• 1164

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Please read this entire post before attempting an install or posting about a bug.

    Development news is posted on my Facebook/Twitter page: http://www.facebook.com/SonicEther
    http://twitter.com/sonic_ether


    If you would like to access beta and experimental versions of SEUS Renewed and support the development of SEUS, check out my Patreon page: https://www.patreon.com/sonicether





    SEUS Renewed screenshots!






    SEUS Renewed is an on-going project! Feel free to report any issues you encounter.


    Setup (PLEASE READ)

    OptiFine has taken over shader support for Minecraft. Go download and install OptiFine first! ALWAYS USE THE LATEST VERSION

    You need to install this mod to use my shaderpack!

    Download OptiFine

    Once you've got OptiFine installed, to use a shaderpack, follow these instructions.

    1. Navigate to your .minecraft folder (google is your friend if you don't know how to do this).
    2. Create a new folder called shaderpacks (without capital letters) if it isn't already there.
    3. Go download my shaderpack "Sonic Ether's Unbelievable Shaders" from below and place the shaderpack in this directory.
    4. Valid shaderpacks include .fsh and .vsh files that the Shaders Mod reads to tell your GPU what to do during runtime. These files must be in a folder named shaders within any shaderpack. Shaderpacks may only be uncompressed folders or .zip files.

    The following is an example of the file layout possibilities for the shaderpack Sonic Ether's Unbelievable Shaders v10.1 Ultra
    .minecraft/shaderpacks/SEUS Renewed 1.0.0/shaders/[.fsh and .vsh shader files here]
    or
    .minecraft/shaderpacks/SEUS Renewed 1.0.0.zip/shaders/[.fsh and .vsh shader files here]

    If this layout is not respected, your installed shaderpacks will not work. This is the first thing you
    should check if your game looks like vanilla Minecraft.

    5. In Minecraft, go to Options > Video Settings > Shaders. Here you will see a list of your currently installed shaderpacks. Select a shaderpack by clicking on it.

    6. In Options > Video Settings > Shaders, make sure that "Old Lighting" is set to Default!

    7. Click Shader Options in the bottom right corner of the Shaders selection screen (for v11.0 and Renewed) to setup SEUS-specific options. Here you can choose from Low, Medium, High, Ultra, and Extreme profiles, as well as tweak any individual option to suit your needs!



    Sonic Ether's Unbelievable Shaders


    Downloads


    LATEST:


    SEUS Renewed 1.0.0 (DOWNLOAD)


    SEUS Renewed is a re-imagining of SEUS and is an ongoing project. Check the links at the very top of this post to follow its development!


    Make sure to always use the latest version of OptiFine!


    -Improved GI and SSAO
    -Super smooth Temporal Anti-Aliasing
    -Completely reworked system for day/night cycle based on atmospheric scattering
    -Accurate sunlight color via atmospheric scattering
    -Accurate ambient sky lighting from atmospheric scattering via Spherical Harmonics
    -New atmospheric scattering on distand land for a natural sense-of-scale
    -New underwater rendering
    -Normal/bump mapping from torch/artificial light
    -Screen-space shadow tracing for better contact shadows
    -Vastly improved performance with long render distance settings
    -Physically-based specular highlights from sunlight
    -Improved 2D clouds
    -Improved rendering of stained glass

    -New rain/wet effects

    -End and Nether shaders

    -Improved POM and POM self-shadowing

    -Improved shadows

    -Many more, too many to list here!


    OLDER VERSIONS


    -Tweak Shader Options to adjust SEUS v11.0 based on your hardware!
    -Variable Penumbra Soft Shadows
    -Proper rendering of transparent objects
    -Proper light absorption through stained glass
    -Stained glass colored shadows
    -New volumetric clouds
    -New water rendering
    -Water caustics
    -Crepuscular rays (volumetric light rays)
    -Improved GI
    -Vastly improved shadow and GI render distance
    -Automatic exposure adjustment based on average brightness
    -New tonemapping operator
    -More natural/realistic lighting values
    -Atmospheric scattering
    -New BRDF for diffuse and specular lighting
    -Spider/Enderman eyes no longer look glitched
    -Lots of other improvements!


    SEUS v10.2 Preview 1

    SEUS v10.2 Preview 1 Ultra (work in-progress)
    -Single bounce diffuse global illumination from sunlight!
    -SSAO
    -Fixed day/night cycle
    -Various other bug fixes


    SEUS v10.1

    SEUS v10.1 Lite Coming Soon...

    Some issues have been fixed from Preview 1. Some new features have been added.
    -Puddles form when it rains and create reflections. This effect is meant to be seen when using a resource pack with normal maps. Go download ChromaHills which has normal maps.
    -New procedural clouds rendered directly in the sky and in reflections (transcending screen-space)
    -Cloud shadows. When clouds are covering the sun, direct sunlight dims.
    -Torchlight color is much more mellow and less orange.
    -Better specular highlights from sunlight when a texture pack with specular maps is used.
    -"Smooth lighting" reverted back to old rendering mode.
    -Tonemapping adjustments
    -Overall less harsh outdoor lighting

    This preview version still has some issues but is overall faster and improved over v10.0. A full release of v10.1 will be released soon. It has not been tested for use with OptiFine.

    LEGACY VERSIONS:

    Tweaks

    Once the mod is properly installed, there are a few things you can do to ensure maximum performance.

    -Run the game in a smaller resolution in full-screen
    -Lower your render distance
    -When OptiFine is installed, try toggling "Options > Video Settings > Performance > Smooth FPS:". "ON" gives more responsive input and more steady fps, but likely lower maximum FPS.



    Reporting an Issue

    If this mod is giving you unusual results, please make sure that you installed everything correctly first.
    If you are using this mod on a Mac, I'm sorry to say that I am powerless to provide Mac support. I apologize.


    I can't help you if you don't provide these details:
    -Describe your issue thoroughly. Provide a screenshot or video if you can.
    -Describe your system specs. If you forget this step, I cannot help in any way.
    -Include the output log along with your issue report.
    -Describe the shaderpack, OptiFine mod version, and Minecraft version that you are running when encountering this issue.

    Posted in: Minecraft Mods
  • 4

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    SEUS Renewed 1.0.0 is here!!! Go download it!!



    Version 1.0.0, but it's far from finished! Some issues still remain, and a lot of great things are planned for the future. If you want to support the development of SEUS Renewed, join the exclusive SEUS Discord server and discuss development, and/or gain access to Beta and Experimental versions as SEUS Renewed develops, check out my Patreon page: https://www.patreon.com/sonicether


    So, what's next? The first thing I'll work on is moving to a proper deferred + forward pipeline for better handling of transparent rendering. This will fix issues with transparent materials and free up the internal data structure a bit, which will likely improve performance.


    I've got plans to redesign and integrate volumetric clouds and crepuscular rays, as well as work on better handling of reflections from various materials. I'll also be working on the new frontier of utilizing voxelized scene data for light propagation (improved block lighting, light from any block of any color, etc), as well as experiment with bleeding edge stuff like world-space reflections and, purely for experimentation, path-traced GI (don't hold your breath on that one)!

    I'm excited to hear what you guys think! Thanks for all of your support!

    Posted in: Minecraft Mods
  • 2

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    SEUS Renewed Beta 0.9.9 is here! https://www.patreon.com/posts/15748847



    We're so close to the first SEUS Renewed 1.0 release! Yes, there are still minor bugs to fix, but I don't want to delay the release of SEUS Renewed 1.0 any further. Of course, SEUS Renewed will continue to be improved past the first release. If nothing is terribly wrong with this version, then it's straight off to SEUS Renewed 1.0 within the next few days!

    Changelog:

    Added End shaders
    Updated Nether shaders to SEUS Renewed
    Optimized rain effects
    Optimized parallax occlusion mapping with smarter raymarching
    Optimized parallax self-shadows
    Fixed visual artifacts with POM self-shadows at grazing angles
    General minor optimizations
    Improved visual stability of "Aggressive TAA"
    Reduced distant shadow artifacts
    Reduced brightness of lava, glowstone, fire
    Optimized atmospheric scattering
    Added option for rain splash bilateral filtering
    Implemented colored shadows from stained glass

    Posted in: Minecraft Mods
  • 3

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    SEUS Renewed Beta 0.9.2 is out! https://www.patreon.com/posts/14933430

    Some bugfixes, improved torch light (now based on kelvin color temperature), and added more configurable shader options to further customize the look!

    Check out the difference between v11 and Renewed, pretty crazy!

    Posted in: Minecraft Mods
  • 2

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Hey, all! You know what? I really miss working on SEUS. I really miss being engaged with you guys, getting feedback, the excitement of sharing new developments, and seeing that same excitement from you. I miss exploring the purely passion-driven work of pushing Minecraft's visuals to the limit! I miss you guys sharing suggestions, sharing screenshots and videos, even reporting bugs/issues!

    I want that back. I was so much happier during those days. So, what am I doing about it? I'm seizing it back!

    As you all know, a few years ago I unofficially moved on from working on SEUS because I needed a better way to support myself financially. I found so much passion in SEUS, and I thought I would find similar passion for the other things I've been pursuing since, but it just hasn't been the same.

    Now, looking back, I know for sure now that I never really lost interest in SEUS. Even after I had unofficially stopped working on SEUS, I kept getting drawn back into it!

    These screenshots are the result of this purely passion-driven work--a new version of SEUS called SEUS Renewed! It's the result of the work I've done in my free time since SEUS v11, which initially started as a rewrite of the core of SEUS and has renewed my passion for working with Minecraft's graphics!






    Here are some of the new features of SEUS Renewed:
    -Improved GI and SSAO
    -Super smooth Temporal Anti-Aliasing
    -Completely reworked system for day/night cycle based on atmospheric scattering
    -Accurate sunlight color via atmospheric scattering
    -Accurate ambient sky lighting from atmospheric scattering via Spherical Harmonics
    -New atmospheric scattering on distand land for a natural sense-of-scale
    -New underwater rendering
    -Normal/bump mapping from torch/artificial light
    -Screen-space shadow tracing for better contact shadows
    -Vastly improved performance with long render distance settings
    -Physically-based specular highlights from sunlight
    -Improved 2D clouds
    -Improved rendering of stained glass

    In addition to releasing SEUS Renewed, I've also launched a Patreon page. There you'll be able to access beta archives and experimental development archives, as well as get access to a Discord server where you can discuss SEUS with other patrons and with me!

    So, that's what's happening! I just hope that I haven't been gone for too long. Even if this new venture doesn't work out, I think it's worth a shot! A HUGE thank you again for being so awesome and supporting me thus far!!!!

    Posted in: Minecraft Mods
  • 87

    posted a message on Sound Physics (realistic sound reverberation, occlusion, and attenuation)

    Sound Physics is a mod that overhauls Minecraft's sound engine to simulate reverberation, sound occlusion/absorption, and physically based sound attenuation. The sound simulation provides interesting aural cues; you'll be able to tell whether a mob can be directly seen and whether it's just around the corner or in a closed-off area with your eyes closed. Exploring caves is much more immersive, and reverberation provides a sense of scale to grand structures or large underground ravines.


    I have stopped working on this project for now, but it is open-source and anyone can contribute to it. https://github.com/sonicether/Sound-Physics


    Posted in: Minecraft Mods
  • 10

    posted a message on Sound Physics (realistic sound reverberation, occlusion, and attenuation)

    Hey everyone, I'm sorry I've been so hard to get a hold of, there's a lot going on in my life.

    I thought I'd have the time to update this mod, but it seems as though it'd be better if I open source it and let the community take it where it needs to go.

    So, I've just quickly whipped up a GitHub repository containing the source for the mod. https://github.com/sonicether/Sound-Physics

    I'm not terribly familiar with GitHub, is there anything else I need to do to make sure people can fork and modify this?

    Posted in: Minecraft Mods
  • 2

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Hi guys, just dropping in to say that my website is back up and the download links should work now!

    Posted in: Minecraft Mods
  • 5

    posted a message on Sound Physics (realistic sound reverberation, occlusion, and attenuation)

    Hey guys, I'm just letting you know, I just uploaded a version for Minecraft 1.10.2

    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x»

    Definitely, but it is still not clear how it should be configured and how it will be used.
    Please create an issue on the issue tracker for further discussion: https://github.com/sp614x/optifine/issues


    Alright, I've created the issue and provided an example for the usage of this functionality https://github.com/sp614x/optifine/issues/399
    Posted in: Minecraft Mods
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