• 1

    posted a message on Pumpkin Patch Resource Pack

    "ALMOST A RAINBOW"

    WOAH! It's been a long time since I last updated! I turn around for just 7 months and Mojang goes and adds a billion new things. I had almost caught up too! Oh well, here's some of the new stuff. The important part of this update is the GUI stuff, but I've added in some of the new rainbow barf stuff as well as tweaked a few old stuff. Still working on llamas and parrots and all that terracotta nonsense. That'll probably come next update. (Release date UNKNOWN!)

    - Colored beds

    - Changed stained clay to "concrete"

    - concrete powder

    - 2 new paintings

    - retouched books

    - GUI 1.12 updates!

    - retouched obsidian

    - retouched iron blocks

    - random quartz ore textures


    Posted in: Resource Packs
  • 2

    posted a message on Pumpkin Patch Resource Pack

    "BEAR NAKED"


    HEY! More new stuff hot off the photoshop for you! And some more old stuff hot re-off the photoshop for you! EAT IT UP.


    - Retouched Pumpkins

    - New "red" netherbrick (again)

    - Polar Bears!

    - Fixed Wolves

    - Fixed Cobblestone and mossy cobblestone for optifine users

    - New Cobblestone wall and mossy cobblestone wall for optifine users

    - New item frame

    - Retouched Netherbrick

    - New Netherbrick stairs


    Posted in: Resource Packs
  • 2

    posted a message on Pumpkin Patch Resource Pack

    "THE BIG DUMP"


    HOT DAMN! IT has BEEN a while, hasn't it? Well whatever. I figured I had let the buildup get bad enough that I needed to do something. I also had some textures I've been working on that needed implementation and there were some textures that were apparently borken hard. So yeah, I think that's most everything from the new updates (barring llamas and polar bears... They come next) As always, let me know if I made any horrible mistakes.


    - Vindicator

    - Evoker

    - Vex

    - Husk

    - Stray

    - Totem

    - Shulker

    - Shulker box

    - Shulker shell

    - iron Nugget

    - Observer

    - Bone Block

    - Tweaked Endstone bricks

    - Tweaked Endstone

    - Netherwart

    - Netherwart blocks

    - Magma

    - FIXED sideways logs !!!!

    - Tweaked chiseled stone brick

    - "Red" Netherbrick

    - Command blocks

    - Fixed Cauldron

    - Tweaked Snowball

    - Added some status icons

    - Tweaked spawn egg texture

    - Fixed some GUI screens


    Posted in: Resource Packs
  • 0

    posted a message on Pumpkin Patch Resource Pack

    Seems like Adfly has changed how their ads work in some cases. I'm having the same issue. But it looks like if you just close the new window that it opens right away and try clicking skip again (this may take several times) it should work.


    If that doesn't work, let me know. And if anybody else is having issues downloading, tell me and I'll see what I can do.

    Posted in: Resource Packs
  • 0

    posted a message on Pumpkin Patch Resource Pack

    Still alive! I just haven't been able to do work on minecraft at all for a while because I've been super busy with work and moving. I'm still planning on updating.

    Posted in: Resource Packs
  • 1

    posted a message on Pumpkin Patch Resource Pack

    "SEVERAL PLANTS"


    Whooo! This update is a combination of fixes for old broken textures and new stuff! And I dare say I'm drawing quite close to having all the 1.9 stuff finished!


    - Chorus flowers and plants

    - chorus fruit and popped

    - beets!

    - updated tall grass

    - fixed fence models

    - fixed stair models

    - updated chiseled stone brick

    - new model for bookshelves (fewer polygons to improves performance)

    - horse health icon

    - attack cooldown icon


    Posted in: Resource Packs
  • 0

    posted a message on Pumpkin Patch Resource Pack
    Quote from crackedEgg»

    Awesome pack! Just one issue, the up-side-down outside corner stairs don't connect correctly. Otherwise I really love this resource pack.


    Ah! Good catch! Man 1.9 really screwed me over. I haven't touched stair models in ages and they were fine in 1.8. I'll try to get that fixed for the next release.
    Posted in: Resource Packs
  • 1

    posted a message on Pumpkin Patch Resource Pack

    "BOATS OF A FEATHER"


    I'm not sorry for the title. We got a bunch of new stuff in 1.9 and I've been working my butt off trying to get to it all. I'm not quite finished yet, but I'm almost there! I got to some pretty important things this time though! So here you go!


    - new boat textures

    - new boat textures (items)

    - shields and shield flags!

    - Elytra!

    - Lingering Potions

    - Spectral arrows (animated!? WOW)

    - Potion tipped arrows

    - Dragon's breath!

    - combat swipes


    Posted in: Resource Packs
  • 1

    posted a message on Pumpkin Patch Resource Pack

    "THIS IS NOT THE END" (but it is the end update)


    Wowee! Back again with some new stuff! Who's surprised? Probably exactly nobody. Anyway, this is the first part the a multipart series of updates for all the 1.9 stuff. Coming up next update are shields and elytra and more! WOWEE! But for now, here's what we got:


    - all the purpur brick stuff (I really hate the name though..)

    - end brick

    - end rods (and particles)

    - frostwalker ice!

    - updated end stone

    - grass path

    - some more minor GUI changes


    Posted in: Resource Packs
  • 0

    posted a message on Pumpkin Patch Resource Pack

    This is a flash fix to correct all the textures/models that were breaking when used in 1.9. Though I did actually add a number of new textures, I'll just list them in the next update which will hopefully be out some time this week. It will be the one with all the new 1.9 textures and such. :D

    For now, enjoy the Pumpkin Patch Resource Pack working smoothly in 1.9.

    P.S. I may not have found everything that was broken, so if you happen across something I missed, please let me know!

    Posted in: Resource Packs
  • 1

    posted a message on Pumpkin Patch Resource Pack

    "NO THEME PARTY!"


    WOO YEAH! It's time for another update of unrelated textures! Really, these are things which needed to be replaced because they were so old/bad they made me sick to look at. There's still a few things left like that, but I suspect that the next update will be heavily focused around getting out some 1.9 textures, some of which I already have finished (I just can't put them in the official pack until 1.9 actually comes out.) I'm working on some pretty neat paintings too. Anyway, here ya go!


    - New Quarts Pillar Top (it's usable now)

    - New daylight sensor

    - new Mob Spawner

    - new random birch log textures (optifine not needed)

    - Fixed the problem where leaves from certain mods were showing broken textures. (didn't even know about this one until I started playing Thaumcraft recently)

    - new gunpowder

    - new name tag

    - new redstone dust

    - new glowstone dust

    - new brick / netherbrick

    - new boat texture

    - new shears



    Posted in: Resource Packs
  • 2

    posted a message on Pumpkin Patch Resource Pack

    "Time to Dye!"


    WHEW! Just in time for the holidays it's time to dye. Because I redid all the dyes. Previously they were just a bunch of rainbow dust in bowls and that was both boring and stupid because some of the dyes (lapiz, bonemeal, ink sacks, cocoa beans, cactus pulp) didn't really make sense to be like that. While the rest of the dyes are made from flowers, so I figured... you know... let's make them flowers. More on the way as always!


    - redid maps (empty and filled)

    - recolored fireballs

    - bonemeal

    - lapiz chunks

    - ink sacks

    - cocoa beans

    - the rest of the dyes

    - another 4x4 painting! WOO!

    - some minor GUI fixes


    Posted in: Resource Packs
  • 0

    posted a message on Pumpkin Patch Resource Pack
    Quote from acidrica»

    This is now my favorite pack of all time. Ghost creepers. Brilliant. The only thing that confuses me is that pumpkin pie is named 'murder evidence'. xD



    In the Pumpkin Patch universe, Pumpkins are a sentient species. They've become quite well established since their early days and many other races have flocked to the region of prosperity. Some of these newcomers have, until recently, never encountered a conscious pumpkin and find it difficult to get it through their thick skulls. There are some fools who are even so brazen as to capture and cook Pumpkinians. As you can imagine, the authorities don't take too kindly to this.


    I really should put all this lore somewhere. Maybe I'll try sneaking it in the resource pack somehow. I've already done so with the paintings. Each painting will depict some important event, place, or person from the Pumpkin Patch universe. My friend wrote a ton of it on this forum, but that's really only just scratching the surface. Check it out if you're interested. :P

    Posted in: Resource Packs
  • 2

    posted a message on Pumpkin Patch Resource Pack

    "IT'S HALLOWEEN!"

    AAAAAAAAAAAWW YEAH! It's Halloween! And also the 3 year anniversary of the Pumpkin Patch Resource Pack! So this time I've got an extra spooky update for you. I was hoping to finish the pack entirely by today but paintings just take too long. (I basically only have paintings left to do before everything is done) But I'll definitely have them all finished soon. So in the meantime, we'll just say the pack is like 98% done (if we exclude all the 1.9 stuff which I'll get to next (and probably all in one update)) Anyway, here we go!


    - skeleton horse

    - new creepers

    - new paintings (more on the way soon!)

    - some GUI stuff

    Posted in: Resource Packs
  • 0

    posted a message on Pumpkin Patch Resource Pack
    Quote from TaigaBunny»

    I freakin' love it! I've just gotten into building rustic style and this is perfect. It's like John Smith/Conquest but kind of spookier and more atmospheric and with more pumpkins! The autumn harvest colour palette is so pretty and that sunset = OMG. The sounds somehow remind me of Survivalcraft, which isn't a bad thing imo.


    Also very nice to see that everything is textured including things that are often overlooked like mycylium (rot lol) and horse armor.


    Edit - you really, really need Optifine for this texturepack. Not only cause it looks better but because without the jungles are lag city central. This is odd because my pc normally handles jungles perfectly well without Optifine, even with 128x128 textures and fancy leaves.



    Thank you! I'm glad you like it! :D

    Not quite everything is done yet, though. I'm still working on the paintings and I don't think I've done the skeleton horse yet either. Plus all the 1.9 stuff. But I'm getting close! AHHH I'm so excited!


    I didn't know about the jungle lag thing. (Probably because I play exclusively with optifine) So I'll do some looking into that to see if I can't find a solution. I encourage people to use optifine as much as possible, but some people just aren't able to. I'd like for my pack to still be available to those people.

    Anyway, thanks again!

    Posted in: Resource Packs
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