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    posted a message on [1.3_01] Handheld Torch Light - Performance
    Quote from King Kay »
    Quote from snowyomen »
    I want this so badly. But... I'm... stuck on minecraft 1.2.3_04! Nuuuu!


    What? How can you be stuck? ...unless you didn't pay for it... :Skeleton:


    I'm running ~25 mods on 1.2.3_04. My intention is to build a program for myself (I'm a programmer) so that I can easily switch back to 1.2.3_04 if I hate 1.2.6 because it's missing my favorite mod(s).

    But then... I kindof ditched that reasoning.

    I'm STILL coding the program, but now I'm doing it so that I can have two copies of 1.2.6 with separate mods (one for FancyPack, that non-compatible piece of eat-your-heart-out, spit-it-on-the-sidewalk and walk away in all its sexiness mod :Notch: )... and one for the rest of the mods. :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.3_01] Handheld Torch Light - Performance
    Quote from Cryect »
    This mod changes the game so when the player is holding a torch it casts light

    'Fuhhhh....

    I want this so badly. But... I'm... stuck on minecraft 1.2.3_04! Nuuuu!
    Posted in: Minecraft Mods
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    posted a message on Silvers FabriCraft (16x16 pack)
    Quote from seronis »
    Not my thing unless it came with rag doll textures for all the mobs and livestock. But interesting idea/theme.


    Well, I like it...

    I think it might look better in 32x32.

    And I think it's useless without textures for the mobs, livestock, player, equip, everything. :smile.gif:
    Posted in: Mods Discussion
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    posted a message on [16x][1.8] Lomakraft (Dark Realism)
    Trees are incredible. :Notch:

    This is probably my favorite 16x16 texture pack!
    Posted in: Resource Packs
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    posted a message on Runesmith's 32x32 Textures: Discontinued
    You made CheffCraft icons?

    But... I'm running version 1.2.3_04 of Minecraft just to keep using CheffCraft.

    Does this mean you made icons for a totally outdated mod, or am I missing the 1.2.6 update? :Sheep:

    [EDITZOR] Nevermind, I found the CheffCraft 1.2.6 update! WHOOOO!!!!

    Oh, PS: you're awesome :smile.gif:
    Posted in: Resource Packs
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    posted a message on BiomeTerrain Mod v11.2_3 (12/5) - SMP updated
    [MINECRAFT VERSION 1.2.3]

    I'd appreciate some help. Basically, I think that when I plant and grow a tree, my game crashes

    with this error:
    java.lang.ClassCastException: fa cannot be cast to jr
    	at ei.a(ei.java:28)
    	at cx.j(SourceFile:1485)
    	at cx.i(SourceFile:1406)
    	at net.minecraft.client.Minecraft.i(SourceFile:1128)
    	at net.minecraft.client.Minecraft.run(SourceFile:595)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 7f35a221 ----------


    And this is the function in "ei" where the cast happens.

    if (!((jr)localObject).a(param, paramRandom, paramInt1, paramInt2, paramInt3))
    param.a(paramInt1, paramInt2, paramInt3, this.bh);


    Please confirm that this is occuring when a tree grows! I can't tell you how much I would appreciate the knowledge of someone who's been working with mods for a while. :biggrin.gif:

    Notes:
    * I checked ei, it's from Biome Terrain, not a mod conflict.
    * I checked fa and jr. They're exactly like the original minecraft.jar. It's not a mod conflict.
    * The crash occurs when I'm not really "doing" anything (walking, after morning sunrise)
    * Happens consistently, if I load my game it'll happen when morning comes.
    * I recently deleted chunks from my world in order to re-generate them with biome terrain. Any issue here?
    Posted in: Mods Discussion
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    posted a message on FancyPack 3.0 [thread outmoded]
    Quote from King Kay »
    Quote from ChocolateySyrup »
    Quote from King Kay »
    using up an entire flower/mushroom/pumpkin to get enough seeds to grow ONE flower/mushroom/pumpkin seems kinda... non-productive, don't you think?

    When you grow a plant, and harvest it when fully-grown, then you also have a chance of getting additional seeds with it. So yes, you do just grow one flower/mushroom/pumpkin, but you often get extra seeds to grow more. Just like with wheat.


    Ah, alright, that makes sense. I was just going around attacking various wild plants, I didn't realize that they would drop more when you cultivate them yourself.

    Also, does pumpkin pie use up the bucket? Because I like mah buckets. D:


    That's a big problem with mod makers in general: Balance. Buckets cost an arm and a leg!

    The solution (IN THEORY) to this problem is to use a mod that adds wooden buckets to the game (it exists, but is probably not 1.2.6 ready).

    In additon to HAVING the buckets, you'd need to add additional crafting recipes to the game so that you could use water-filled wooden buckets in addition (or instead of) the iron buckets.

    Chocolate: add wooden buckets to your mod (water & milk only). It's perfectly balanced.
    Posted in: Mods Discussion
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    posted a message on [32x] [1.4] GERUDOKU [31 MAR 2011] [outdated, see pg.100]
    Round Boxed Pumpkins





    Posted in: Resource Packs
  • 0

    posted a message on [32x] [1.4] GERUDOKU [31 MAR 2011] [outdated, see pg.100]


    These screenies are OLD!

    I made version 2 of my "round pumpkins" edit. Bottom of page 6/top of page 7. :happy.gif:
    Posted in: Resource Packs
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