... I mean custom textures. Minecraft is already programmed to recognise the multiple textures in the default folders.
    Posted in: Resource Pack Help
  • 0

    posted a message on Help with variation of mob skins, anyone?

    Title may seem a bit confusing, but... I have a problem. I'm working on a 1.9.2 texture pack* (*resource pack... I call it texture pack sorry.), starting first with mobs. The aim is to be a little more realistic while still in the more low res spectrum.


    I've spent one and a half hours trying to get this 'variation' thing working (texture pack wise, you get dark grey cows sometimes, sometimes white, etc). I've looked through the normal guides that are present here on MCF, most notably this- but they don't work from my views. I've got Optifine 1.9.2 installed and have a new default Minecraft resource pack with only one mob changed. wolf, wolf2, wolf3, and wolf4.


    Put the "wolf" in the wolf folder in the normal section (under entities)


    I put the other 2, 3, 4 in: WIP Texture pack\assets\minecraft\mcpatcher\mob\wolf


    Is it all supposed to be in one folder? or seperate folders under mob?

    Posted in: Resource Pack Help
  • 0

    posted a message on Need a friend to play Minecraft with? Click here!
    • Minecraft Username: stashalee
    • Platform you play on (PC/XBox/Etc.) PC master race.
    • Age: ??? "Mental age": mature enough.
    • Gender: Female, or even just a thing.
    • Country/Timezone: NZ
    • How someone should contact you: PM
    • How long you've been playing Minecraft: 3 1/2+ years
    • Some things that you like to do on the game: Building, mining... Rpg..
    • Any additional things you want to say: I'm skittish, shy, tedious. I'm more of just a companion really. I sort of hide if on a big server, or on a server that's not new and invited on. I prefer small groups and wish to be there from the beginning so I don't get shoved in. Overall, expect evil pranks and quiet moments
    Posted in: Survival Mode
  • 1

    posted a message on Corrupt a Wish

    Image result for pepsi



    I wish for it to be summer

    Posted in: Forum Games
  • 0

    posted a message on COUNT TO 100,000,000 FOR A WORLD RECORD!

    31,406

    Posted in: Forum Games
  • 0

    posted a message on Corrupt a Wish

    Your wish for a stop sign stopped in the process.


    I wish to have expert programming skills

    Posted in: Forum Games
  • 1

    posted a message on Introductions & Leavings

    Um, wait, there's an entire thread dedicated to churning out as much boasts as possible?


    I am stash. My name originates from my dog's name. But more recently my names include Bezrzad (which means Chaos in Polish!), and potato. On the early days I spent here in MCF I did so immaturely with my terribly made avatars and ocs. Some of the most notable being 'Bounty' and Pyro/Flare. Those two OCs are only a scratch of the surface of how many characters I truly have. I am constantly sarcastic and never take things seriously unless involving a more crucial vibe. I don't have a favourite colour, have never eaten a taco before, and am chaotic good. I've started multiple group RPs, most of which have failed due to lack of plays input and the rp world being so big. I do Roleplay, but I prefer one on one, or groups of about 4 unless it's a game- I really just can't keep up since I'm slow lol



    All and all. I'm not very active. I'll most likely ignore you accidentally (sorry), and have been too busy to continue on these forums. One day I may return for good, but rn I just don't have time xc I'll check occassionally for messages, but the best way to catch me is on Deviantart. Pfft..

    Posted in: General Off Topic
  • 0

    posted a message on Be the last poster to win!

    What happens if I don't check your signature?

    Posted in: Forum Games
  • 0

    posted a message on What kind of personality do you think the above avatar has?

    Sterotypical farmer personality.

    Posted in: Forum Games
  • 0

    posted a message on you can only talk in gifs or images

    Inline image 1

    Posted in: Forum Games
  • 0

    posted a message on you can only talk in gifs or images

    Posted in: Forum Games
  • To post a comment, please or register a new account.