Stolen from Inspired by a completely identical similar thread on the SPUF, by Menice.
Just describe a video game or series in a few, cryptic words, and the next poster guesses what game you're talking about, then posts their own game riddle. So, to start us off...
"Kid's fightin' to save a world that's already blown to pieces. Now that's determination."
Granted. During the zombie apocalypse, as you search through city ruins for food and ammo, you stumble on their dead bodies.
I wish I had Chinese food.
Just jumped out of the beta after a good hour. The game has a nice touch of nostalgia, but it feels like they just added everything that Torchlight added when it cloned Diablo 1. The new skill system seems pretty foreign to me, I'm really hoping that skill runes add some variety to it all.
I was reading some preview news for the game Nexuiz, which appears to be a Sci-Fi FPS Arena game fought between two seemingly alien races.
It got me thinking: we all play games differently. Some of us feel connected to the characters we play, immersing ourselves in the experiences, while others try to place themselves in the characters' points of view and not their own. This can become a thoughtful topic when the game you're playing has you playing as, for example, aliens, birds, robots, or some other non-human character. Many of today's games don't feature human protagonists, and some don't even include humans in them. I was wondering if this quality of today's games affected players' immersive experiences when playing them.
Long story short, I just wanted to know: do you ever consider who you'll be playing as when you buy a game, and whether or not they are human? Does this affect your gaming experience in any way?
I was just the other day playing the BTW mod and had a full set of the highest armor and tools (which is not easy, let me assure you). I had traveled hundreds of blocks in the nether with no sign of a nether fort, only a giant open room with plenty of lava. Finally, I see the fort, but it's all the way across the fiery chasm. I had enough blocks to make a bridge out of netherrack, but I had already fought several ghasts and had the pleasure of seeing one spawn right before my eyes, so I tried to find an alternate path. The only way I could think of was to dig a tunnel through the ceiling. About halfway though, I wanted to know how far along I was, so I dug a single block hole and told myself "well, according to my calculations, I should be....above the giant ocean of lava." Must have forgotten to sneak or something, because down I went. There was much rage.
To keep things balanced, I would want obsidian tools to lie somewhere between iron and diamond, but able to mine obsidian themselves. I think obsidian and diamond tools would hold a relationship similar to stone and iron tools; although stone is plentiful and practically infinite, iron is rarer, and better. Once you get diamond tools, you have access to obsidian tools, which can serve as a step down from diamond but much more plentifully available.
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Braid. Good quote, too. Most of the above are just dead giveaways. So, how 'bout another hard one?
"From skiiing to soaring, two feuding factions fight for control of faraway worlds."
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Nope. Here's a hint: it's a physics platformer.
Bioschock?
'Nother quote: "Following cryptic messages painted on signs, little blobs pave the way for colossal constructions."
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Rayman, maybe?
Alright, too many easy ones, let's step it up a little.
"Three heroes, bound by more than fate, journey across the land in search of an ancient power."
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Bingo. But remember to post your own riddle, too!
"As time moves back and forth around him, a puzzled man chases the girl of his dreams."
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Stolen fromInspired by acompletely identicalsimilar thread on the SPUF, by Menice.Just describe a video game or series in a few, cryptic words, and the next poster guesses what game you're talking about, then posts their own game riddle. So, to start us off...
"Kid's fightin' to save a world that's already blown to pieces. Now that's determination."
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I wish I had Chinese food.
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It got me thinking: we all play games differently. Some of us feel connected to the characters we play, immersing ourselves in the experiences, while others try to place themselves in the characters' points of view and not their own. This can become a thoughtful topic when the game you're playing has you playing as, for example, aliens, birds, robots, or some other non-human character. Many of today's games don't feature human protagonists, and some don't even include humans in them. I was wondering if this quality of today's games affected players' immersive experiences when playing them.
Long story short, I just wanted to know: do you ever consider who you'll be playing as when you buy a game, and whether or not they are human? Does this affect your gaming experience in any way?
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