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    posted a message on Extra secret double staircase door, with decoy
    I didn't you could be outdated with Dropbox, it updates itself doesn't it? :tongue.gif:

    http://dl.dropbox.com/u/19064146/angrishTWO.7z

    Take a look.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Extra secret double staircase door, with decoy
    Quote from punchin

    That should do it. Is it operating correctly?

    Nope, the delay opens the door instead of closing it.

    Perhaps it has to do with the TFF itself? In your picture, the default state of the TFF seems to be "off" (the block is to the right, away from the torch), while I made it "on" by default, to keep the door closed.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Extra secret double staircase door, with decoy

    This do?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Extra secret double staircase door, with decoy
    Made em extra deep just to make sure:

    Wire on the left is from the delay, wire on the right is directly from the plates.

    The plates work fine now, they close the door when you go in and out. But after I'm inside or outside, the delayed signal kicks in, switches the TFF, and the door opens again.

    I could just remove the delay circuit altogether, and use the lever to close the door when I'm leaving...but that's not very cool. :sad.gif:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Extra secret double staircase door, with decoy
    Quote from punchin

    Make sure both the wires from the plates are going into the input on the TFF. One of the problems I see is the output wire is activating the pressure plate feed where they cross. You have a repeater feeding into a block which powers the block beneath it. Lower the wire and the repeater coming from the plates and you should be good.

    Ah, so that's how repeaters work. Great, the pressure plates work now, the staircase closes automatically.

    ...And then the staircase opens automatically as well, coincidentally about 2.4 seconds later. I've tried inverting the signal from the delay, which seems to fix the problem, but it renders the lever inoperable, and then the door can only be opened with the pressure plates.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Extra secret double staircase door, with decoy
    Quote from punchin

    With the pressure plates, run both of the leads you have already into the input on the TFF. That way you'll get one signal when you initially step on it, and one again after the delay. The only issue is if you stand on the plates longer than the delay takes.

    The pressure plates close the door, but they don't open. After using the pressure plates, the lever ceases to function as well.

    The two redstone wires coming from the left are from the pressure plates and the delay.

    Either this could the issue you're talking about, and I dun goofed, or I got the wiring wrong somewhere, and I dun goofed.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Extra secret double staircase door, with decoy
    Quote from punchin

    Ah, gotcha.. When I got it, it looked like part of the wiring was incomplete so I didn't really see what the intent was. Then you may just want to fix the mysterious pulse fixed by lowering the repeaters 1 level that go by the piston on the left. That should fix it.

    Well, yeah, it is incomplete. I haven't begun working on the other decoy door downstairs, and the long pulse detector (just an AND gate with a repeater set to max delay on one side).

    And while I didn't remove the short pulse detector, I switched out the TFF with the one from your solution and now the lever works fine. I don't know where to wire the pressure plates and the delay though.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Extra secret double staircase door, with decoy
    Never thought it'd get fixed this quickly, I did think I made a dumb mistake somewhere in the wiring though.

    Just to make sure though, I'm trying to make this staircase door:
    • will open IF and ONLY IF I flip the lever twice
    • can be opened from both sides
    • if opened from other side (with pressure plate, it will stay open for around 2.4 seconds before closing

    EDIT: I'm not trying to hide the lever at all. :tongue.gif: Flip lever once, door downstairs opens; flip lever twice, staircase door opens.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Extra secret double staircase door, with decoy
    ...Actually it's not done yet, and I need some help finishing it. Basically I'm just trying to do what this guy did, except my hidden door is behind a staircase, and the other hidden door is just downstairs.

    Both doors opened by the same lever, but which door the lever opens is decided by how you flip the lever. Flip the lever once, door downstairs opens; flip lever twice, staircase door opens.

    The staircase door. Flip lever twice to open.


    The long pulse detector.


    The T-flip-flop.
    Normally it would switch states, cut power, and open the door. Here's the problem. The piston on the right is supposed to push the column of blocks and cut power, but somehow the left piston keeps pushing the blocks back. I have no idea where this power surge comes from, and this exact same setup works perfectly fine on my test map.

    The wiring is pretty cramped, so I can't get clear pictures of everything. Here's the map if you want to take a look:
    http://dl.dropbox.com/u/19064146/angrish.7z
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Short pulse detector?
    Quote from Revokedpol

    You must have done something wrong :/ if my lever do *clickclik* doors are open if lever do *click...clik* nothing is going with doors
    I hope I good wrote this :F
    //I can record a video if you want :f


    What'd I do wrong?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Short pulse detector?
    Hmm. This isn't the gate I'm looking for. I built your gate exactly as it is in the picture, but the door opens when I flip the lever twice.

    I'm looking for a gate that does nothing when the lever goes "click....click" but it will open a door when it goes "clickclick".
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Short pulse detector?
    Quote from Revokedpol

    Ya, I have, wait a few minutes, I will put screens here :biggrin.gif:

    //

    It's kinda big, and the output is...in the middle of the circuit? And what's the NOT gate do?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Short pulse detector?
    I need a "short pulse detector". The door only opens when you quickly flick the lever on and off. Ideas?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Fetishizing Block Destruction
    Creepers are especially annoying when you're playing an adventure map.
    Posted in: Survival Mode
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Awesomator99

    I installed the mod, and after a few minutes, the whole screen would look like if you deleted all the blocks in a minecraft world, you can see the fog, and the blue void, then it crashes

    I couldn't get the error report because it goes away way too fast to copy it ;(

    Please help, the game is almost unplayable without the mod too!

    What else do you have installed? Which version of Optifine?
    Posted in: Minecraft Mods
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