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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from VexaFlare

    I sometimes catch on fire just by putting the suit on. I have IC2 Railcraft Buildcraft Thermal Expansion and Powersuit Addons.


    that is the secret fusion-powered marshmallow-toasting feature, it is hidden and experimental and you have shown great technical ingenuity in managing to turn it on [/parody]
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from MachineMuse

    I...do not respond favourably to suggestions.


    your understated honestly is a charm second only to your unfaltering employment of shouts and allcaps /:D
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from moonra

    Uhhh, looks like it's Railgun snipey-time.


    Railgun sniping will be amazing and I am so looking forward to my next update cycle now~
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from MachineMuse

    soon x.x


    Lol; I'll be patient a bit longer then. Don't burn yourself out. :D
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from steampunkmage

    how do i defeat a person in powerarmor who wont leave me
    alone


    Offhand, seems like less a question for the modder and more one for your server administrator...

    Also, MachineMuse, are you going to reply to my last post? I imagine you're pretty busy between the modding and uni stuff, but I was interested to continue the conversation if you were; particularly concerning your thoughts on AI personae, as you mentioned. :P
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from DjessNL

    Looks a bit too high-quality for my taste, but still, pretty sweet.


    Well, maybe the example model isn't to your preference (I presume you meant "high-resolution"; high quality is always good, is it not? :P ), but the point is that you can add/make your own armor models now, so you can configure it as you like. Pretty neat if you ask me~
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from MachineMuse

    I'll get to you in a sec. I just had to finish this.
    Build #329 is now recommended!


    Awesome, MachineMuse; the new model functionality is badass. I'm really looking forward to my next client update now!
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from memzak

    The end goal is a two dimensional evolution simulator (with only one 'species' of bot and one food source). The project is a sort-of precursor to another project which might utilize a neural network to do all sorts of nifty things. (and by precursor, I mean a test to see if we can successfully make a functioning, evolving neural network)

    The idea is to link a mass of inputs and outputs into a randomly generated tree structure and then utilize genetic algorithms to slowly morph it into a whole process tree that is ideal for survival in the generated world.


    At the risk of being discouraging, I'm surprised you've not heard(?) of Polyworld before now, considering it's basically exactly what you describe. Perhaps you could learn a thing or two from their implementation:

    http://www.google.ca...rch?q=polyworld

    That said, I'd certainly encourage you to try and develop your ideas; there's always room for more exploration. I think the evolutionary/genetic approach is a very interesting one for a number of reasons; and in a more fantastic vein, I can't help but hope something not unlike the Darwinians (from Introversion's Darwinia) will eventually come to exist in the real world, if only because I'm curious as to what is possible. Plus it'd probably be quite a fascinating experience, to interact with such entities. It was fun enough in the game. :D
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from memzak

    Heh, that's how I initially started programming, no skills whatsoever and I ask a friend to try and teach me something 'small'. That first project ended up being a multi-classed, multi-threaded port scanner, needless to say it took forever and could have been done a lot better, but I guess I sort-of survived.

    Also, it seems like it's your lucky day, my friend and I just decided to rewrite the evolution sim using neural networks and genetic algorithms, something we are both rather excited to fool around in. :D It should be rather fun.



    Well, we've all got to start somewhere~ I find I'm not the sort that can be content with skillbuilding, though, unless I have a clear idea of the final goal, to some definitive extent. If I don't have the final product in mind, it's very difficult to figure out the meaningful steps required for a programming solution that will take me there... :P Regardless, it sounds like you came through with a pretty neat result in the end, s'nothing to sniff at if you ask me. /:D

    Also, glad to hear your project is reviving. Genetic algorithms are also very fascinating, that does sound like it could be pretty cool. I've done a bit of reading on John Koza's work, but as with most compsci subjects, there's still a ton I don't yet understand all that well. Koza's "invention machines" are a favourite idea and inspiration of mine, though, from what I've heard of them. Last I read on the subject, it seemed like they'd even produced some patentable inventions, including a very potent little radio antenna, although I've heard little about such developments lately. I should go check again...

    Anyway, as for what you're doing, where are you and your friend planning to take this project exactly? Is it more of a general framework for genetic algorithms/neural sims, or are you trying to engineer something specific using such approaches?
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from MachineMuse

    I'm surprised you understand, tbh! Oh well.


    It may not seem like it from our exchanges so far, but I'm quite succinct and irreverent a lot of the time; I also don't much care for formalities. Delayed-response formats like Internet forums bring out the worst of my verbosity, in spite of myself. Plus your initial reply sort of pushed me into Debate Mode... XD ("HULK IS REFER TO HIS DETAILED LIST OF TALKING POINTS WHEN ANGRYYY" w(oD0(w )

    Quote from MachineMuse

    Hm, visual analogies sometimes help...


    For me, I think the value lies at least partly in the mnemonic value of a clear image or diagram, where it's easier to chunk subunits of a problem into a single visual metaphor. I agree that explanations and metaphors/examples as you describe are tremendously important in learning, though. I value both methods of capturing/relaying information; I guess I simply tend to associate deeper learning with clearer and more precise diagrammatic summaries, in my mind. Lists of detailed instructions are usually harder for me to remember. /:P (SVMs: Another thing for me to pile precariously atop my metaphorical reading pile D: )

    Quote from MachineMuse

    For most programmers, it hardly matters at all, because you aren't dealing with time-critical code...


    Makes sense~

    Quote from MachineMuse

    Time-complexity classes are a different issue...
    http://en.wikipedia....Time_complexity


    I can see I'll need to read through this in some depth before I'll have much worth saying in reply. Thanks for the link, it looks interesting. :D

    Quote from MachineMuse

    Yeah, there's certainly the parallel aspect, but there's more...


    Yes, true indeed. I've read a little bit about the computational roles of glia, and possibilities for computation by support cells and non-neurons in general within the brain, but it's admittedly not a subject I know much about. Have there been any particularly big discoveries there of late? I've not checked into that angle of inquiry for a while...

    That said, I'd hope a lot of that complexity can actually be reduced to some extent in most practical applications; considering there seems little obvious value in simulating (or otherwise constructing) a brain that gets tired, or runs short on chemical fuel, or that is overheated, etc. Then again, when it comes to nature and its workings, I currently can't help but enjoy most of the interesting surprises.

    Quote from MachineMuse

    As for the neural network...


    For some silly reason I hadn't yet considered vectors that way, but of course that is exactly what they are. u)+c+)a ha-durrr

    I think I get the general idea as you describe it, although I'm not sure I quite understand how the weightings work. If every node in a given layer connects to every node in the next layer (in this simple example), doesn't that mean that each layer is filled with identical values (assuming all nodes in a layer start with the same value)? I'm probably missing something in your explanation, though...

    EDIT: ...which is probably that I'm making the really dumb assumption that all the input nodes in the FIRST layer would have the same values, and WHY WOULD THAT BE HMMM yeah no. *headdesk* I think I get it now. u);^;)a

    But either way, I'll spare you from further noobish questions for the moment, until I've done more of my own reading. No sense in unnecessarily taking up your time. Thanks for the detailed explanation (you exceeded my expectations with the diagram :D ), it's appreciated!

    Quote from MachineMuse

    I have a lot of favourites... :P


    I really enjoyed the Matrix, both as an action film and as a cinematic exercise (visual style, character/setting designs, etc), and certainly for its explorations of a rather unique sort of robot uprising. But yes, I think we Matrix fans all have similar grievances: X3

    (spoiler'd because big)





    I should refresh my memory of it, but from what I can recall offhand, I think the Animatrix supplementary release actually had quite a bit more in terms of setting exploration, with a greater focus on the machines and their coming-to alongside humans. I remember snippets of one sequence to do with human (in)tolerance of the first human-like robots in society, and also a rather dramatic, wordless sequence that I believe had to do with humans attempting to capture and reprogram (communicate with?) one of the machines. If you've not heard of this release before, you may enjoy it. It was also quite interesting visually as well (I have a strong fondness for traditional animation, often in preference to 3D, which also helps in my case).

    I was somewhat reluctant to mention GitS, just because yes, it is so very very maintstream (overhyped even). XD But I too enjoy it, despite its rampant navel-gazing and occasional narrative pacing issues. I can't help but love the Tachikomas, and it often feels like one of the most well-realized near-future scifi settings I'm familiar with so far, so I certainly appreciate where you're coming from there. Honestly, I can't help but think that any technology(/ies) that so openly question (or challenge) the definition of what we are, as humans, would be quite likely to push us into some amount of psychological grittiness and angst, as we come to terms with what it means. Of course, in GitS, you see almost everything through the eyes of a military SpecOps of sorts, so of course there's a strong emphasis on the negatives. It makes me wonder what a GitS-setting story, framed in a less confrontational perspective, might look like. /:P

    Anyway, it's a shame that Masamune Shirow went off on such an odd tangent, career-wise, not long after making it. His initial GitS manga are fun, for instance, but then you'll see his art and storytelling style change drastically (and I'd say much for the worse). And it seems like lately he's all but dropped off the radar. Thankfully the anime adaptations mostly avoided those particular problems. I wonder sometimes just what led to his seeming change of direction, though, as I don't really know.

    Quote from MachineMuse

    Honestly...there aren't that many 'sentient AI' characters that spark my imagination. The best exploration (for me) to try and wrap my mind around the prospect of an artificial human was actually to develop a character who is what I envision a sentient AI to be...


    I can't say there are a ton that really excite me either (though HAL and GLaDOS spring to mind...); yet I'll often see such a character in a fictional work, and start to think about it in more detail afterwards, and start asking more in-depth questions about it and its setting than may have come up directly in the main narrative of the work. Sometimes it's the metanarrative, more than the narrative itself, that I find engaging.

    I happen to recall one good film I saw recently, though. Have you seen Moon? It's a very gritty story, and very psychological (for better or worse), about a lonely, isolated man running a mining installation on Earth's moon. But if nothing else, I suspect you'd enjoy the characterization of the robotic assistant "GERTY" (and the man's interactions with it) seen in it.

    Another one perhaps worth mentioning is Robot and Frank, where an aging once-criminal man is given a nursing robot to look after him. I didn't enjoy this one as much, but even so, I think the robot's characterization was also quite well-done, within the context of the setting.

    EDIT: Oh, and I just remembered. It's of a rather different bent, but I might also suggest Analogue: A Hate Story. It mostly glosses over the AI/human line, and the scifi emphasis is more human-sociological/psychological than outright focussed on AI, but it's quite well-constructed nevertheless (though perhaps afflicted with certain cliches here and there). If visual novels interest you at all, I'd encourage you to try it without looking up any walkthroughs or guides; it doesn't branch much, so it's not too overwhelming, and it has a trick or two that are worth a bit of ignorance to experience fresh on the first playthrough.

    I'm rather intrigued by what you describe regarding your role-playing characterization. I imagine it's something you're not keen to discuss in detail publicly, but would you mind if I PM'd you on the subject? Or maybe there's another way I might talk with you about it? I'm currently a writer before I am a roboticist, so that sort of thinking interests me. It'd be neat to hear more about your explorations in that regard. :D
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from MachineMuse

    oh, so now you're going to encourage me? :P


    Only a little. ;D

    I value forthrightness in discussion (though it can be disgruntling at times), and sometimes a measure of open controversy is a refreshing alternative to stifled politenesses. The world has enough legalese in it as it is. /:P

    Quote from MachineMuse

    Yeah, the math is kinda the hard part for me, too - it is actually very simple stuff in practice but wrapping my head around what it all means is proving a bit of a chore. But it's important, because translating everything into low-level operations means it can be optimized at that level, often in a way that makes the difference between time-complexity classes.


    Math is always very simple, in a way (or so I tell myself at the times I'm most stumped by it :P ). I mean, the expressions of a given function, etc, can be very complex and nuanced (not that I'm all that much of a mathematician), but in the end it all comes down to relatively simple logical foundations, stacked on top of each other in varyingly sophisticated - but unambiguous - ways, so far as I understand. I suppose it's more that human active memory chunking limitations are to blame. I know I run into them often enough. X3 I read some of Spivak's text on calculus and analysis, and while a lot of it is beyond my grasp, it definitely reinforced the inherrent logical rigour of the process in a rather adept way that I still try and hold on to in my other studies.

    Personally, I usually find it's mostly a matter of grasping the deeper context, when it comes to having a sense of the numbers and operators. I think I have a rather visual bent to my mind; trigonometry is one of the easier things for me to grasp intuitively because it's easier to visualize the geometry in ways that clearly illustrate the core relationships. Finding those clarifying images is for me one of the more gratifying aspects of the learning process.

    I don't know much about optimization concerns, seeing as I've never developed anything to the point where it matters, so I lack that insight. I'm aware of how important it can be in practice, however; one of the more memorable examples I know of is Quake's Fast InvSqrt() function in the days of yore. Could you elaborate on what you mean regarding "time-complexity classes"? Also, as for low-level operations, how low do most programmers typically go these days? Is there much place for assembly languages anymore, or would that go beyond what's typically expected in most development scenarios?

    Quote from MachineMuse

    But when it comes to simulations? Computers and brains are so fundamentally different from each other that in my experience it's more effective to focus on things that each does well, and on interfacing them in ways that effectively bridge the gaps in their capabilities.

    The simplest non-trivial brain-like data structure is the feed-forward neural network, so that's something to look into if you're just spreading your wings in this subject. The trick is, each 'layer' of neurons is actually just a matrix (representing a linear system) with a non-linear transformation function on the output, which is what makes it so you can start to do some really fancy math with it. And from there, you can start to develop it in ways that take advantage of the things a computer is good at, as opposed to a human.


    Yes, I'm reasonably aware of how inherrently different brains and classical CPUs are, and I agree, a hybrid approach seems the best method all around. When I talked about convergence before, I was referring more to our growing capacity to bridge these two very distinctive approaches in a meaningful way. The Blue Brain project is sort of insane when you consider the hardware they're running it on; they're trying to emulate a massively parallel system with an inherrently sequential approach, and that's the main reason it's as expensive as it is. It's an inefficient realization, though of course it makes sense in context (economy, available tech, familiarity, etc). I'm very excited to see how memristors start to change things as they're developed and introduced commercially over the next few decades, since they'll seem to encourage some more innovative, inherrently parallel archetectures.

    Regarding feed-forward neural networks; that makes sense, thanks for the insight. I've been reading a bit on how individual neurons can be modeled mathematically (the "leaky-integrate-and-fire" model, for example), but have not considered them in that broader, interlinked context yet. Out of curiousity, am I right to presume that in a simple feed-forward network as you describe, each layer of N neurons in a hierarchy of layers can be treated as a 1-by-N (horizontal) matrice (that is, can a single neuron in a layer be destribed by a single function, or is more than one function (columns) needed)? Or would that depend on the neural model used? (Either way, more to learn on my part~)

    Quote from MachineMuse

    I'm really more inspired by scifi on the topic and by the neuropsych courses I've taken which have shown me that the common conception 'We don't really understand how the brain works' is pretty far from the truth. I don't have any particularly strong focuses; the whole field is just so fascinating to me that every little development is exciting. I would more point to specific people than experiences, though, which I am not thrilled about doing on a public forum. I will at least mention my late grandmother, who sparked my interest in design and technology very early with her legos and engineer toys (Jacob's ladder, Newton's cradle, ring-and-string puzzles, etc.)


    Yes, it's hard to be selective in excitement, isn't it, with everything going on~ Especially in how each advance in a related field enhances the achievements of the others. And it's pretty incredible how far our understandings of brains have come. I was reading not long ago about a monkey that has been trained to control a third robotic arm through neural activity alone (back in 2010!); and of course there are exciting things happening in prosthetics more generally as well. And then of course there's all the buzz over drones, both autonomous and not. For better or worse, we live in interesting times.

    Also, I get your concerns about posting that sort of stuff publicly, no problem. I simply enjoy talking about these topics, so please pardon me if I'm a bit overbearing. Regardless, I think it's great that your grandmother was a supportive influence as she was; that sort of rapport is important as a kid, when you're figuring out where to go in life. :D (I've still got all my own old lego buried somewhere...) I know one of my personal inspirations is Nikola Tesla. In addition to being a truly masterful engineer in general, he even dabbled in robotics and remote operation, well in advance of its widespread acceptance in more modern times. I sometimes wonder just what he might have been able to do with modern computer components, considering what he was able to do with the tools and materials of his own era...

    Scifi is a strong influence for me too. I think a lot of the most interesting scifi stories are the ones that explore the psychology of thinking machines in various forms; comparing and contrasting them to other sorts of beings, and assessing how near or far they may fall to human and animal ways of thinking. Perhaps it's a somewhat gratuitous choice, but one of my favourite robots is the simply-titled Robo from Chrono Trigger, as he comes to certain conclusions about his own role and importance in the game(/story)'s driving conflict, as compared to those of his(?) human companions: Roles above those of a mere tool, servant, or obliged guardian. His wasn't the most active role (and as a story, Chrono Trigger has its weaknesses), but it brought forth some interesting questions upon reflection, for me anyway.

    And of course there's the scifi greats like Asimov, complex characterizations like Star Trek's Data, and more epochryphal examples in older fiction, like golems and automatons; fantasy-robots of earlier times. Metropolis (both the original German film, and the Japanese anime inspired by it and Tezuka's work) also hang in my mind, for various reasons. Do you have any personal favourites of that sort that spring to mind?

    Anyway, I think that whatever forms of robotic minds ultimately emerge from our endeavours as a species, humans will learn a tremendous amount about themselves in the process. I'm excited to see that happen, when it does. :D

    (Oh lord, I've gone and made a gigantic text wall again. One day I'll figure this whole "brevity" thing out, and my replies to things will never exceed 250 words, and the internet will ring with bright rejoicing, and maybe I'll even get a firm, brisk handshake from the Singularity... =c= )

    Quote from memzak

    ...If you'd be interested, I could probably upload the source for you to fool around in.


    Lol, no worries. You know, that sounds quite neat, but it's probably more than I could do anything with at this point. I've only just begun looking at neural simulation in practice, and my programming skills are very modest as of yet. I've slowly learned that diving into things headfirst, without a solid grounding to stand on beforehand, generally results in a lot of mostly-useless floundering, and not much else. X3 I really appreciate the offer, though, and perhaps I'll ask you about it again sometime, when I'm more confident in my skills. Perhaps you should post it somewhere anyway, though, if you're keen to share? May be better than letting it moulder on a lonely hard drive. /
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from MachineMuse

    Because my new way of dealing with any sort of negative emotions is to go full-on confrontational about it. Maybe one day I will find a balance, but for now this is positively euphoric.


    Lol. That approach sounds like it has an interesting story or two behind it...and I can't say I wasn't somewhat amused by your openly blunt response, admittedly. :D Still, I hope that perhaps you'll be slightly more forgiving when you next set your sights upon me. I think I'm one of the more decent sorts of characters bouncing around the internet, all in all.


    Quote from MachineMuse

    Nothing really concrete or easy to follow. The closest thing I have on hand would probably be the Octave scripts from my machine learning course, which are heavily based on the linear algebra taught in class and feature only as much documentation as I deemed helpful for the TA to follow along when marking.


    I have a surprisingly high tolerance for not-easy-to-follow. ;3 Linear algebra, though, that's neat; I keep seeing references to its importance in the machine-learning field. I've not got that far yet; mostly I've been learning about the basics of calculus and integration in relation to physics studies I've been pursuing lately. No doubt I'm a lightweight at the number-crunching compared to you at this point. Do you find it to be a difficult subject? I understand computers do most of the heavy numerical lifting, but of course you have to formulate everything right or they spit out garbage, as always... X3

    My math background isn't that strong, but I enjoy learning about the numerical side of nature nonetheless when I understand the physical ideas behind the numbers. I'm still figuring out what aspects of robotics and machine learning most attract me, but I've always loved robots of almost all sorts, and I know I find things like the Blue Brain project, and Kwabena Boahen's Neurogrid work, very fascinating. Do you have any special influences in that regard?

    I'm especially keen to understand more about how neurons operate computationally, and the ways in which they can be reliably modeled in that respect, though I'm a ways off from any meaningful competence in that regard. Brains are just the most interesting piles of goop...it's hard not to get ahead of myself in my excitement, though, when thinking about the ways in which biological and technological solutions for observing and interacting with the world increasingly overlap. :D

    Anyway, I'm curious now; where do you see yourself headed in the future, with regards to your current studies? Are there any memorable experiences you've had that particularly cemented those interests for you, as compared to other pursuits? (I hope I'm not being too presumptuous with my questions~)
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from MachineMuse

    If you understand, then why does it seem uncalled for? Does not compute!

    ...wrenching feeling in my stomach...

    ...unrealistic expectations...

    Admittedly, your solution could potentially work, and in fact I would have already implemented it, but there are a few details in the way, not least of which is how Eloraam would feel if she found out people were using her batteries as fuel for ridiculous sci-fi powersuits (maybe she would appreciate it but maybe she would be offended at the very notion), and the fact that I (for one) have no idea how RP2 works internally and would have to go out of my way to figure out how to support it without a public API (which RedPower notoriously lacks.)


    I get the whole request-irritation thing, I really do, which is why I'm trying to keep my cool here (also, I appreciate your taking the time to read my reply). But honestly, what doesn't compute to me is that you'd already considered this idea (and Eloraam's concerns regarding it), and then mocked me for asking about it! I'm trying to understand more about what you're already doing, as much as I'm querying new possibilities; I'm not asking you to add a portable bacon-powered ICBM cannon or something just because my ego wants it. Why not just say what you said just now? It'd have been informative, I'd have known more about your plans and modding limitations, and we could just move on with the more interesting technical and creative stuff.

    Anyway, I've said tons already, so I'm going to move on now, hopefully with no hard feelings on your side. I'm at least glad you found me to be eloquent; I do try! /:P

    By the way, I looked at your profile, and was interested to note some of your mentioned interests. Do you have any non-Minecraft stuff posted somewhere that I could look at? I'm quite keen on a number of those subjects as well, and would be curious to see if you've got any projects floating around. :D
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from theothersteve7

    Anyone else having trouble with radiation shielding? Doesn't seem to work. Yes, I have it on all four pieces. Given that Atomic Science updated very recently, should I assume that this is a temporary bug?


    Silly questions, perhaps; but did you toggle the sliders in the TinkerTable interface? Is the forcefield turned on, as seen in the custom controls interface? And finally, are you sure the suit has enough energy in it to power the forcefield?

    EDIT: Oh, wait, radiation shielding? That's a separate module, isn't it? Excuse me if so. Force fields, radiation...my physics readings have ruined me for minecraft logic apparently...
    Posted in: WIP Mods
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    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    Quote from nukularpower

    Has ANY mod out there managed to get direct RedPower 2 compatibility working without Eloraam's specific help, in ONE case? Do you understand why asking that seems a bit silly?


    Pardon me, but to answer your question, nuklarpower, no, I do not currently understand that. I try to stay informed on the major trends and news regarding the mod community, and to check relevant sources for answers to obvious time-wasting questions (such as on Eloraam's blog), but unfortunately I can't keep track of everything.

    If I'm out of touch in some flagrant way, it's hardly intentional, and the least someone could do is link me to a relevant wiki or resource if such information is really so well-documented (please tell me where such information is, if so, and I will read it). That way I can at least learn better in the future.

    But that's not what happened here; MachineMuse instead decided to openly laugh in my face and generally deride me instead. So I responded to that.

    For the record, I exercised the courtesy of reading both MachineMuse's original thread post, and her PowerSuit website pages, pretty carefully before saying anything at all. I also read some portion of this 30+ page thread in advance as well. I'm trying to be attentive.

    In my posts, where I'm not sure I understand something, I've tried to ask intelligent questions and queries within the bounds of what I do know, rather than just make oblivious and obnoxious demands. I can see little wrong with how I have acted so far, based on the information I have at my disposal.

    TL;DR, I'm trying my best to be rational and polite, to inform myself before speaking, and also to be receptive to any constructive criticisms where I might misstep. I don't deserve to be mocked or derided for that.

    I'm not planning to say any more on the matter at this point, unless MachineMuse cares to respond. I currently stand by everything I've said so far, both regarding her conduct and my own.

    I'd also be just fine to move on, and hear what her plans for RedPower integration actually are, if she cares to share them - as I've not seen them documented anywhere else. What are your thoughts on that, MachineMuse?
    Posted in: WIP Mods
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