Update 11: Castle Rebuild 2 - Electric Boogaloo
Anywhooo, it's been a while. Things have been progressing, these past 7 months, albeit a little slower than I would like. The biggest thing that's changed since my last post is that I've just finished rebuilding the castle again, well the exterior anyway, still working on inside. Honestly there's so much space inside I'm not even sure what I'm going to fill it with. I may have gone a little bit overboard with the imposing factor but I think it looks great. Mainly I cut the back off, pushed the front out and built on top of that new space. In my last redesign I think I said I didn't care that those windows on the back were a strategic nightmare but if the story's going to be focused on power struggles I think it makes sense that the castle is at least a little bit secure. Overall, I'm super happy with how it turned out, in all likelihood this will be the final major revision.
Here's just another render of just the castle, that's a bit easier to see the detail in. I really like how the tower turned out, I tried out a new roof style on it and personally I think it works great. It's absolutely going to be some sort of laboratory/wizard's tower when I finish the interior. The larger dome will likely be the treasury (because that's just ridiculous) and the smaller dome will be the new private chapel.
I've been exploring chunky recently and I'm honestly impressed how easy it is to get beautiful renders out of it - like the ones in this post. Shaders are great and all, but if you're willing to wait (and have enough memory) you can render your whole world in chunky, the one at the top of the post took 14 hours but I think it was worth it. If you look carefully just behind the castle for example, you can just about see the rooftops of Fairgrove, which even at max render distance aren't loaded from the castle. That alone opens up so many more possibilities and I'm sure I'm only just scratching the surface of what it can do.
In other news, I've also built that market street with a mansion beside it, the shipyard is basically done, and I've added a graveyard wrapping around the base of the cathedral. I'd like to get started on the street that goes to the north gate but I haven't settled on a style for those houses yet. That's the next thing that really needs work and then all that's left to do is the simple and easy, I'm sure it won't take another 5 years, step of doing all the interiors for all the houses. After that the build is essentially complete, and I can get to work on the adventure map part of it, which I'm sure will be quick and easy too. Some screenshots of those changes below.
So this is an overview of basically all the new buildings. I'm not sure I'm sold on the sandstone style I went with for the market street, but I do like that it stands out. The mansion dead center is actually fully furnished, I'm thinking that's the house of the landlord for the shops on down the street, possibly also the harbourmaster. The ship in the shipyard is my best design yet, but I'm still not super happy with how the shape of it turned out, and I still need to do the sails, so it's probably in for some more revisions eventually.
Said market street, still needs more decoration. I'm thinking various storefronts will jut out onto the street. This area has a very different vibe from the rest of the city, and while that's interesting I'm still not sure that it fits so I haven't fully committed to this yet.
This is the square from my last update, I wasn't really happy with it so I redid it and came up with this. I'm really happy with how the clocktower turned out. You can also see the new graveyard in this shot.
This is just a better image of the new graveyard, I wasn't really sure how to put houses in this area so I decided it would be better to leave it sort of open.
I'll close off this update with some street level shots of the new shops by the clocktower. I'm fairly happy with how these turned out, right now I'm thinking with a few more tweaks I could use this style for the market road to the north gate. The facade floating about the water in the overview shot is another option I've been toying with for that area of the city but I think they might be a little too far from the style of the rest of the town.
I can't say that updates will be more consistent from here on out, but I can say that I'm determined to finish this city eventually and I'll keep posting here every now and then.
Actually if anybody has any ideas what to put in the castle please let me know, I've got a library, giant throne room, treasury, ballroom, dining hall, guest bedrooms, royal bedrooms, servants quarters, council chambers, private chapel, alchemy lab, dungeon, guard barracks, and still a metric tonne of empty space.