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    posted a message on Inspiration by TobiwanK3nobi - v30, updated May 28
    Quote from Sh4nkapotamous

    You have to unzip it and put that folder in your texture pack folder in your .minecraft folder. :rolleyes:

    well actually, it goes in your textures folder whilst still in the zip file. Just make sure you use the MC Patcher as written in the install instructions...

    I repeat do NOT UNZIP
    Posted in: Resource Packs
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    posted a message on Are these good coolers?
    the hyper 212+ is so "mainstream" as you put it, because it is such a good cooler!!

    when it comes to performance, mainstream is GOOD, not bad like fashion....

    Also maybe look at the Coolermaster V6GT, should reach your price point.
    Posted in: Hardware & Software Support
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    posted a message on What are clans...
    A clan is like a gang, a group of people with like minded interests.

    Whether it be Minecraft, Games, or just life in general. Most clans start out as a group of real life mates, who then want some way to identify them selves as a group online. Later they get other people join who also like what the clan is all about and that is how they grow.
    Posted in: Forum Discussion & Info
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    posted a message on Inspiration by TobiwanK3nobi - v30, updated May 28
    Quote from TobiwanK3nobi

    Yeah I suppose I could. Was just trying something new. I've got a version before I noised it.

    Don't get me wrong, the noise works and adds to the texture, it's just you can notice the colour too much closer up.
    Posted in: Resource Packs
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    posted a message on Inspiration by TobiwanK3nobi - v30, updated May 28
    Good work on the changes, noticed you've started playing with the animated textures too :smile.gif: gives a nice touch.

    Only gripe I have is the new CobbleStone has too much coloured noise for my liking, needs to be desaturated a little maybe?
    Posted in: Resource Packs
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    posted a message on Inspiration by TobiwanK3nobi - v30, updated May 28
    Quote from TobiwanK3nobi
    Thanks man, still working hard and playing hard. :smile.gif: v15 update coming tomorrow(Sunday, 4 Feb)

    Woo!! Looking forward to it Tobi mate :smile.gif:

    If the rest of it is as good as your GUI, cant wait :biggrin.gif:

    I'm surprised no-one has mentioned your armour for a while... :rolleyes:
    Posted in: Resource Packs
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    posted a message on Torch placement mod?
    you could expand or contract your building by 1 block to make it an odd count?

    Maybe you should integrate this factor into your building methods, ensuring your walls are always odd lengths?
    Posted in: Requests / Ideas For Mods
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    posted a message on What can you do that others cannot
    srsly? how big is the bag of chips? lol
    Posted in: General Off Topic
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    posted a message on Inspiration by TobiwanK3nobi - v30, updated May 28
    Quote from alcla

    Why is this a reason not to get the pack?

    I think he poo'd a little when he saw them :wink.gif:
    Posted in: Resource Packs
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    posted a message on Inspiration by TobiwanK3nobi - v30, updated May 28
    Quote from LifeIsBoring128

    Brilliant texture pack, but the wheat at the last stage seems a bit pale and dead, I like to use this when exploring nature buildings and biomes, it just seems to go with the flow of minecraft nature.

    That's how wheat crops look when they are ready for harvest in the real world mate...
    Google Images Search: Link Removed

    I think it's pretty reasonable they way they look. After all, you don't see random wheat plants growing in the wild usually either.
    Posted in: Resource Packs
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    posted a message on Inspiration by TobiwanK3nobi - v30, updated May 28
    Quote from alcla

    I'm not sure, but this would be something good to add to the OP if it's true.

    Actually I just checked, and looks as though he reverted it back to default. Never mind :rolleyes:
    Posted in: Resource Packs
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    posted a message on Inspiration by TobiwanK3nobi - v30, updated May 28
    Quote from TobiwanK3nobi
    Oh don't worry, even if one isn't using MCPatcher, they will still have a static texture in place for any given animated texture. Plus, MCPatcher and Optifine are semi-compatible. You just have to disable a couple MCPatcher options when you use them together, as it says in the Optifine OP.

    Here's a pre-release with the new gui if you want it.

    True... I was just thinking there are plenty of people who struggle to use things such as the MC Patcher, or Optifine on their own, let alone combine them together successfully..

    I've used MC Patcher to install optifine before myself :tongue.gif:

    Quote from klokko567

    How about adding a different skin for the char.png file? When you do that, the default skin in Minecraft is changed. Just an idea :wink.gif:

    Umm... from memory it _was_ changed? With the big nasty grin face? Unless he revered that back. Also no point making the default char.png high res, as it looks odd next to custom skins which are restricted to the default res...
    Posted in: Resource Packs
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    posted a message on More than one drop per block?
    problem with the second solution is that after a return statement, you can't have any more code, as the above should be written like this:

    public int idDropped(int i, Random random, int j)
        {
            return Block.cobblestone.blockID;
            Item.goldNugget.shiftedIndex;
        }
    sudo printline;


    Now the return doesn't make sense.

    What you need is a loop to call the idDropped multiple times, can't think of how that loop would look in code right now, but hope it helps a little
    Posted in: Mods Discussion
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    posted a message on Inspiration by TobiwanK3nobi - v30, updated May 28
    Quote from TobiwanK3nobi

    Optifine is cool for all the options it gives you, and the decent fps increase of course, but I recommend MCPatcher, especially in the future! In future updates of my pack, I'll be including certain animated textures, such as diamonds that glitter, torches with animated fire, etc. These animated textures will only be viewable on MCPatcher - Optifine doesn't support them.

    When you go down that path, it would be dumb not to include an Optifine compatible pack, as you would lose a lot of supporters I'm sure. As I know there are tonnes of people with sucky PCs that need Optifine to run the game. Especially at anything above the default 16x

    Can't wait for the update to the version your Brother is using, loving the new GUI
    Posted in: Resource Packs
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    posted a message on Brken Keybard
    Quote from RockerSpock

    D0es any0ne have any tips f0r fixing a br0ken keyb0ard?
    P1ease he1p!!!

    press the "i" and "o" keys instead of the "1" and "0"?
    Posted in: Computer Science and Technology
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