• 1

    posted a message on MrCrayfish's Construction Mod v1.1 - A.O.E. Inspired Construction! Huge Update Beta Release!

    Anyone else having trouble with the building packs link?

    Posted in: Minecraft Mods
  • 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from jf46784»

    What is conflicting, I can't find anything in the configs, and the world loads fine without using FWG.

    EDIT: Only seems to effect Skylands, haven't tried planetoids yet though.
    Posted in: Minecraft Mods
  • 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Yay, crash reports!
    Started up a FWG world and it just crashed.

    Any help is appreciated :).


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    Time: 1/22/15 4:20 PM
    Description: Exception generating new chunk

    java.lang.ArrayIndexOutOfBoundsException: 32895
    at net.minecraft.world.biome.BiomeGenBase.func_150560_b(BiomeGenBase.java:390)
    at net.minecraft.world.biome.BiomeGenBase.func_150573_a(BiomeGenBase.java:365)
    at mariculture.core.handlers.WorldEventHandler.onReplaceBiomeBlocks(WorldEventHandler.java:66)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_248_WorldEventHandler_onReplaceBiomeBlocks_ReplaceBiomeBlocks.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at fwg.generator.ChunkGeneratorSkyDimension.replaceBlocksForBiome(ChunkGeneratorSkyDimension.java:184)
    at fwg.generator.ChunkGeneratorSkyDimension.func_73154_d(ChunkGeneratorSkyDimension.java:235)
    at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:172)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
    at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
    at net.minecraft.world.World.func_72964_e(World.java:419)
    at net.minecraft.world.World.func_147439_a(World.java:345)
    at net.minecraft.world.World.func_147437_c(World.java:365)
    at biomesoplenty.common.world.WorldProviderSurfaceBOP.getTopBlockCoord(WorldProviderSurfaceBOP.java:42)
    at biomesoplenty.common.world.WorldProviderSurfaceBOP.func_76566_a(WorldProviderSurfaceBOP.java:14)
    at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:749)
    at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:715)
    at WorldServerOF.func_72963_a(WorldServerOF.java:80)
    at net.minecraft.world.World.<init>(World.java:260)
    at net.minecraft.world.WorldServer.<init>(WorldServer.java:97)
    at WorldServerOF.<init>(WorldServerOF.java:69)
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:65)
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.world.biome.BiomeGenBase.func_150560_b(BiomeGenBase.java:390)
    at net.minecraft.world.biome.BiomeGenBase.func_150573_a(BiomeGenBase.java:365)
    at mariculture.core.handlers.WorldEventHandler.onReplaceBiomeBlocks(WorldEventHandler.java:66)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_248_WorldEventHandler_onReplaceBiomeBlocks_ReplaceBiomeBlocks.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at fwg.generator.ChunkGeneratorSkyDimension.replaceBlocksForBiome(ChunkGeneratorSkyDimension.java:184)
    at fwg.generator.ChunkGeneratorSkyDimension.func_73154_d(ChunkGeneratorSkyDimension.java:235)

    -- Chunk to be generated --
    Details:
    Location: 0,0
    Position hash: 0
    Generator: RandomLevelSource
    Stacktrace:
    at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:172)
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
    at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
    at net.minecraft.world.World.func_72964_e(World.java:419)

    -- Requested block coordinates --
    Details:
    Found chunk: true
    Location: World: (0,64,0), Chunk: (at 0,4,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Stacktrace:
    at net.minecraft.world.World.func_147439_a(World.java:345)
    at net.minecraft.world.World.func_147437_c(World.java:365)
    at biomesoplenty.common.world.WorldProviderSurfaceBOP.getTopBlockCoord(WorldProviderSurfaceBOP.java:42)
    at biomesoplenty.common.world.WorldProviderSurfaceBOP.func_76566_a(WorldProviderSurfaceBOP.java:14)
    at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:749)
    at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:715)
    at WorldServerOF.func_72963_a(WorldServerOF.java:80)

    -- Affected level --
    Details:
    Level name: The Highlands
    All players: 0 total; []
    Chunk stats: ServerChunkCache: 0 Drop: 0
    Level seed: -541530766192939946
    Level generator: ID 04 - FWG, ver 0. Features enabled: true
    Level generator options: SKYDIM#1
    Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Stacktrace:
    at net.minecraft.world.World.<init>(World.java:260)
    at net.minecraft.world.WorldServer.<init>(WorldServer.java:97)
    at WorldServerOF.<init>(WorldServerOF.java:69)
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:65)
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:153)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Quote from WildBamaBoy»

    Not really any tutorials at the time other than javadoc. Simply drop it into your project and start using it. MCA uses its own API to add chore rewards, huntable things, etc. as it's starting up, so might be worth a look if that's what you're looking to do.

    The VillagerRegistryMCA will let you add a villager plugin, which lets you do something when a certain event occurs (currently you can only add AI, I haven't gotten any requests for additional plug-in methods). It'll also let you add professions.

    If you want to make your item giftable, implement IGiftableItem.

    That's about the limit of the API right now. Suggestions are welcome.

    Thanks. I'll take a look. So the VillagerRegisteryMCA is used to add additional villager professions.
    Posted in: Minecraft Mods
  • 0

    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Does anyone know if and where I can find a tutorial for the API?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4 Forge] Thaumic Integration! Get your ME Essentia and Thaumic TiCon Tool Modifiers!
    If I personally had to set a standard, it would be the first version of every new major update. That way, mods are brought out quick and they are likely to work with the updates that come afterwards along with them never being to outdated for players to care to use them. That's just my opinion though.:D
    Posted in: WIP Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    So, I've been playing around and don't think it exists, but is there anything similar to the old pattern providers in the new version?
    Posted in: Minecraft Mods
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