Hi,
I would like to join this conversation - I have been an active single player modder and community member for nearly two years now and develop the popular mod, Single Player Commands (SPC). I have also written the popular modding tutorials and have a firm grasp on the Minecraft code base as well as experience in developing dynamic class loading. I believe my experience in handling input (commands) would be especially useful in designing the command handling aspect of the API. I would like to have a say in where Minecraft modding is heading and would appreciate the opportunity.
Regards, simo
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Sounds like a generic OP is the way to go along with a link to a page that can be managed by multiple people.
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Big thanks to q3hardcore for many of the new features
/killall and /butcher now work
/wand fixed
Compatability with Mod Loader, PlayerAPI and Forge
The current SPC installer is broken, a new one is being worked on which will be out in a few weeks (hopefully)
New installation instructions, below.
Many other things
How to install (Minecraft 1.6.2)
1. Close Minecraft launcher (if open)
2. Navigate to where minecraft is installed (eg: on Windows %appdata%/.minecraft)
3. Go to versions and copy the 1.6.2 directory and name it something else (eg: 1.6.2.mods). Alternatively, if you have done this for another mod already backup the Minecraft JAR.
4. Open the jar file (using an archive utility, such as 7zip) in the mod directory you created (eg: 1.6.2.jar) and copy all of the files into it except for WorldEdit.jar
5. Delete the files in the META-INF directory except for MANIFEST.MF
6. Close the jar file
7. Copy WorldEdit.jar into .minecraft/bin
8. Rename the jar file to the same name as the directory (eg: 1.6.2.mods.jar)
9. Rename the json file to the same name as the directory (eg: 1.6.2.mods.json)
10. Open the json file in a text editor and the line that contains the id (eg: "id": "1.6.2") change it to the same name as the directory (eg: "id": "1.6.2.mods")
11. Save and close the json file.
12. Start up the Minecraft launcher
13. Create a new profile
14. Select the version that you just created (eg: 1.6.2.mods)
15. Select the rest of your settings.
16. Launch the game.
Note: Using a 3rd party launcher such as Magic Launcher may save you a lot of time in managing mods.
Code is open source at: https://github.com/simo415/spc
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Happy to arrange a way for q3 or yourself to update the OP, that's fine with me, how do you suggest this is best done - a separate website? In terms of the WE location, for this release lets not change it from where it was and keep it at .minecraft/bin, the new launcher options allow for better handling of JAR files, so I might be able to leverage that.
--Release coming in next 15-30 minutes
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My current plan is to update the mod officially tomorrow - ie: front page changes, etc. Unfortunately I cannot update at the moment as my new computer doesn't have the necessary tools available to it, these will be acquired in the coming weeks. My old computer is currently at my old house (recently moved) so I will be going there tomorrow for this very reason.
Thanks all for your patience.
ps: q3, if you see this, could you jump on Skype around 7pm AEST - would like to go over a few things.
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Thanks for the META-INF part, I forgot! So is the mod working now that you delete META-INF or is it still not working?
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I have provided the development version below and some rough installation instructions. Currently the installer provided with SPC is broken due to the changes Mojang have made in 1.6. I plan to update the installer to support the latest version, but it may be several weeks until a working version is released.
Install Guide:
1. Close Minecraft launcher (if open)
2. Navigate to where minecraft is installed (eg: on Windows %appdata%/.minecraft)
3. Go to versions and copy the 1.6.2 directory and name it something else (eg: 1.6.2.mods). Alternatively, if you have done this for another mod already backup the Minecraft JAR.
4. Open the jar file (using an archive utility, such as 7zip) in the mod directory you created (eg: 1.6.2.jar) and copy all of the files into it (download link:
Link Removed) except for WorldEdit.jar
5. Delete the files in the META-INF directory except for MANIFEST.MF
6. Close the jar file
7. Copy WorldEdit.jar into the same directory as the jar
8. Rename the jar file to the same name as the directory (eg: 1.6.2.mods.jar)
9. Rename the json file to the same name as the directory (eg: 1.6.2.mods.json)
10. Open the json file in a text editor and the line that contains the id (eg: "id": "1.6.2") change it to the same name as the directory (eg: "id": "1.6.2.mods")
11. Save and close the json file.
12. Start up the Minecraft launcher
13. Create a new profile
14. Select the version that you just created (eg: 1.6.2.mods)
15. Select the rest of your settings.
16. Launch the game.
Download Link:
Link Removed
*edit*
PS: This is a development version, I will release the proper version in a day or two or based on feedback from the community. There may be things broken in this version that I am not aware of, if so, please post a comment here detailing the problem.
**edit2**
Added delete META-INF step - thanks Amlup
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Thanks Lou. Looks like dropbox think I have malware on my account so froze it -.- Trying to work through it now with them. My scans revealed nothing of the sorts. I updated the OP with some mediafire links
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Added instant mine
Added clear drops
Refactored no clip code for better maintainability
Thanks q3hardcore for the two new commands, check out github if you want to contribute!
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Hard to do without implementing a new fly type. A new fly type would be difficult to implement due to Minecraft's mechanics now. Not to say it cannot be done, but it would require a bit of time to do. Trust me, I miss the old style fly too, really dislike the Minecraft one
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First of all, big thank you to q3hardcore (he added noclip and others!) and Loram100 (forums guru!)
Added no clip
Added path
Added superheat
Added waypoint commands, set, rem, goto
Refactored code
And More!