Apparently, I have to make a post to remind people: the jenkins is a privilege, and not a source for official releases, only betas for people who are willing to risk their world being irrevocably corrupted. When a release is made, the title of the thread will be changed and I will make a post with the change log like normal.
Sure it does. Skyboy doesn't want to setup a non-CoFH supported development environment and a separate CoFH supported development environment. He hasn't bothered to put in the code to identify whether or not the CoFH Core mod is installed and bind to the appropriate events - because he isn't planning on releasing it for a little while. So, it was left in as a hard dependency. When it comes closer to release, that will change and the CoFH Core will no longer be needed.
Since I'm maintaining both, MFR depends on CoFHCore now, and will continue to. PCC no longer exists, and has been merged into CoFHCore. Don't speak for others.
Gah... My Google-Fu has failed miserably. Does anyone know how to disable energy requirements for the MFR chunk loaders? I see nothing in the configs for it. missing line? not implemented?
Also -- is there any way to tell if a record is playing or not in an auto jukebox?
There's no way to disable the energy requirement right now, and it's not possible to tell when a record is playing or not because of the way the music disks work (you can replace the sound files; and the server doesn't even know what's going on with them).
I am in game and make the connection successfully and MFR machines have power
When I exit and re-enter Minecraft, the connection is disconnected and MFR machines are not receiving power (meaning, it is not cosmetic). This is for any Rednet Energy cable connection mode.
I can use the Precision Sledgehammer or OmniWrench and re-establish the connection, but as soon as I exit and re-enter... connection is lost.
Any ideas?
Just wire the rednet energy cable directly to the energy cell?
If you put a stack of enchanted items (enchanted regular books stack) in the auto-disenchanter it disenchants all of the stack at once but only produces one enchanted book. This is using build 2.7.8-482.
Well, this report came in literally the same minute I pushed 2.7.9 out. So this one'll be staying in 1.6
So the harvester is chopping trees down hundreds of blocks away from where I placed it (at this moment it's at about +115x from where the harvester block is) no matter what kind of upgrade I put in it. I was using it as part of my spawn town's power plant system until I realized the crazy radius was lagging out the server and auto cutting down any trees anybody tried to place decoratively at all. I looked through the thread (via searching for "harvester" and "radius" and nothing came up, I seriously doubt I'm the only one with this problem though.
The harvester will follow all connected trees to a radius of 200 blocks once it starts harvesting a tree. Don't make tree farms in the middle of a forest.
Running into another odd problem. Ive collected a spawner and am using the grinder to kill and gather xp. The problem I'm running into is the grinder will kill mobs for a short bit, then the IDLE bar stops updating and the machine just dead-locks. Breaking it fixes it for a few cycles then it repeats. This is happening on SMP, but i cant seem to duplicate this on SSP.
When a machine has an item to drop and nowhere to put it, and without the ability to drop it into the world (the side with the hole), it will dead lock until it can drop the item into a pipe or inventory of some kind (TE, BC, chests, etc.). It's getting a rare drop (iron ingot maybe?) from the mobs and you don't have any valid locations for that to be put in the pipe network. An overflow chest would solve the problem.
I'm having some issues with the item router. I set up a mini farm to make me food and rubber, but the strange thing is that wood and rubber drops don't appear to be recognized. I have my router set up like this: http://imgur.com/0U33Wpr,3hAqBgY http://imgur.com/0U33Wpr,3hAqBgY#1
Harvested wheat, wheat seeds, rubber, rubber wood, and rubber saplings go in the top. Rubber saplings and seeds go through the blue side, into the planter. Wheat goes into the chest, on the red side. All of that works fine. For some reason, though, whenever rubber wood or rubber enters the router, it just spits it back out. If I change the setting thing it keeps the stuff inside, then spits it out when I change it again. Any help or advice on how to work that? I haven't got any diamonds, so I can't really use diamond pipes.
EDIT: This also happens with regular wood and saplings.
Try assigning the filter slots making sure you left click on the slots (as though you're placing an entire stack). There's a bug with right clicking fake slots, and a version to fix that and a few other mentioned bugs will be released shortly.
So my users were goofing off in another region and placed a rancher. They were leading 5 sheep towards the farm area.
This is the first crash: http://pastebin.com/1J0tw7S3
After a restart, the server is fine until the player leading the sheep gets on.
Second crash: http://pastebin.com/aCiq9QtX
Is there something I can do other than roll the world back 6hrs?
Update artifice or delete MFR's API from artifice's jar.
I'd like to make a suggestion with regards to the liquid router. It uses colors to indicate which slot is which direction, but as someone who has poor color vision I had to do some 'guess and check' to tell them apart. I would like to suggest that the bottom of the liquid router interface have a text of which slot (by number) is which direction.
At first my harvester was working fine when shearing leaves getting saplings and leave blocks but after a couple mins it no longer got saplings, if i harvested a tree manually with shears i get tons of saplings but my auto tree farm is dying because im not getting saplings for my planter to plant from my harvester, is this normal with the shears function of the harvester?
Just to add with the Sacred Rubber Sapling and harvester issue - I've pretty much narrowed it down probably to being Forestry. With just MFR and TE, I couldn't get the bug to reproduce, but with Forestry, it does happen (although rare - kind of makes sense, though, since a bit of its' code revolves around saplings), even when having the mods re-create the config files.
Or not.. just removed Forestry and made a larger harvester radius. Only MFR and TE are installed. Seems to happen more frequently when a sapling pops off due to darkness level (thus the damage metadata?). I was also able to reproduce it without the harvester (just using bonemeal), so it is a light level thing.
One last test - MFR/PowerCrystalsCore only.
1. Created a large patch of Rubber saplings (16x12)
2. Bonemealed saplings in close proximity (within 2-3 blocks)
3. I did get Sacred Rubber Saplings.
So, it's not a cross-mod conflict, but the fact that it's the light level change "damaging" the surrounding planted saplings and randomly turning one or two into a sacred rubber sapling. It's not 100%, but it does happen.
Sigh. I see what it's doing. Mojang does weird things with saplings to slow the growth rate, one of which is setting a flag in the block's metadata. Those aren't actually sacred saplings: the sacred saplings have a metavalue of 1, the ones you have have a metavalue of 8. They'll grow regular rubber trees.
From the same issue, sacred rubber saplings will not grow properly naturally if you let them sit, even if they're the correct sapling. You have to actually bonemeal them or have a fertilizer grow them.
Neither are large enough issues to warrant pushing a new build, though. (The metavalue 8 saplings are purely a cosmetic thing that scare people. It's kinda funny, but unintentional and a bug.)
Here, i use an Item Router to direct seeds out of the black face of the Router and wheat out of the green face.
However, the router just drops wheat and seeds on the ground.
The blocks to which the seeds and wheat are supposed to be directed are hopper ducts from the Hopper Ducts mod. A setup like this worked fine in MFR 2.7.6 and trying to transfer the items into another Router does not work either, so i don't think the Ducts are the problem.
got a crash when generating a flat world after installing this mod, normal worlds works fine:
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 30.03.14 10:19
Description: Exception in server tick loop
java.lang.IllegalArgumentException
at net.minecraft.util.WeightedRandom.func_76269_a(SourceFile:45)
at net.minecraft.util.WeightedRandom.func_76274_a(SourceFile:59)
at net.minecraft.util.WeightedRandomChestContent.func_76293_a(WeightedRandomChestContent.java:45)
at net.minecraft.world.gen.structure.StructureComponent.func_74879_a(StructureComponent.java:819)
at net.minecraft.world.gen.structure.ComponentVillageHouse2.func_74875_a(ComponentVillageHouse2.java:112)
at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:47)
at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:81)
at net.minecraft.world.gen.ChunkProviderFlat.func_73153_a(SourceFile:125)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:258)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1253)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:153)
at net.minecraft.server.MinecraftServer.func_71222_d(MinecraftServer.java:294)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:90)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:107)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:32)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
1
It's not a release. It's a beta. I don't recommend using it in worlds you want to keep.
0
1
Since I'm maintaining both, MFR depends on CoFHCore now, and will continue to. PCC no longer exists, and has been merged into CoFHCore. Don't speak for others.
0
There's no way to disable the energy requirement right now, and it's not possible to tell when a record is playing or not because of the way the music disks work (you can replace the sound files; and the server doesn't even know what's going on with them).
0
Just wire the rednet energy cable directly to the energy cell?
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2.7.9
Well, this report came in literally the same minute I pushed 2.7.9 out. So this one'll be staying in 1.6
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The harvester will follow all connected trees to a radius of 200 blocks once it starts harvesting a tree. Don't make tree farms in the middle of a forest.
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Because it hasn't been updated, it moved during heartbleed.
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When a machine has an item to drop and nowhere to put it, and without the ability to drop it into the world (the side with the hole), it will dead lock until it can drop the item into a pipe or inventory of some kind (TE, BC, chests, etc.). It's getting a rare drop (iron ingot maybe?) from the mobs and you don't have any valid locations for that to be put in the pipe network. An overflow chest would solve the problem.
Try assigning the filter slots making sure you left click on the slots (as though you're placing an entire stack). There's a bug with right clicking fake slots, and a version to fix that and a few other mentioned bugs will be released shortly.
0
Update artifice or delete MFR's API from artifice's jar.
0
This crash is in ChickenChunks and has nothing to do with MFR nor magical crops.
A global color-blind mode is a planned feature.
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Yes.
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Sigh. I see what it's doing. Mojang does weird things with saplings to slow the growth rate, one of which is setting a flag in the block's metadata. Those aren't actually sacred saplings: the sacred saplings have a metavalue of 1, the ones you have have a metavalue of 8. They'll grow regular rubber trees.
From the same issue, sacred rubber saplings will not grow properly naturally if you let them sit, even if they're the correct sapling. You have to actually bonemeal them or have a fertilizer grow them.
Neither are large enough issues to warrant pushing a new build, though. (The metavalue 8 saplings are purely a cosmetic thing that scare people. It's kinda funny, but unintentional and a bug.)
0
I just tested and couldn't get this to happen.
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This is another mod's issue, and does not involve MFR.