There is an enchantment that makes weapons AOE, but nothing for tools. People basically inevitably have TiC for that, making it not worth the effort to implement.
- spannerman79
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Member for 9 years, 1 month, and 25 days
Last active Mon, Feb, 1 2021 02:16:58
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Reika posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft Mods
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AnrDaemon posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft ModsI'm permanently adding
-Dfile.encoding=UTF-8 -Dsun.jnu.encoding=UTF-8
to all MC instances.
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Reika posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft Mods
My experimental thorium reactor is almost self sustainable, only needs hot CO2 to start the reaction. FLiBe fuel needs to be provided continuously.
Hot beryllium Fluoride is used in 6 heat exchangers and 18 boilers.
Btw, I can show you pictures of my self sustainable Sodium Reactor, it can run THREE High-Pressure Steam Turbines. Only disadvantage is you need A LOT of materials, but is worth the effort.
I am very pleased to see all of this.
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Whatsapp2 posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft ModsMy experimental thorium reactor is almost self sustainable, only needs hot CO2 to start the reaction. FLiBe fuel needs to be provided continuously.
Hot beryllium Fluoride is used in 6 heat exchangers and 18 boilers.
Btw, I can show you pictures of my self sustainable Sodium Reactor, it can run THREE High-Pressure Steam Turbines. Only disadvantage is you need A LOT of materials, but is worth the effort.
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Whatsapp2 posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft ModsHello CornPlanter.
I can show you some images of my experimental thorium reactor.
Using empty boilers and heat exchangers to heat up the thorium reactor (you can use hot CO2 or Hot Beryllium Fluoride in the heat exchanger)
The linear Fission cores provide a neutron flux (these cores are loaded with plutonium pellets). Also you can use some of the heat produced to boil ammonia
Heres the gear mechanism, showing the heat exchangers and boilers next to the thorium reactors
Finally using some of the neutrons produced to convert deuterium into tritium
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Reika posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft ModsPeople may have already noticed that the MCF website will be archived in a bit less than a month; this means that this thread will be moved to another site, once I find a suitable replacement.
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hoborific posted a message on Thaumic Horizons v1.1.9 (Thaumcraft 4 addon)Posted in: Minecraft ModsYou could go back a few pages in the thread but because you asked so nicely https://github.com/Hoborific/ThaumicHorizons
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BeardedTruck posted a message on Need help with WurstPosted in: Java Edition SupportWhy are you using the Wurst Client in the first place? Just a question in the back of my mind.
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mcfilmmakers posted a message on NotEnoughIDs – maximum id range exceeded? No more!Posted in: WIP ModsSo then the solution is a separte mod for the biome IDs. Those with the biome ID extender wouldn't be wanting to join a vanilla server anyway.
That said, if you're installing ANY mod, even this one, you wouldn't want to be joining a vanilla server anyway so this reasoning makes no sense.
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The_Last_Dovahkiin posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Posted in: Minecraft Mods
Apparently a newer version of Fastcraft was suggested by the dev that may fix this. For now, it's just a theory, A GA- okay, I'll show myself out.
Whelp, I tested it, and the fix worked. So everyone who uses Optifine and Fastcraft, use Fastcraft 1.24 (found here)
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Did you take the time to read the wiki about it? https://wiki.aidancbrady.com/wiki/Digital_Miner
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That is exactly what happened during the whole 1.9 - 1.10 - 1.11 - early 1.12 modding progression. Many mods tried to "take over" what other mods did when they didn't progress past 1.7.10. So if you made a modpack (personal or otherwise) you had to decide which mod did X better and disable/remove the others replacements. Most came back to late 1.12 but still the other mods had all that extra "fluff" added that just made bloat.
What I like is mods that set to a specific task/job. ReactorCraft does exactly that. Deals with creating, maintaining and building reactors of all kinds.
And as Reika stated, people have TiC for that (AOE mining).
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https://wiki.aidancbrady.com/wiki/Gauge_Dropper
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two posts back there was a link given to the github repo where that build is being managed
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Umm whos to say that your friend is the only one? haha
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Care to provide a github/forked location where your source is located?
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I've been a bit out of touch of late but I'm back (shock horror :P)
Not exactly mod related wise but something I came across that would surprise many others https://www.scientificamerican.com/article/ancient-nuclear-reactor/
On a side note though TLJGames I'll be taking another look at Nuclearcraft as I'm in the process of making a modpack for some friends.
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Bloody hell - use a paste service - or put it in a spoiler!!
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There is TerritoryZone. In all honesty I haven't used it.
As to FTBUtils, there are issues with the 1.7.10 branch of FTBUtils that won't be resolved due to the dev dropping support of 1.7.10 ( Source )
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https://github.com/ReikaKalseki/Reika_Mods_Issues/issues/303