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    posted a message on How to Get NPCs Without a Mod

    Yes they do have a custom resource pack, but I'm pretty sure that they did not texture the armor stand to look like an NPC. They might have textured the armor...

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How to Get NPCs Without a Mod

    Forgot to add this, the NPCs need to have player skins, an example of what I am talking about is in the well known map Terra Swoop Force, which I am told was entirely vanilla minecraft.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How to Get NPCs Without a Mod

    I have searched for hours on end to find how to get NPCs for a map, without using a mod, the NPC needs to be able to move its limbs. Thx!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help needed with commandblock statements

    Instead, you can have two wires running from your /testfor command block, one to a redstone torch that will turn on if the player is outside the area of 7 blocks. At the end of that wire, put a command block that /gives your skeleton a bow. For the other wire, just simply have a trail of redstone that leads to a command block at the end. That command block should /give your skeleton a sword when a player gets within 7 blocks.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on How do you /testfor the color of carpet on a llama's back?
    Quote from Maxaxik»

    The info about the carpet a llama is wearing is stored in the DecorItem tag. You can check for a carpet of a specific damage value (color) by checking the Damage tag. In this case it's looking for Damage of 3 which would be a light blue carpet.

    /testfor @e[type=llama] {DecorItem:{id:"minecraft:carpet",Damage:3s}}

    All tags that a llama has are listed here (along with all other entities): http://minecraft.gamepedia.com/Chunk_format#Mobs


    I have tried this command already, but you added quotes around minecraft:carpet; you also added an s after your damage value, why? Also, none of the tags for a llama on that Wiki page have any tags relating to what a llama's tag is when it has a color of carpet on its back.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How do you /testfor the color of carpet on a llama's back?

    The title is self explanatory, I am wondering how to use the /testfor command to find the color of a specific llama's carpet. Help!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Wondering how to integrate player skins onto an armor stand.

    Hey, I need help finding out how to add minecraft player skins onto an armor stand. I have seen a lot of maps that have the arms and legs of the skin that the armor stand wears. I am not sure if you can do this in any way besides creating a texture pack, even then you can only have one type of skin. If you know anything about how to do this please tell me.

    Posted in: Discussion
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    posted a message on Redstone Repeaters' Second, Unused, Texture.
    Quote from Tyiy123»

    This isn't a bug. It does a long time ago that this is on the play (Minecraft 1.7 I think).


    It's call a "locked repeater". What it does is simple to explain: the repeater 1 is power repeater by the repeater 2;


    - When the repeater 2 is off (unpowered), the repeater 1 is active (can turns on or off).


    - When the repeater 2 is on (powered), the repeater 1 is blocked (inactive, can't do nothing), so whether the repeaters turns on/off, it won't change of state.



    So, when the repeater is power by the other repeater (first image you put upside), the "locked repeater" won't change of state again


    Yeah I noticed that it doesn't keep the different texture if the power to it ceases. Also you have to power the variation of the repeater before you power the other one, otherwise it doesn't change textures.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Repeaters' Second, Unused, Texture.

    I noticed years ago that when a redstone repeater is placed perpendicular to an adjacent repeater and powered, a new texture appears. I have run this different type of repeater through a series of tests to see if you can transmit a current trough it; nothing happened. I kept the current on and placed down another repeater and it worked. I have never heard or seen anything concerning this variation of the repeater. Was it intended to have a purpose when it was added into the game? Is it a bug? Who knows? I would like you to tell me any information that you have obtained about this variation of the repeater.

    I know that this post is slightly unneeded because of the 1.11 update, adding in observers and whatnot, but I am genuinely curious about the origin of this block. Also the repeater can bend the signal to go around corners like redstone dust.

    Here are some screen shots of the tests:

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Should Multi-layered snow be added as a naturally occuring block?
    Quote from Ouatcheur»

    Remember the lag we had when you spaned in a jungle biome, because of all the block updates for the growing vines?


    Similar thing would occur here.


    The only way I would see it working without too much performance would be to use it like this:


    - Ideally, in conjunction with some kind of seasons.


    - Use the already existing Random Block Updates mechanic. This means on average 1 update every 70 seconds, thus a max of one layer per such occurrence.


    - Normally, whenever a block is modified, this ALWAYS causes block updates in nearby blocks. The code should be slightly modified so that SOME changes do NOT cause this. Example: wheat growing, snow layers being added because of snowfall, etc. Basically, when the change is known to be "internal" to the block and doesn't change the block's general attributes (air vs something there, transparent vs opaque, solid vs pass-through, light level change, liquid level change, redstone power level change, etc.).


    - The snow should only vary from 1 to 8 layer. Adding "moar snow" to a full 8 layers wouldn't start going "above", and melting the last layer also would not occur. Basically, only a decorative aspect.


    - IXNAY on the movement speed nerf according to depth. Currently if I make a snow fort with ramps made of snow "slabs" (actually requires 5 layers on some places, depending on type of block you need to be able to reach by walking without jumping), I don't suffer form weird stupid movement nerfs. I'd rather keep it simple, than have to add new blocks like say "packed snow slabs" just to compensate a movement penalty that is pure annoyance. If you want a movement penalty, then apply it directly wether the snow is 1 layer deep of 8 layers deep, and it shouldn't be too serious a penalty. It's not Soul Sand in a hostile dimension, it's just snow and it's litterally everywhere in all the cold biomes.


    - Nobody in his right mind would make those snow shoes and lose diamond armor bonus. Way too situational. But a Boots-specific enchantment that works to reduce or protect against ALL everything that slows down movement, then yeah, definitely.



    However, I'd just drop it. Because the random inscreases would create really WEIRD results. Some spots would stick to 1 layer deep, while other spots right besides them would become quite thick. You wouldn't get a "more snow smooth area" effect, you'd get a "peppered 1x1 snow craters everywhere" effect. Having the blocks check "neighbouring snow bocks" to "even out" these slopes, THAT ... would cause tons of lag.


    Even simply generation the world with varying snow thickness in the first place, that don't change afterward, isn't needed. In real life, I look at a cast plain after a snowfall and there aren't much variations in the depth. Very flat is quite ok for snow.


    I wouldn't waste time with this feature. Tiny decorative advantage with too many performance problems in the way.



    It seems to work in Pocket Edition just fine so I don't think that snow generation would be too laggy, plus randomly generated snow makes it seem as if there are snow drifts, otherwise this is a helpful post.

    Posted in: Suggestions
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    posted a message on Should Multi-layered snow be added as a naturally occuring block?
    Quote from ORAS_Dude»

    A great suggestion, it just needs to be not as high as the PE snow, though.


    How high does PE snow accumulate to?
    Posted in: Suggestions
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    posted a message on Playsound Command

    Hey, this is just in case you can't find out how to execute the newer version of the /playsound command. You are welcome to post below.


    You can find almost all the sound files in game on the minecraft command blocks wiki or on this other website https://www.digminecraft.com/lists/sound_list_pc.php


    Use any sound file that you want, I will be using entity.player.levelup.


    The command will look like /playsound minecraft:entity.player.levelup player @p ~ ~ ~ 0.9 1.0 1.0


    You can change the volume (0.9) to anything that is 0.9 or below, same for the pitch.


    The source, player, can be changed with a few other words but it makes absolutely no difference which one you use.


    instead of the tildes (~ ~ ~) you can use exact coordinates instead.


    @p can be changed to @a, @e, @r, or a specific player name.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on What are some stupid ban/kick/jail reasons you have seen or experienced?
    Quote from Player_Miner»

    How could they tell that he had a computer that ran 1500 fps?

    It is possible to spectate a person if you are a moderator, and if they press F3 they can see the fps he is getting.
    Posted in: Discussion
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    posted a message on What are some stupid ban/kick/jail reasons you have seen or experienced?
    Quote from CraigTheCool»

    I got kicked right away. I didn't say anything or do anything, I was just kicked.

    Perhaps you were lagging as you joined the hub and the hack monitoring system recognized that as a hack so it booted you.
    Posted in: Discussion
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    posted a message on Should Multi-layered snow be added as a naturally occuring block?
    Quote from moldybread1»

    I could see natural multi layered snow working best along with some sort of implementation of seasons, so that instead of snow just clearing with clear weather it would start to clear once spring came. If they already have it naturally occurring in PE I don't see any harm in adding it to the PC version. Does anyone know if it happens in the Windows 10 version? I don't know how similar it is to PE


    I feel that pocket edition is more of a testing grounds for new ideas, such as the observer block which was in pocket edition before PC. If they tried it in PE that means it is possible that Mojang is looking to add it in a future update, of course it will take a bit longer because they must first figure out how to implement it into the Mac edition to avoid a backlash.
    Posted in: Suggestions
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