Everyone wants to have their own little dimension in Minecraft, whether it be the Hayther, the Bayther, or the Fee Fy Fo Faither, but most have no purpose for going there, other than the fact that "it would be really cool" or they post a bunch of random ideas that would not blend with vanilla in the slightest.
We need to have some order to things, a way to make implementing new dimensions into Minecraft worth it, and keep the overall MC feel...
And so, this is where the discussion begins...
Let’s start out with a few goals for this thread
- Find dimensions that fit with vanilla MC, dimensions that will contribute to the game and improve it rather than hinder it.
*We don't want anything ridiculous like a dimension made entirely of diamond, or a dimension that obviously doesn't fit Minecraft.
- Establish an order to the dimensions (in order to get to dimension A, I need to go to dimension B to get item X first, Etc.)
*All the main dimensions, with the exception of The End will be accessible from the overworld, meaning you can go to them and defeat their bosses in any order you please.
- Figure out a name for a freaking Water Dimension
*Some suggested names include:
- The Kyther
- The Deep
- Amphibia
- The Abyss
- The Hydroplex
- Improve upon current dimensions (mostly the Nether)
*Some things to think about improving
- More variety of blocks in the nether, not just netherrack
- More content in Ocean biomes
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- Biome transitions (still need a little work)
- Nether biomes
- More generated structures in the overworld and nether
- Expanding The End to a full, Main dimension
- Making the nether player habitable (If players were to start out in the nether, they would be able to survive/thrive)
- Establish more detailed "daughter" threads about each dimension
* Each thread contains the items, mobs, and other stuff related to that dimension
* Each thread is "interlocked" with each-other, containing links to all the other threads
* Continuity is important, remember the agreed "Order of dimensions" and base your suggestions on that.
* "Thread Admins" will monitor and manage the threads. More on this in the Dimensions Section of this thread
* "Thread Mods" will help organize and direct information. More on this in the Dimensions Section of this thread
- Create bosses for each dimension, including current ones
*Bosses must be challenging, but not insanely difficult.
*Bosses should be unique, every boss can't be a dragon
*See the Dimensions Bosses Section of this thread for more details
TABLE OF CONTENTS
Table of contents
GENERAL DIMENSION INFORMATION
Portals Dimesion Types Dimensional Order
Dimension Bosses
Eyes and Pearls
New Gameplay Mechanics
SPECIFIC DIMENSION INFORMATION
Dimensions LINKS AND OTHER STUFF
Links
Banners
List Of Contributors
Announcements
GENERAL DIMENSION INFORMATION
This is where all of the generalized ideas and information goes, stuff that applies to all dimensions not just one particular one.
PORTALS~
All dimensions have to have a portal. Like Nether portals and End portals, these portals link two areas of space together. While inter-dimensional travel is quite complicated, I'll spare you the details.
Though all portals are meant to do the same thing, serve as transportation to a dimension, there are actually 3 different types of portals, each with distinct features to them.
Below, I have made it simple by classifying the different types.
TYPES OF PORTALS
There are 3 types of portals, "Static" (S portal), "Dynamic" (D portal), and "Semi-Static"(SS portal) portals.
STATIC PORTALS
Static portals are portals that are generated by the game in a certain place. Static portals CANNOT be moved OR be created by the player, requiring them to be found before there able to be used.
- Portals to boss dimensions are all of this type
- This kind of portal may not need to be activated by the player
End portals are Static
DYNAMIC PORTALS
Dynamic portals are portals that are created by the player with blocks. Unlike static portals, Dynamic portals can be made anywhere, and can be moved whenever you want.
- Requires that the player have certain materials
- Usually has to be activated by the player
- May not work in some dimensions (IE, boss dimensions)
Nether portals are Dynamic
SEMI-STATIC PORTALS
Semi-static portals are basically a hybrid of both Static and Dynamic portals. Semi-static portals come in 2 types.
Type 1: A type 1 SS portal is generated by the just like a Static portal, and also like a static portal, the player must find the portal in the world. But unlike a Static portal, once found, a type 1 SS can be mined and moved elsewhere.
- Usually found active, however, the player must reactivate the portal if they decide to move it
Type 2: A type 2 SS portal must be created by the player just like a Dynamic portal and can be moved by the player at whim. Unlike a Dynamic portal, however, it only works in specific places.
- Only works in specific places. Monuments, temples, shrines, whatever
- Requires the player to have certain materials to create it.
- Player activated
There are currently no portals in Minecraft that are of this type.
DIMENSION TYPES
Dimensions come in many different shapes and sizes, but they all can be classified into three groups, "Main" dimensions, "Side" dimensions, and "Boss" dimensions
MAIN DIMENSIONS
Main dimensions are dimensions that contain most of the content in Minecraft. They contain important items, and the portals to the Main boss dimensions.
- Contains most of the content in Minecraft
- Contains boss portals
- Currently there are five main dimensions
*The Overworld
*The Nether
*The Skylands/Sky dimension etc. (has not been implemented yet)
*The Unnamed Water dimension (has not been implemented yet)
*The End (not as it is now, The End will become its own dimension with its own boss dimension. The Overworld will get a new boss and boss dimension)
- Dynamic portals are used to access these dimensions
BOSS DIMENSIONS
Boss dimensions contain bosses of course. They are made specifically for the boss they house, and usually don't have many dimension exclusive items other than what the dimension is made of.
- Always accessed via a Static Portal
- Contains bosses
- Limited in size
- Low content, mostly just for the boss fight
- Boss must be fought to leave
- Dynamic and type 1 SS portals do not work in these dimensions.
SIDE DIMENSIONS
Side dimensions are dimensions that are purely optional to go too. They contain minor bonus content and treasures that aren't needed to beat the game.
- Purely optional
- Usually require some sort of special way to access the dimension, unique for each side dimension
- Can contain mini bosses that spawn in specific areas in the world
- May contain Boss portals to optional bosses
DIMENSIONAL ORDER
After a lot of discussion, we have decided to have the dimensions be in sort of a tree-like system. All of the Main dimensions, with the exception of The End, will be accessible from the Overworld.
There will obviously be different ways and different things you need to do to access them (Ex. you need diamonds to get obsidian for a nether portal)
As you can see, you still need to beat all of the other bosses before accessing The End, but you can fight them in any order you please.
Also, there are side dimensions that branch off from the main dimensions, which can only be accessed from that particular dimension. The side dimensions will probably relate to their main dimension in some way.
Dimension Bosses
- The main dimensions will all have bosses
- To get to The End, all of the other Main Dimensions' bosses must be defeated.
- It is likely that there will be other "side dimensions" that will either not have bosses, or have optional Bosses and/or "Mini-bosses"
The Official boss suggestion form! Made by Rabidbadger! tweaked by Jellomob!
Each dimension's boss should have some very distinctive qualities that make them unlike the bosses of other dimensions. There are several variable qualities that can be made as separate as possible to make the bosses unique.
Appearance
How the boss looks, what it is. They should NOT be dragons, as we already have a boss dragon. They should probably also not be re-skinned, overpowered versions of existing mobs. The point of a boss is that it is very special, and as such, unique.
How to reach
Where is the boss found? How does the fight initiate? E.g. End Portal.
Arena
What does the area you fight the boss in look like? What parts of the environment could you or the boss use to your advantages? E.g. The End.
Movement type
Flying, swimming, walking, etc. Basically, whether the boss is air, water or land based. E.g. flight for the Enderdragon.
Method of attack
Whether it be firing projectiles at you, spawning mobs to drop on your head or just plain melee assault. E.g. flying into you, coupled with the threat posed by a large amount of Endermen for the Enderdragon.
Effects on landscape
How does this boss change the landscape around it? What can it do to certain blocks or things to give it an advantage? E.g. Enderdragon block destruction.
Vulnerabilities/defeating
The way in which you have to fight and ultimately slay the boss, something other than plain brutalizing. E.g. having to shoot the regeneration crystals to break them before you can think of slaying the Enderdragon.
Death/death animation
The aesthetic effects of defeating the boss, and what happens after it dies? Does the boss split into two smaller, weaker entities on death, or such a thing? E.g. Enderdragon dissolving in a ball of purple energy.
Drops
What will the boss drop? What unique use will it have? Obviously it has to be something very special, or there is no point in slaying the boss. Of course, one drop could be used to access the next dimension, as well as a second one. E.g. Dragon Egg. Whatever that will eventually be used for...
- Bosses should be found in their own dimension, not in the main dimension. This allows for the boss's environment to be created specifically for the boss and boss fight, without the fear of altering the main dimensions dramatically to suit the boss
- Assuming that we have one major boss per dimension, Overworld should have a ground-based mob, Nether should have an amphibious/lava-based mob, [Genericwaterdimension] should have an aquatic mob, Aether/Skyland should have a flying boss, as should The End. Not, of course, mentioning any other dimensions that we could have, but five seems a nice round number for now.
tl;dr:
Bosses should all be unique. A base set of variables can be used to think of ways to make them very different. All the bosses should be beaten to access the final dimension.
Et Cetera.
EYES AND PEARLS
Stuck in a different dimension? Can't find that boss portal? Don't worry, we have that covered!
Pearls
Traveling through different dimensions can be difficult, so sometimes you just need a way to get back home.
For that, we have pearls. Pearls, when used in there native dimension do nothing, but when you are in a different dimension, they will act as an abort button, sending you to your spawn point in that dimension. Pearls only have one use, and cause a bit of damage when you use them, so be careful.
Pearls are crafted with an ender pearl, and materials exclusive to their dimension, so you would have to have visited that dimension to be able to make its pearl.
An example of how fire pearl might be crafted.
.
For now, there should be at least 4 pearls, one for each Main Dimension, we will talk side dimensions later
Fire pearl: More legit crafting concepts needed! Sprite concepts needed!
Crafting concepts
concept 1:
Water pearl: Crafting concepts needed! Sprite concepts needed!
Sky pearl: Crafting concepts needed! Sprite concepts needed!
Earth pearl: Crafting concepts needed! Sprite concepts needed!
EYES
All of the main dimensions have boss portals, and you can't just wander around the dimension aimlessly trying to find them.
That's why we have Eyes. (not the ones you see with, the ones that lead you to dimension portals silly )
Eyes, like pearls, are crafted using an enderpearl, and materials found exclusively in that dimension. Unlike pearls however, they have unlimited uses.
Nether eye: Crafting concepts needed! Sprite concepts needed!
WD eye: Crafting concepts needed! Sprite concepts needed!
Skylands eye: Crafting concepts needed! Sprite concepts needed!
overworld eye: Crafting concepts needed! Sprite concepts needed!
Possible crafting and sprite
Thanks to auquamarine518 for the sprite!
Eyes lead you to a dimensions boss portal. The current system is rather lacking, it is quite annoying using Eyes of Ender to locate strongholds, and this system of them flying into the air and falling down will be a pain in the nether with all those lava lakes.
So I came up with a possibly better alternative. You place the Eye on the top of a block, it floats up into the air slightly, emits a trail of particles in the direction of the stronghold, then floats back down to be collected easily.
The art is crappy, but the concept is there!
Would like some feedback on this.
New gameplay mechanic ideas~
*The nether allows you to obtain blaze rods to make a brewing strand, other dimensions should have some sort of new gameplay mechanic implemented with them as well.
- Utility block upgrades
*Gathering certain materials and crafting them with a utility block like a furnace will upgrade it!
*This "level 2" furnace is more efficient (smelts more blocks on one piece of coal, wood etc.), and smelts faster than a normal furnace!
- Necromancy
*Resurrect mobs from the dead to serve you!
*Re-Fight Defeated bosses!
SPECIFIC DIMENSION INFORMATION
This is where all the proposed ideas go for now, later on, once these ideas are polished enough, the "Daughter threads" will be made and users will be put in charge of them.
Once we have all the threads running, it will be just like a mini-forum if you will.
All the threads would be interconnected via links, and this thread will become the generalized dimension thread, where the information and ideas that apply to all dimensions goes.
There will be a brief description and some pictures for each dimension, and a link to that dimension's thread.
I can't manage 5 threads at once, so "Thread Admins" and "Thread Mods" will be necessary. I will check on the other threads every once in a while to make sure everything is in order of course.
"Thread Admins" are basically the people put in charge of making/managing the threads. They also will act as "Thread Mods" as well.
"Thread Mods" are the people who will organize information and ideas, and direct users to the proper thread if necessary
(Ex. If a user posts an idea in the Nether thread that might work better in the Skylands thread, a "Thread Mod" will direct the user to the Skylands thread.)
I would also like to make sure everyone knows, THESE IDEAS ARE SUBJECT TO CHANGE, THEY ARE NOT 100% FINAL. WE ARE OPEN TO SUGGESTIONS AS WELL AS POSSIBLE BETTER ALTERNATIVES TO THINGS.
DIMENSIONS
MAIN DIMENSIONS
The "Main Dimensions" of Minecraft, they contain most of the content in the game.
WATER DIMENSION(Still needs a name!)
The Water dimension is just that, dimension of water, Characterized by a vast ocean hidden underneath a thin crust. This "crust" is covered by a dense jungle and is littered with enormous holes that lead to the world of water below.
When you spawn in the Water Dimension, you will always spawn on the crust.
This is to prevent players from spawning in the ocean and insta-drowning, and it also supplies the necessary materials to create a tier 1 diving suit.
LAYERS AND LAYERS OF FLAVOR
The Water dimension has several layers, each with their own features.
The Crust
The crust is the thinnest layer in the Water Dimension, It is covered completely by a dense jungle.
This jungle is the only source of wood in the WD, and it contains many different tropical flowers that can be crafted into new dye colors.
The crust contains the materials needed to craft a tier 1 diving suit, allowing players to start diving without having to make a suit before entering the dimension.
Upper Ocean: Sunlit Zone
The Upper ocean is the layer closest to the crust, It is most populated by passive and neutral mobs such as fish and sea turtles.
This layer receives the most light from the surface and contains such structures as coral reefs, and cave systems that connect to the surface.
The materials needed to make a tier 2 suit are found here.
Middle Ocean:
This layer receives less light than the upper ocean, and has more hostile and neutral mobs.
The water dimension's dungeon equivalents generate here, as well as the materials to make a tier 3 diving suit
Bio-luminescent creatures start to spawn here
Lower Ocean: Midnight Zone
The lower ocean receives no light at all, and hostile mobs are abundant. The Water dimension's stronghold equivalents, underwater ruins, generate here. Since it is quite dark here, many bio-luminescent mobs spawn here.
Underwater vents create bubbles that can refill your diving suits air meter.
Ocean bottom: The Deep
Deep oceanic trenches generate here. The materials to craft an "Eye of Drowned" are here, though we haven't figured out what yet.
Proposed items
* Red text indicates possible problems with the idea that need to be worked out.
* Orange text indicates that the idea may need to be fleshed out a bit more.
* Blue text indicates that we need concept art for the idea.
* Purple text means the idea may be dropped, usually for a better alternative, or because it did not work out as expected.
* Green text is just additional comments.
Bubbles:
Consumable air refills. These refill one air bubble on the default oxygen meter, and 15 seconds in a diving suit. Right click while holding a bubble and you will consume it like food! Preferably without the NOMNOMNOM sound effect.
They are dropped by most mobs in the WD, so stock up on them!
They are used in crafting Big bubbles and Bubble torches as well.
*"Eating" a bubble should not last as long as it would to eat food, since it only restores 15 seconds in a suit, and those seconds count!
Big bubbles:
Consumable air refills. Crafted with 4 bubbles. They refill 4 bubbles on the default meter, and 1 minute in a suit.
Some bigger mobs will drop these naturally as well.
They are used to craft Bubble blocks.
Bubble blocks:
Crafted with 4 Big Bubbles. Basically a place-able an air block.
It also acts as a bubble storage block, as it can be crafted back into 4 big bubbles
*We need to work out the physics on this. You can't place one in the middle of the ocean.
Glow goo:
Dropped by the glowing jellyfish in the WD, used to make glow torches!
*Requires that you kill adorable jellyfish
*Needs more uses! Suggest some!
Waterproof torches:
Variation 1: Bubble torches
Crafted With a torch and a bubble, creates a torch with a bubble of air around it. This is for the people who don't necessarily want to murder the cute jellyfish for their glow goop.
Variation 2: Glow Torches
Crafted with a stick and glow goop from Jellyfish mobs, basically a torch but it has goop where the fire is supposed to be.
*Currently, when you place a torch in water (other than it being removed almost instantly) it creates a pocket of air. This is likely because the space around the torch is air by default.
We obviously cannot have this with our underwater torches, as it would be exploited by players to obtain oxygen, and it would be really ugly too.
A possible quick fix for this, would be to have the area around the UW torches to be water by default. This of course, would mean that UW torches could not be placed in air, and they would be auto-removed like normal torches in water if you try to do so.
Seaweed
Seaweed is found naturally in the "kelp forest" biome of the water dimension, (more on dimension biomes later)
Seaweed is similar to sugarcane in the fact that it grows vertically gradually over time.
Seaweed can only be placed underwater, it will grow up to 3 blocks tall, but only if there is at least two blocks of water above it.
Seaweed can be crafted with raw fish to make sushi!
* We need a sprite concept for this, the generic green seaweed should work
* We need an in-game concept of this. I would suggest re-texturing Iron bars, since they can be placed underwater.
Sushi
Crafted with seaweed and raw fish.
* How much hunger is restore has not been decided.
* How many are made per craft has not been decided.
* We need a sprite concept for this
* I will add crafting concepts after we have a sprite for both sushi, and seaweed.
Skylands
Coming soon to an OP near you!
Nether
To be added in the near future!
Overworld
Updating at a later point in time!
THE "New" END
The End as it is now, is a boss dimension. You go there through a stronghold portal, fight the Enderdragon, and the game ends. That's it.
But all that is going to change. As of now, The End will be a full-fledged "Main Dimension"!
What about the Enderdragon you ask? Don't worry, we have it all covered.
The Enderdragon will get a new boss dimension within "The New End" and stronghold portals will instead go to the Overworld's boss dimension.
SIDE DIMENSIONS
None yet!
We should focus on the Main dimensions first, for now this is just a placeholder.
BOSS DIMENSIONS
None yet!
We should focus on the Main dimensions first, for now this is just a placeholder.
LINKS AND OTHER STUFF
Shipwrecks! A thread by spudmonkee! --> http://www.minecraft...749-shipwrecks/
onelastorphan made some of the item sprites in this thread! Check out his thread here --> http://www.minecraft...etsatisfaction/
Check out my other thread here, --> http://www.minecraft...031-necromancy/
All Dem Dimensions forum! ---> http://alldemdimensi...fo.us/index.php
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LIST OF CONTRIBUTORS
All the people who have contributed to this thread!
spudmonkey He made the awesome banner at the top of the thread, as well as a sig support banner. He helped me get this thread started, this thread would have gotten no where without him! Thanks!
CAN_Archer He made a sig banner for this thread! Thanks!
onelastorphan He made the awesome item sprites for the WD items!
aquamarine518 She made the eye of earth concept sprite!
Mad Cowboy He made a fire pearl crafting concept!
HumanPorcupine texture artist, he also made a banner!
V4n1ty Texture artist, he also made a banner!
Adding more soon!
CAN_Archer He made a sig banner for this thread! Thanks!
onelastorphan He made the awesome item sprites for the WD items!
aquamarine518 She made the eye of earth concept sprite!
Mad Cowboy He made a fire pearl crafting concept!
HumanPorcupine texture artist, he also made a banner!
V4n1ty Texture artist, he also made a banner!
Adding more soon!
Announcements
WE HAVE OUR OWN FORUM!!!
Found here ---> http://alldemdimensi...fo.us/index.php
The All Dem Dimensions forum should help ideas get noticed and organized in a much more efficient manner than just having this one thread here.
It's still a work in progress, but we have a web coder, Kazuja, to make the forum look pretty!
We currently have discussion sections for the five main dimensions, and a discussion section for side dimensions as well!
If you like these ideas then please feel free to add some
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About the factions:
Religious fanatics: I'm thinking really tall buildings, like cathedrals, with flying buttresses and fancy windows and all that. City size should be fairly small, because there's so much space in the y-dimension. Nothing should be built underground, except maybe a few dirt-level cellars. Large walls encircle the city. Defends itself with its large military staffing the walls and patrolling the streets. Utilizes 'divine' type magic
'Steampunk': Low, squarish, efficient buildings. Lots of space for stuff underground. Medium sized cities, but instead of walls they utilize giant ravines to defend their homes. Defense is lots and lots of traps, especially explosive ones, as well as high-quality arms and armor. Avoids all kinds of magic.
Druidic: No clear borders or walls to the towns/cities. Buildings are built into the land - inside or on top of trees trees (we have redwoods right?) and in naturally occurring hills or mountains. Should almost look like the city is just a forest. Defends itself with archers and a more organic form of defence. Possibly tamed creatures? Utilizes most magic, except fire and dark.
Cultists: medium-sized cities, with lots of small to medium sized buildings lumped on top of each other, to form a spooky, dark, 3-D maze of sketchy corridors and alleyways. Like, everyone builds whatever they want, wherever, be it above or below their neighbors. Nothing deep underground. Would be extremely difficult to find your way without a map or something, especially for invaders totally unfamiliar with the slowly evolving layout. The buildings at the edge of the city are directly attached to the wall. Definitely possesses dark magic, maybe fire as well.
Also, I have a picture for the zealot faction. Just recently got to this place in Dark Souls, thought it would be perfect for this faction. The city in the picture is a little larger than what I'm thinking about for the faction
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If you fast-forwarded when you were traveling to where the tnt landed, I think more people would like it.
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