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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)

    Is this mod still being maintained? The links in the original post don't work, it appears that section of the mod author's site is down. His main site is up, but not the Matter Overdrive section. Anyone know?


    Looks like the original post needs an update regardless, it lists 1.7.10 and my understanding is that development is focused around a newer version of Minecraft with 1.7.10 only getting major bug fixes from this point.


    I've stopped developing the mod for now. Since 1.9. 1.7.10 was left behind even when 1.8 came out. Shadowfacts is still working on the mod, but progress has been slow. You can check the Github page for the latest fixes and updates. He has even gotten a version of mo working on MC 1.10
    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)
    Quote from Dragnier»

    I was curious if you've implemented the recipes for anything above the isolinear chip mk1 in the 1.9.4 dev build. I wanted to build tritanium armor and a phaser but JEI isn't showing the recipes for the higher mk2 and mk3 chips. If they aren't in yet, that's ok, but it makes things hard to test without going into creative.


    Also, the only Gravitational Anomaly that I've found so far in a decent sized exploration on a couple of worlds has been in the Nether, but that's without scanning for them specifically.


    isolinear chips are made in the Inscriber
    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)
    Quote from quinttt»

    can you cheat spawn any of the structures in?


    Yes you can. The command is 'mo_gen generate <structure name> -f'
    You can use Tab to autocomplete all the structure names.
    I think the ship structure name was 'cargo_ship'
    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)
    Quote from joshi120»

    Hello :3 i/ i have just a quick question do the mining ships only spawn in deserts ? didn't found a single one yet :/



    They should spawn anywhere
    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)
    Quote from KaityUK»

    I have a Fusion Reactor set up and it's working fine (Power 100%, Charge 100%, Matter 53%). I have tried using firstly a Dimensional Transceiver and then a Tesseract up against the Fusion Reactor Controller sending power to another of the same type at my home base.


    All appears to be configured correctly (I've watched several tutorial videos), I get power for a short time, but then it just seems to stall.


    I'm willing to relocate my base to be neat the Fusion Reactor, but any cables I try to connect to the Controller just detach.


    Surely there are other means to get power out of the Controller using cables, and if so which ones should I be using.


    I've more or less given up with it now.


    You can use Fusion Reactor IO blocks to extract energy and pump matter into the reactor. They can go in place of any block in the reactor.
    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)
    Quote from nitro0226»

    I myself, and I think others too, would not mind if you depreciated the star map into an aesthetics block for the time being. It could have three different viewing parts, one of the galaxy, second being the current star map, and three would be the Sol system and you could alternate through by right clicking. Also, for one of the final 1.7.10 versions of the mod, a bit of a slight overhaul for the android which could add more diversity and compatibility with other major mods.


    Android Benefits:


    Immune to poison, wither, and radiation/toxic things added by superheroes unlimited, IC2, Galacticraft and its addons.

    Immune to curses from witchery and some of the negative effects added by Ars Magica 2.

    Can not drown or suffocate. Suffocate includes not taking damage when stuck in blocks like how superheroes unlimited did it and does not need air in the superheroes unlimited space dimensions or the galacticraft space.

    Has a passive minor fire resistance just like superheroes unlimited and witchery's vampire clothing. This could also be implemented as a modification in the android station.

    Same as before with having the battery instead of hunger.

    Immune to weakness, blindness, nausea, slowness, mining fatigue, and are not attacked by rogue androids unless provoked and are ignored by undead mobs (Zombies, skeletons, etc.) unless provoked.

    Has protection from vampires and werewolves from witchery or this could be a modification that you could add in the android station.

    Does not have thirst, temperature, or sanity changes added by enviromine.

    2 hearts and a bit of natural armor is added per piece of android part being installed.


    Android Negatives:


    Can not use poppets from witchery.

    Can not become a werewolf or vampire from witchery.

    When using the blood magic blood alter, blood is drawn from you battery at rf a tick to blood.

    Needs power to stay alive like before.

    Sinks in water like before.

    Glitches out when damaged like before.

    When at low power, HUD and view may glitch out and speed and mining speed is lowered depending on battery remaining.

    Can not receive positive buffs like before.


    Android mods in the android station changes:


    The mods are divided into three categories: Offense, Defense, and Utility. More mods are added to each category such as blast suppression to reduce explosive damage, strength enhancements to increase melee damage, internal storage using quantum compression and matter plasma, and being able to increase the levels of enhancements/modifications more such as making speed and nanobots go up to level 5 rather than four, and something that can increase base swim speed and jump height.


    Much of the changes have been made in the 1.8.9 and soon in the 1.9 versions of MO but communications with other mods will be kept at a minimum. Especially complex mechanics like the witchery stuff. I will leave it to their respective mod developers to decide if they want to add MO support.
    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)
    Quote from ArloTheEpic»

    That doesn't feel too likely to me, since the things have been in here since a long time ago, and because on page 8 or so, somebody said that they'd figured out how to use them, but I'm willing to believe it.

    I certainly agree though that the wiki should have a section simply labeled 'partially implemented' with a list of all the things that don't really work yet.



    Also, on a slightly externel subject, the spawning of the space ships is pretty choppy. I often need to leave and reenter a world for more than simply the sign-panels and androids. Not wholly sure what can be done, but surely someone else has opensource code about how they spawn in structures to look at...

    The star map is indeed not implemented yet. It was started a long time ago, but that doesn't mean it's finished. The starmap is quite a big project and I'm just one guy. It needs to overcome a lot of problems. Like the loading of planets for clients and servers, planet updating ext. The galaxy is quite huge with more than 2k starts each having from 1 to 4 planets. They can't be updated or loaded just by brute force. As for removing the map that would take a lot of effort I'm not willing to put in just so people are not confused by things that can only be obtained in creative.
    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)

    i saw the 1.8.9 builds dire said hes gonna get a rf using mod in forgecraft very soon

    any connections?


    Nope
    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)

    There is an option to enable all potion effects

    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)
    Quote from Cabdono»

    Is it possible to know how much matter is being produced per tick by the reactor's decomposers? or how long it takes certain items to be processed? cobble for example.

    Trying to figure out how big i can make the anomaly before the usage rate passes the production.


    The decomposer speed should be (log(1+matter)^2) * 80 * (speed upgrade)
    The 80 is the default but can be changed in the config as the decomposer speed per matter.
    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)
    Quote from viper2g1»

    Do any of the 1.8.9 builds work correctly? I tried some of the first ones and they weren't working, understandably. Just anxious to get the mod on my 1.8.9 server.


    They should.
    Quote from 6210classick»

    so build 230 is 26 now ?


    Yes
    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)

    Switched building engine.

    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)

    Did you do the exact same thing ? The log should be called latest not latest client.

    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)
    Quote from 0_N1ght__0»

    https://www.dropbox.com/s/u7tji6zfmc26wxp/fml-client-latest.log?dl=0

    dropbox link because the limits of pastebin


    I need you to send me the log when you try and analyze a pattern and it says no space.
    Posted in: Minecraft Mods
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    posted a message on [Forge] Matter Overdrive (Replication,Energy Weapons,Black Holes and Androids)
    Quote from 0_N1ght__0»

    Tried on build 26.

    Still same.

    Other parts of the mod works just fine.


    Can you then provide the game log when this happens. The whole log. That would tell me what's happening.
    Posted in: Minecraft Mods
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