Quote from PuppetPal_Clem»
I'm running Windows 10. The text I'm trying to copy is in the 'Previous Output' field of the command block. Copying that text was doable in 1.13.2. But I can't select it at all in 1.14.x.
I just tried it again in 1.14.4_pre6 with the <ctrl + a> keyboard shortcut and I couldn't select anything. Also tried it again in 1.13.2 and I could select all of the text with no problems. So it's definitely a problem with 1.14.
Just checked output is written directly to latest.log . Someone coded it that way . So there is no clipboard access to that field . I have to agree , the output in that field is constantly updating , better to write to the disk . Open latest.log in notepad copy out the line you want , refresh notepad when you want to copy the results again .
1
// Ooh. Shiny.
Time: 9/6/12 1:02 AM
Description: Unexpected error
java.lang.RuntimeException: World Downloader: Couldn't stop download! Check your worlds!
at WDL.onWorldLoad(WDL.java:157)
at atd.a(WorldClient.java:150)
at asv.a(NetClientHandler.java:627)
at cn.a(SourceFile:97)
at bb.b(SourceFile:333)
at asv.d(NetClientHandler.java:91)
at atd.b(WorldClient.java:63)
at net.minecraft.client.Minecraft.l(SourceFile:1261)
at net.minecraft.client.Minecraft.J(SourceFile:583)
at net.minecraft.client.Minecraft.run(SourceFile:535)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 238738072 bytes (227 MB) / 531103744 bytes (506 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 8
ModLoader 1.3.2
mod_ModLoaderMp 1.3.2v1
mod_TooManyItems 1.3.2 2012-08-16
mod_cjb_cheats 6.3.5
mod_cjb_main 6.3.5
mod_cjb_minimap 6.3.5
mod_cjb_moreinfo 6.3.5
mod_cjb_x_ray 6.3.5
- LWJGL: 2.8.4
- OpenGL: ATI Radeon HD 5700 Series GL version 4.2.11762 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Very likely
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- World MpServer Entities: 15 total; [atg['Stamog'/120939, l='MpServer', x=1154.51, y=113.83, z=-971.25], jz['Painting'/132204, l='MpServer', x=1098.06, y=67.00, z=-987.00], jz['Painting'/132205, l='MpServer', x=1112.94, y=66.50, z=-992.00], jz['Painting'/132206, l='MpServer', x=1113.50, y=42.50, z=-916.06], jz['Painting'/132207, l='MpServer', x=1106.94, y=42.50, z=-921.00], aur['§7diminiuscorpus'/132200, l='MpServer', x=1154.50, y=112.66, z=-971.25], jz['Painting'/132202, l='MpServer', x=1045.94, y=68.50, z=-1062.50], jz['Painting'/132203, l='MpServer', x=1098.06, y=67.00, z=-996.00], jz['Painting'/132213, l='MpServer', x=1145.06, y=65.00, z=-1080.50], jz['Painting'/132212, l='MpServer', x=1145.06, y=65.00, z=-1079.50], jz['Painting'/132215, l='MpServer', x=1189.94, y=67.00, z=-844.00], jz['Painting'/132209, l='MpServer', x=1125.94, y=66.50, z=-987.00], jz['Painting'/132208, l='MpServer', x=1125.94, y=66.50, z=-997.00], jz['Painting'/132211, l='MpServer', x=1145.06, y=65.00, z=-1078.50], jz['Painting'/132210, l='MpServer', x=1145.06, y=65.00, z=-1077.50]]
- World MpServer Players: 2 total; [atg['Stamog'/120939, l='MpServer', x=1154.51, y=113.83, z=-971.25], aur['§7diminiuscorpus'/132200, l='MpServer', x=1154.50, y=112.66, z=-971.25]]
- World MpServer Chunk Stats: MultiplayerChunkCache: 0
- Forced Entities: 29 total; [jz['Painting'/132204, l='MpServer', x=1098.06, y=67.00, z=-987.00], jz['Painting'/132205, l='MpServer', x=1112.94, y=66.50, z=-992.00], jz['Painting'/132206, l='MpServer', x=1113.50, y=42.50, z=-916.06], jz['Painting'/132207, l='MpServer', x=1106.94, y=42.50, z=-921.00], aur['§7diminiuscorpus'/132200, l='MpServer', x=1154.50, y=112.66, z=-971.25], jz['Painting'/132202, l='MpServer', x=1045.94, y=68.50, z=-1062.50], jz['Painting'/132203, l='MpServer', x=1098.06, y=67.00, z=-996.00], jz['Painting'/132213, l='MpServer', x=1145.06, y=65.00, z=-1080.50], jz['Painting'/132212, l='MpServer', x=1145.06, y=65.00, z=-1079.50], jz['Painting'/132215, l='MpServer', x=1189.94, y=67.00, z=-844.00], jz['Painting'/132209, l='MpServer', x=1125.94, y=66.50, z=-987.00], jz['Painting'/132208, l='MpServer', x=1125.94, y=66.50, z=-997.00], jz['Painting'/132211, l='MpServer', x=1145.06, y=65.00, z=-1078.50], jz['Painting'/132210, l='MpServer', x=1145.06, y=65.00, z=-1077.50], jz['Painting'/132202, l='MpServer', x=1045.94, y=68.50, z=-1062.50], jz['Painting'/132203, l='MpServer', x=1098.06, y=67.00, z=-996.00], jz['Painting'/132213, l='MpServer', x=1145.06, y=65.00, z=-1080.50], jz['Painting'/132212, l='MpServer', x=1145.06, y=65.00, z=-1079.50], jz['Painting'/132205, l='MpServer', x=1112.94, y=66.50, z=-992.00], jz['Painting'/132206, l='MpServer', x=1113.50, y=42.50, z=-916.06], jz['Painting'/132207, l='MpServer', x=1106.94, y=42.50, z=-921.00], aur['§7diminiuscorpus'/132200, l='MpServer', x=1154.50, y=112.66, z=-971.25], atg['Stamog'/120939, l='MpServer', x=1154.51, y=113.83, z=-971.25], jz['Painting'/132204, l='MpServer', x=1098.06, y=67.00, z=-987.00], jz['Painting'/132210, l='MpServer', x=1145.06, y=65.00, z=-1077.50], jz['Painting'/132209, l='MpServer', x=1125.94, y=66.50, z=-987.00], jz['Painting'/132215, l='MpServer', x=1189.94, y=67.00, z=-844.00], jz['Painting'/132211, l='MpServer', x=1145.06, y=65.00, z=-1078.50], jz['Painting'/132208, l='MpServer', x=1125.94, y=66.50, z=-997.00]]
- Retry Entities: 0 total; []
// Everything's going to plan. No, really, that was supposed to happen.
Time: 9/6/12 2:29 AM
Description: Exception in server tick loop
java.lang.NullPointerException
at gr.a(SourceFile:362)
at gr.b(SourceFile:127)
at net.minecraft.server.MinecraftServer.q(SourceFile:435)
at net.minecraft.server.MinecraftServer.p(SourceFile:383)
at axv.p(IntegratedServer.java:122)
at net.minecraft.server.MinecraftServer.run(SourceFile:316)
at ep.run(SourceFile:539)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 322828048 bytes (307 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 8
ModLoader 1.3.2
mod_ModLoaderMp 1.3.2v1
mod_TooManyItems 1.3.2 2012-08-16
mod_cjb_cheats 6.3.5
mod_cjb_main 6.3.5
mod_cjb_minimap 6.3.5
mod_cjb_moreinfo 6.3.5
mod_cjb_x_ray 6.3.5
- Is Modded: Very likely
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gu['Stamog'/0, l='Minecraft Server', x=212.09, y=85.00, z=2016.66]]
- World Minecraft Server Entities: 0 total; []
- World Minecraft Server Players: 0 total; []
- World Minecraft Server Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
// Surprise! Haha. Well, this is awkward.
Time: 9/6/12 2:29 AM
Description: Exception in server tick loop
java.lang.NullPointerException
at gr.a(SourceFile:362)
at gr.b(SourceFile:127)
at net.minecraft.server.MinecraftServer.q(SourceFile:435)
at net.minecraft.server.MinecraftServer.p(SourceFile:383)
at axv.p(IntegratedServer.java:122)
at net.minecraft.server.MinecraftServer.run(SourceFile:316)
at ep.run(SourceFile:539)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 248066504 bytes (236 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 8
ModLoader 1.3.2
mod_ModLoaderMp 1.3.2v1
mod_TooManyItems 1.3.2 2012-08-16
mod_cjb_cheats 6.3.5
mod_cjb_main 6.3.5
mod_cjb_minimap 6.3.5
mod_cjb_moreinfo 6.3.5
mod_cjb_x_ray 6.3.5
- Is Modded: Very likely
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gu['Stamog'/0, l='Minecraft Server', x=212.09, y=85.00, z=2016.66]]
- World Minecraft Server Entities: 0 total; []
- World Minecraft Server Players: 0 total; []
- World Minecraft Server Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
0
Ok I deleted that section about the random ticks and recompiled and works like a charm
Thanks a million for your help
0
would you change anything here to make it faster , such as deleting references to the random ticks for melting ?
0
I read your tutorial about how to use MCP , so I decided to try the ice return mod. I decompiled and modified the BlockIce.java file
I changed Block.waterstill.blockID to Block.ice.blockID
then I recompiled and reobfuscate to get the new agi.class file.
It made sence to me, that instead of getting a block of still water, I get a block of ice. I ended up with a working Ice return 1.3.2 Mod
source listed below. Did I do it the right way
----------------------------------------------------------------------------------------------
import java.util.Random;
public class BlockIce extends BlockBreakable
{
public BlockIce(int par1, int par2)
{
super(par1, par2, Material.ice, false);
this.slipperiness = 0.98F;
this.setTickRandomly(true);
this.setCreativeTab(CreativeTabs.tabBlock);
}
/**
* Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
*/
public int getRenderBlockPass()
{
return 1;
}
/**
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
* coordinates. Args: blockAccess, x, y, z, side
*/
public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, 1 - par5);
}
/**
* Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
* block and l is the block's subtype/damage.
*/
public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
{
par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
par2EntityPlayer.addExhaustion(0.025F);
if (this.canSilkHarvest() && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer.inventory))
{
ItemStack var9 = this.createStackedBlock(par6);
if (var9 != null)
{
this.dropBlockAsItem_do(par1World, par3, par4, par5, var9);
}
}
else
{
if (par1World.provider.isHellWorld)
{
par1World.setBlockWithNotify(par3, par4, par5, 0);
return;
}
int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer.inventory);
this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7);
Material var8 = par1World.getBlockMaterial(par3, par4 - 1, par5);
if (var8.blocksMovement() || var8.isLiquid())
{
par1World.setBlockWithNotify(par3, par4, par5, Block.waterMoving.blockID);
}
}
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return 0;
}
/**
* Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
* and stop pistons
*/
public int getMobilityFlag()
{
return 0;
}
}
0
I just stoped by to say hey and see if the 1.3.2 has been posted . I'm glad to hear that you will be making a 1.3.2 pack
Thank's again
0
Your right King Korihor I have to watch what gets copy and pasted. Thanks
6
The FINAL1.3.2 is already on line for those people who cant wait for it to be pushed via there client in less than 24 Hrs.
1.3.2 Update Later This Week - Preview it Now
Later this week, on Thursday, August 16th, the 1.3.2 update will be going live! It mainly contains bugfixes (fixed the falling-out-of-Nether bug, fixed the random-suffocation-damage bug, various uncommon crash bugs). However, if you would like to get the pre-release to update your server, mod or even just to get an early look at it, the download links are below. This is the same version that will be released on Thursday via the normal Minecraft launcher!
0
The FINAL1.3.2 is already on line for those people who cant wait for it to be pushed via there client in less than 24 Hrs.
1.3.2 Update Later This Week - Preview it Now
Later this week, on Thursday, August 16th, the 1.3.2 update will be going live! It mainly contains bugfixes (fixed the falling-out-of-Nether bug, fixed the random-suffocation-damage bug, various uncommon crash bugs). However, if you would like to get the pre-release to update your server, mod or even just to get an early look at it, the download links are below. This is the same version that will be released on Thursday via the normal Minecraft launcher!
0
1.3.2 Update Later This Week - Preview it Now
Later this week, on Thursday, August 16th, the 1.3.2 update will be going live! It mainly contains bugfixes (fixed the falling-out-of-Nether bug, fixed the random-suffocation-damage bug, various uncommon crash bugs). However, if you would like to get the pre-release to update your server, mod or even just to get an early look at it, the download links are below. This is the same version that will be released on Thursday via the normal Minecraft launcher!
0
can you compile a version for 1.3.2 ,I've been running for a few hours and its great
0
and when i upgraded to 1.3.1 with out the mods most of my town burned down and my ice windows
turned to water and created a flood. Thanks again for the update.
Q. Is it posable to have an in game GUI
with check boxes to turn the mods on and off ?
0
for me the ice return and the no fire spread are important for creative.
it allows to use ice as blue glass and to use materials that would
normally catch fire.
THX for the mods I hope you update them
0
I don't know if this would fit in with your Mod, but here is the idea
Could you include in your mod 3 things.
1. Fire --- spread and No spread
2. Ice --- thaw and No thaw
3. lava --- flow and no flow
This would be great adition to go along with turning Creative on and off, this would allow these blocks to be used for decoration,
the same way they do on servers. You could use ice in place of glass and your house wouldnt burn down if you use wool or wood in
your house design. The lava is controlable to an extent, so its not as important as the Fire and Ice.
0
Could you include in your mod 3 things.
1. Fire --- spread and No spread
2. Ice --- thaw and No thaw
3. lava --- flow and no flow
This would be great adition to go along with turning Creative on and off, this would allow these blocks to be used for decoration,
the same way they do on servers.
Thanks for the Mod and Great idea to post the 98% done stat on the front page.
It might even stop all the Donkeys' from asking " Are We There Yet ! " , " Are We There Yet ! " , " Are We There Yet ! "
0
Is it posable to generate a macro from a .schematic file , then running the macro would cause player steve to build the schematic.
Thanks for the mod