The odds are in my favor! It's a 1 in 4 chance!
I wish for a sandwich
Worst that could happen is that it BECOMES A SLICE OF PIZZA
The odds are in my favor! It's a 1 in 4 chance!
I wish for a sandwich
Worst that could happen is that it BECOMES A SLICE OF PIZZA
A skinny white-skinned black haired man who just smoked a joint at a slumberparty and dipped his fingers in a bowl of electrified ketchup.
Wear the ICBM banner! to show your support!
Terms and Conditions
All terms and conditions for ICBM can be viewed here, but here are some FAQs.
Private mod packs are always allowed. Public mod packs are not. People who have received my permission prior to this new condition are allowed to continue to use the mod in their mod packs.
Go get Bukkit Forge, it makes all Forge mods work with Bukkit: https://github.com/k...alm/BukkitForge
Important Message, Please Read.
Alright, hello RoA members, random thread viewers, and ShockerTheHunter probably, Air here with an important message regarding the clan, the server and the future.
First off, to those who don't know, the server's map has been changed to a standard, generated map. I'm sure a ton of you are upset because you weren't in the skype chat to vote on this like the rest of us were, and you ended up losing all your stuff because of the map change. Keep in mind, everyone lost stuff, it's sad, it took a while to get, but it's not like it takes forever to get all of it back, and the change of the map has way more beneficial traits than the previous map we had. The previous map had some pretty epic and beautiful features, however, it was downloaded, and therefore doesn't generate stuff like a regular generated map would. We didn't have horses, squids, dungeons, strongholds, and multiple other items because of that. I get there's some people who wanted the old map but a lot of us were unhappy that we couldn't explore, which is a huge factor that makes us want to play Minecraft. So in the end, this map change is for the better, if you don't like it, I'm really sorry. Also don't worry, a new city will be made in the future. Just work with us, please.
Now for the most important announcement of the day. I was talking with Mike, (the leader of this clan) and we both agreed that none of us have the experience, time, or dedication to run a clan this huge. Although we both understood Red's decision to leave the clan world, it was very unexpected when he dubbed us as the new leader. Now, keep in mind, it would be different if this want the small clan it used to be way back in early 2013, but it isn't. We were put in charge of a ton of members, a government we hardly have any understanding on how to run in game, and troubling server issues along with all the members complaining because there's nothing exciting to do. Now the simple solution to this issue would be to either close the thread and ditch the clan, or auction the clan to other people in the clan section, who most likely will ditch it anyway. I've had so much history with this clan, I've been with it since the beginning, and I've seen it grow into what it is today. I didn't think it was right to just let it die because Mike and I just gave up, I want it to go on. So here's what I had in mind. I talked with all the dedicated members about this and everyone agreed on it. First off, we're planning on getting rid of the whole "Republic" business, and just making it Atlas. To those wondering if I've gone crazy by doing this, this clan STARTED OUT as Atlas. Plus, this way, we don't need to focus on the government stuff and we can focus on other issues. Second off, we are no longer going to be a multi-clan server. We talked to Alg and everything, and we decided it will just be a single-clan server as it was in the beginning. This DOES NOT mean we are ditching Halentra, we will remain on there because I'm sure we still have members who enjoy playing on there. Third off, I'm thinking that we're only going to accept and consist of dedicated members. I am lucky enough to have witnessed the acceptance of great people who are still with the clan today. We all got along together, we all could stand each other even though at times we drove each other crazy, and we loved to go on the server just to have fun. Lately, I look at some applications, and I've never really accepted anyone who is dedicated or loves to be in the clan and on the server and just adds more to the great and friendly community we have going. I want to add people who will get along with us. Hopefully some of you will agree with what I'm saying.
Anyway, the reason for these changes is that, all of the veteran members, me included, have not enjoyed playing on the server for a long, long time. We missed the days where we would come on and just goof around, have fun, but still be able to work with the environment of the clan. I enjoyed when me, Hach, Fail, Dazy, Marco, and Ap were the staff of the Allimore server and loved to entertain people, ensure they had fun. Ever since we got into multi-clan, it just added more stress to the staff teams, it prevented them from being involved with the community anymore and making it so that they had fun. I always see people join our clan and then instantly leave because, oh they lost their "diamonds" due to a map reset or inventory glitch and rage quitted, or they were in the clan for a day and said they hated it because nothing happened. I don't want people like that. I don't care if we have a popular clan, I don't care how many views we have in the clan section, I just want to enjoy the game. If it wasn't for the great community we had going, all the friendly faces I've met, I can tell you this, I would've been done with this game way back.
So, in conclusion, whether or not Mike or I actually get possession of the OP instead of Red so we can update it, this clan will just be Atlas, and we will only accept those who are dedicated, want to play to have fun, and will enjoy the community. Of course, we'll still keep the classic routine we've always had going in the clan since the beginning, we'll have cities, jobs, etc. We just won't be a Republic anymore and our standards for accepting members will have changed. I have big things in store for the clan, and by ensuring that these changes happen, it will make it much easier for Mike and I to run the clan despite us being busy and not have it simply dissapear from the clan section forever.
To those members who are not happy with the changes that are in order, you may kindly leave. Nobody will stop you, nobody will call you out. I'm sure there are much better clans out there that will accept you. I'm sorry, but the main priority, in my opinion, of being a clan leader, is to ensure that your group of members have a good time. Lately I look around the clan section, or even this clan before, and everyone is so, so serious about how things go. It's ridiculous. And also this way I can still keep some of my friends still interested in the clan, people we've come to enjoy even though they can drive us insane, including: Hach, Dazy, Marco, Sirr, Colt, Ment, Alg, Aperture, Fail, Mike, KyhleX, Noah, and a lot of others (Sorry if I missed your name, I've been typing this forever now, I'm tired).
Also, if you're an angry member or some member/leader of another clan who would like to comment on my poor decisions as a leader, feel free to send me a PM expressing your feelings, I will be sure to read it
Thanks for reading guys, and thank you everyone for sticking with us for this long!
The original Aether mod was one of the largest and most popular Minecraft mods of its time back in the Minecraft beta. With the Aether II, we aim to recreate that same amazing experience but with a fleshed-out sense of quality. The mod includes amazing features such as our advanced party system, our vastly redesigned dungeons, and much, much more. Aether II is designed to be the polar opposite of the Nether, a grand realm of floating islands in the sky with dark secrets beneath. Getting to the Aether is easy -- a 4x5 glowstone portal (just like the Nether portal!) and a little water will open the path to the skies. Discover new unique mobs and items in this vast and beautiful world.
The Aether II is currently in an open alpha development stage, meaning the mod is highly unstable in some areas. Don't fret, though, we will soon be releasing our first beta update, complete with tons of fixes, improved systems, new biomes, mobs, items, and more.
New Ores, Items, and Armor
While exploring the Aether you'll come across a variety of new ores, such as Ambrosium and Gravitite. Search and discover each new ore and unlock its secrets!
The Aether II is also accompanied by sevreal new sets of armor each accompanied by its own special ability. A full set of Neptune armor, for example will allow you to walk across the depths of the ocean with ease, and a full set of Valkyrie armor will allow you to fly! Getting your hands on these mythic sets won't be easy, though. Fight and defeat dungeons, and if all else false, try your luck at using some Continuum!
Dungeons and the Party System
One of the most revolutionary additions to the Aether II is our advanced dungeon and party system, allowing you to team up with friends to tackle some of the Aether's most difficult (and rewarding) challenges together. Explore the newly designed Slider's Labyrinth, a reimagination of the original Aether's bronze dungeon, and fight the realms darkest and most dangerous foes.
Once you've assembled your party, have the party leader simply right click the dungeon's entrance, queue up, and enter the depths of the labyrinth. Dungeons regenerate their loot, enemies, and bosses after a party leaves, ensuring everyone gets a shot, not just whoever finds it first.
While the original Aether's dungeons only took up a small area, the Aether II's Slider Labyrinth occupies entire islands, meaning you'll have no shortage of loot to grab, enemies to fight, or chambers to explore! Each dungeon contains five minibosses that must be defeated before gaining access to the final boss, the Slider.
How are you going to conquere dungeons with your friends without having a way to meet up? The Aether II is built on the Minecraft Forge API, allowing an easy way to create and manage Aether multiplayer servers! Minecraft Wiki provides a simple tutorial on how to get your own server up and running.
But if you don't want the hassle, just hit the "Official Aether Server" button on the main menu. We've got an awesome server set up by the awesome team at CraftNode Hosting complete with an myraid plugins and an awesome community to help you get started!
We know installing mods can be difficult, so we're proud to present the Aether II Launcher! All it takes it logging in with your typical Minecraft credentials, choosing what version you want, and hitting play. The launcher will install everything you need to a new folder, .aether, so you can still easily manage all of your Aether II files. Launcher not working for you? Make sure you're running on an updated version of Java 7, and if you're still having issues, you can grab the files for a manual installation below.
Donating to the Aether II will unlock the Donator Perks section in your inventory, allowing access to several exclusive skins for your Moas, plus many more perks we're working on! Donating is easy and directly supports the developers so we can continue work on bringing the mod closer to release. Hit the button below, type in your username and the amount you wish to donate, and PayPal will take you through the rest. Any donation supports us, so any donation will unlock the extras!
Project Leads: Brandon "Kingbdogz" Pearce and Emile van Krieken
Developers: Collin Soares and Chris Peterson
Art and Design: Oscar Payn and Hugo Payn
Music Composition: Emile van Krieken (Grab the Aether soundtrack here!)
Community Manager: Brandon Potts
Quality Assurance: Jon Lachney
Additional Compositions: Moorziey and Aether UK
Retired Team Members: Jaryt, Cafaxo, Saspiron, Liberty, Flan, _303, Risugami, Tundmatu and Kodaichi
Want to contribute to the Mutant Creatures? Help add content on the virtually empty wiki here!
Gunpowder... Spice... And everything nice. These were the ingredients chosen to create the perfect pet creatures. But Professor HippoMaster accidentally added an extra ingredient to the concoction... Chemical X! Thus the Mutant Creatures were born! (Semi-quoted from a famous kids TV show..)
Mutant creatures do spawn on their own, but rarely..
Mutant Snow Golem
It's a spider! It's a pig! No! IT'S BOTH!
You thought the "spider pig" from the Simpsons movie was made up for fun?? It was actually originally based off of Professor Hippomaster's spider pig!!! (Disclaimer: The "spider pig" from the Simpsons movie was not actually based off of the spider pig in this mod)
After the subject of an experiment to combine a spider with a pig escaped from the laboratory, they started infecting and populating the whole Minecraft world!!
The spider pig has 25 hearts and has the abilities of both spiders and pigs! It can climb walls, is unaffected by poison, and can move quickly through webs (so basically only the abilities of spiders). Also, it will attack any normal pig or spider and transform them into spider pigs once they die as well!
When provoked, the spider pig leaps at its target either attacking its target or immobilizing the target in a web block. Although it's attack is typically not strong, when the target is inside a web, the spider pig deals 2 extra hearts of damage!
Unlike the normal spider however, the spider pig has the brain of a domesticated animal and can be tamed, but only in specific circumstances. When the spider pig has 4 or less hearts remaining, and it kills a tamed creeper minion, it will devour the creeper minion's soul and become tamed to the player whose creeper minion was killed.
Once tamed, the spider pig can be ridden! Instead of jumping, the spider pig performs a charge attack by leaping forward and dealing 1 heart of damage to nearby mobs. Careful, charging too often in a short amount of time will make it overworked.
Spider pigs can be fed porkchops or spider eyes to heal 2-4 hearts of health.
Chemical X - Make Your Mutant
Even older videos
A .cfg file can be found in .minecraft/config and opened with text reader (notepad, wordpad, etc) which allows the user to:
enable or disable mob spawns
change the spawnrate of the mobs from 1 to 20 (even at 20, spawnrate isn't super common)
Posts that are answered in the FAQ can and will be ignored.
Q: I keep getting a java.lang.NoClassDefFoundError crash. What's wrong?
A: You may have forgotten to install the AnimationAPI. Check the download section.
Q: Can you make this for modloader?
A: Unfortunately, I need forge for many of my things to work. Exporting to modloader is too troublesome, so sorry. I can't make a modloader version.
Q: Can you make a mutant ?
A: I'm planning on making a mutant for most of the creatures in minecraft. Please do not flood me with suggestions unless I am currently working on the mob you're talking about. Make sure your ideas haven't already been repeated. I will not make mutant boss mobs because they are already bosses, and too hard for me to make even better .
Q: Can I make a modpack with this mod in it?
A: If it's a private modpack, go ahead. Please do not use this mod in a public modpack or PM me asking for permission.
Q: Can I make a video of your mod?
A: You don't need permission from me to make a video of this mod Go ahead!
Q: Why didn't you answer my post?
A: I may have missed it. If it's important, then just type it again.
Q: What else have you made?
A: Check out my imgur for things I've worked on or that I'm working on!
>> Click Start and type %appdata% into the Search area
>> Click the folder that is called Roaming
>> Find the folder inside called .minecraft
Move the mod jar/zip file to .minecraft/mods
Mutant Creatures v1.4.9 mc1.7.10
Mutant Creatures v1.4.5 mc1.7.2
Mutant Creatures v1.4.4 mc1.6.4
Mutant Creatures v1.4.3 mc1.6.2
Mutant Creatures v1.3.4 mc1.5.2
Mutant Creatures v1.2.2 mc1.4.7
Mutant Creatures v1.1.4 mc1.4.5
Mutant Creatures v1.1.1 mc1.4.2
Mutant Creatures v1.0.2 mc1.3.2
Mutant Creeper v1.1.0 mc1.2.5
Requires the AnimationAPI and Minecraft Forge.
If no recommended version of Forge is updated, use the latest version.
Check out my other mods here!
Wanna show your support for the mutant creatures mod? Try a banner!
<a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://i.imgur.com/4QO6W.png' /></a><br>CreatureSuzMeow
<a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://sphotos-g.ak.fbcdn.net/hphotos-ak-ash4/458861_258435260951522_233812655_o.jpg' /></a><br>OMGitzDmC
<a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://i1190.photobucket.com/albums/z454/lordvader619/MutantSnowGolemBanner_zps7f30e434.png' /></a><br>GameKarim
<a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/<a href=' /></a>http://i.imgur.com/bmWfXl1.jpg?1" /><br>
Hope you have fun, and click the if you do!
Updated March 29th to version 2.3.5. This version supports Minecraft 1.7.10. New in this version, the Snow Queen rules over the Aurora Palace high atop the glacier, while trolls inhabit caves deep in the rock of the highlands. In addition to these new areas to explore, this version also revises the progression system to feature very visible weather effects in "locked" biomes, instead of less-visible magic effects. Version 2.3.4 adds a /tfprogress command to advance a player's progress, as well as hint monsters that may appear if you're struggling with the progression system. Version 2.3.5 fixes bugs, adds the knightmetal block-and-chain tool and adds a bit of new swamp scenery.
If you haven't played one of the 2.0 versions, there is a new progression system. See the details on the wiki page.
Support this mod on www.patreon.com/benimatic.
Follow me on Twitter: @benimatic.
View the change log on the wiki.
View the FAQ on the wiki.
View the installation instructions on the wiki.
To make a portal to the Twilight Forest, make a 2 x 2 shallow pool (4 squares) of water in a grassy area, and surround it entirely with natural stuff. Flowers, mushrooms or tall grass. Then throw a diamond in (with the "Q" key, by default) and stand back!
It should look a little like this:
Loooks has a great video showing some scenes from the mod here. Very tranquil.
Direwolf20's wonderful mod spotlight video should whet your appetite for some exploration:
The Yogscast explores the Twilight Forest, Part 1:
Yogscast Part 2:
Yogscast Part 3:
Lots more videos in this spoiler tag here! Some installation guides and some more mod showcases.
Paulsoaresjr takes on the Twilight Forest in his Man vs. Minecraft series. Episode 1 below, but check out the whole series.
Loooks has a great video spotlighting some of the new features here. Very tranquil.
Minecraftmoe shows you some views of the Twilight Forest with some epic music.
GameChap and Bertie are always entertaining. Here is their video showcasing the latest version:
Installation guide by SCMowns:
RoosterInASuit does a nice install guide/spotlight:
Runemaster96 does a very nice job with a mod showcase here:
Piedudeaus's Mod Spotlight:
GeraldoCockerhan fights the naga and wins!
Elliothawk has an in-depth exploration video:
MinecraftScorpion does a Mod Showcase:
Spelunkstar has a two-part video:
Older (but still good) Videos
Etalyx's Mod Spotlight:
Mod Pack Policy:
Please note that I don't usually have the time to respond to mod pack requests (or private messages in general).
You have permission to include the Twilight Forest mod in any mod pack, as long as the following conditions are met:
- Provide a link to this forum post
- Properly credit the author, Benimatic
- You cannot make any money off of the mod pack
- Remove the mod from your pack if I specifically request it
The Twilight Forest is fully supported in the Zekocraft texture pack. I love it!
Also there's the strange and wonderful Ruinex texture pack has textures for this mod.
Please let me know about other texture packs.
KensuleNL made a great banner for your signature:
<a href="http://www.minecraftforum.net/topic/561673-100the-twilight-forest-v15"><img src='http://i.imgur.com/sEFug.png' /></a>[represent]