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    posted a message on how do you make it so your projectile doesnt slow down

    Unless I am mistaken, I believe that all Entities are effected by Gravity; so the problem of it slowing down most likely has something to do with your code conflicting with where the entity is "supposed" to be. Not much we can do unless we see your code.

    Posted in: Modification Development
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    posted a message on Mod Picker (Suggestion/Request)
    Quote from gamerinachair»
    and the Minecraft launcher, from my understanding, pulls from the same Mods folder regardless of which profile you're using, and thus means you still have to go into the mods folder and add/remove stuff.

    This is ONLY true if you do not change the Game Directory option, this is the entire reason why being able to change what the "root" folder of minecraft (read as where it saves worlds, screenshots, loads mods, configs, and resource packs from) exists; so that you can have separate instances.
    Posted in: Requests / Ideas For Mods
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    posted a message on Mod Picker (Suggestion/Request)
    Or... you could just use MultiMC or the default Minecraft launcher and make separate profiles for your different modpacks/collections
    Posted in: Requests / Ideas For Mods
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    posted a message on what is 1.7.10
    Its another release in the 1.7 vein. They can go up to 1.7.100 if they really wanted before reaching 1.8

    From my understanding 1.7.10 introduces mostly just big fixes and Improvements to Minecraft Realms.
    Posted in: Recent Updates and Snapshots
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    posted a message on Mod help please?
    Change the IDs then, that is all that it takes to fix conflicted IDs.
    Posted in: Minecraft Mods
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    posted a message on Malicious code found in the pixelmon mod.
    Quote from jacobkolstad

    I'm very sorry to 2-month gravedig this thread.
    I just want my voice to be heard in this discussion.

    I think Pixelmon has done this as an emergency exit. What if Nintendo says "[Owner of Pixelmon], you are breaching our Copyright and ToS. You got 48 hours to shut down every online connection to "Pixelmon"." Then much blah blah blah about copyright details. They did it to several other online Pokemon games, so Pixelmon is just as vulnerable. Look at Pokemon Omega, a fan made game, they got shut down not long ago, and now their site redirects to the official Pokemon website.

    The thing is that they only provide a mod, not a online game serve. Nintendo would not be able to demand them shut down anyone running the mod as it wouldn't be possible for them to, however what they would most likely do is simply ask them to stop the progress and take down the site/hosting of the mod.

    Honestly my opinion on all this has been that they did it to see if they could and to make sure they had control over who could run with this, its a really bad thing to try and control but its their mistake to make.
    Posted in: Mods Discussion
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    posted a message on [1.8.1] OpenGL 1.3 Fix
    Quote from FuzzyToothpaste

    This fix is for Mac OS X users. It shouldn't work on Microsoft Windows because this fix is not for Microsoft Windows.

    Wow.... you do realize that post is 3 years old right? Hell I am pretty sure this mod isn't even needed anymore.
    Posted in: Minecraft Mods
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    posted a message on Need help with Modding!
    The first 3 are always the Forge internal-use code (Minecraft Coder Pack, Forge Mod Loader, and Minecraft Forge), after that its the mods. Your mod uses the modid basic, which clearly shows as the 4th mod listed.
    Posted in: Modification Development
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    posted a message on Server with mods crashed! Need help!
    Keep in mind that just because a mod works on the client does not grantee that it will work on a server as well, best way to try and remedy this though would be to remove all mods that directly influence the client (such as Not Enough items) and work your way back from there till a fix is found.
    Posted in: Mods Discussion
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    posted a message on I have a crash report
    The problem is one of your mods (by the looks of it something called LomLib) is calling non-existent forge files, this usually happens when a mod is not properly compiled or you have mismatched versions. Try updating both the mod and Forge to the latest versions compatible with your Minecraft version and see if that fixes it.
    Posted in: Mods Discussion
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    posted a message on Modded Minecraft blocked by Firewall?
    One solution might be to get the .exe version of the Minecraft Launcher and give that permissions, try this and see if that fixes your problem.
    Posted in: Mods Discussion
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    posted a message on Updating Mods
    Same reason why a majority of mods were not updated for 1.7.2 till Forge finally updated. Most mods depend on Forge and as such can only go up to whatever the highest Forge version is, in this case they have stopped at 1.7.2 and are waiting for 1.8 from what I have heard.
    Posted in: Mods Discussion
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    posted a message on limit to how many mods can be installed
    Quote from Zjamster

    are u sure?

    Old post, doesn't need to be continued. And no there is no limit to mods, I currently have about 210 loaded Mods with Forge and could still add more; the only limit you get is with compatibility conflicts and what your computer can handle.
    Posted in: Mods Discussion
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    posted a message on Crash help
    .NET does not affect Minecraft, the problem is (if you would have read the cash report you would see this) that you have a NullPointerException from you model class being called on line 36. Looking at your code line 36 is calling you leg1 object before it has anything set and this is causing the crash, fix that and you are good to go.
    Posted in: Modification Development
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    posted a message on Need ModPack Creator
    You do not need a tool to make a mod pack, all you need is to install Forge and put in your mods. If anything breaks you look at the crash reports and fix it either by taking out a mod or fixing ID conflicts, repeat the process until the crashes stop and there is your pack.
    Posted in: Mods Discussion
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