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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from TheNotchyToad

    This thread has nothing of value to offer anymore. It's all unfounded accusations, false accusations and peoples opinions being stated as fact against those rushing to put them down. I can't agree with anyone who feels they are owed the mod but at the same time I can't agree with those allowing this discussion to continue by feeding them with reasons to go on about it. See you all when RP2 is released.


    It seems to be a pattern in major mod threads really, The EE3 thread has basically become the same thing, people complaining about removal of items when the mod in itself is in a very early pre-release. I for one will be happy to see the discussion of builds return, considering I have a lot to understand about redpower still, and reading about others builds is always useful for the most part. At least there is still some discussion pertaining to mod about either mechanics or new ideas in this thread, can't say the same for others.
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Too-DAMN-Much

    you missed the part of the thread where it was revealed that xeno (not sure to how spell it properly, sorry) was doing slowpoke a favor to update ee2 one last time? or was that being updated to 1.3.2?


    I imagine no compatibility would be implemented if it is true that xeno would update one more time for slow. If it was me, I wouldn't bother, as even if EE2 does update, it will be only be one more time, and would be a waste of development time to make sure they are compatible or crossover in some way. If EE2 does update, I wouldn't play it, as I would rather get use to the new mechanics of EE3, considering it is the replacement for it.
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from cbacon

    dude pahimar y u take out rm and collectors/condensers?


    Haha


    Quote from Pahimar

    There. Finally caught up on the forum thread here. That was quite the experience :( Nice to see some constructive talk and criticism.

    Back to work on pre2; might stream a bit tonight. Pre2 will be for MC 1.4.5 when it (Minecraft) is updated later this week. My goal is pre2 by the end of the weekend but that's only a goal - don't hold me to that.

    I might even get around to posting more of my plans since hopefully it will reassure folks that are concerned that I have become the Hater of Fun and just took away all their fun toys while laughing evilly.


    Take your time man! I don't think you should even worry about those that are "concerned" as the majority of them don't even have any form of a reason or argument. It would be nice to see what you have planned though, purely from an interest stand point.
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from raa1337

    What you might be wanting is a mod that allows you to covert items between other Forge-Ore-Dictionary results. I heard one exists somewhere, but I don't know what it's called.


    I imagine your thinking of the forge lexicon from OmniTools. Works with any ore from the forge ore dictionary. Unsure if it works for EBXL wood yet.

    Here is the link: http://thermalexpansion.wikispaces.com/OmniTools
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from xPhirestarx

    Multiple types of EMC has been suggested recently, so I'm sure some people may agree with your idea.

    I still honestly think that the best way to create balance in the system is if Pahimar were to make EMC a temporary substance that is obtainable through only one single non-indefinite resource and can only be shaped into items based on the amount of EMC required instead of giving every item an actual value that can be used many times over and combined with other items in order to get items with higher values though.


    Kind of more than a suggestion. It's already a real possibility. If you look at EE3 through github you'll find this

    Current EMC types per the github are: CORPOREAL,KINETIC,TEMPORAL,ESSENTIA,AMORPHOUS,VOID,OMNISo

    So Sour, Pahimar already has his own idea in the pre-stages regarding multiple types of emc. Have no idea how they will function, but they already exist.
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from SonicScorcher

    NO RED MATTER?!?!?! NO POWER FLOWER!?!?!?! THIS IS HORRIBLE!!! i was just starting to teach my little sister how that stuff works too....

    Dude....
    Posted in: Minecraft Mods
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    posted a message on Factorization 0.8.108
    Quote from chif_ii

    Uh, bug report for y'all here. I was playing on Feed the Beast, and the packager (which makes iron blocks out of iron without the need for paper? That block) isn't working quite right. It seems to be able to process 2*2 recipes, but not 3*3 ones.


    It's not a bug, it's being caused by a mod called "GregTech" that is in the modpack. GregTech changes a lot of the in-game recipes across vanilla and other mods to make things more difficult, pretty annoying really, but some of the items it adds are cool. GregTech disables the vanilla storage blocks recipes, and makes it so the only way you can create storage blocks is by stiicking 9 of the said item in a compressor. The only way to get your items back is by sticking the storage block in a macerator. The way the packager works is by sticking the item in 3x3 or 2x2 grid. Since GregTech disables this recipe, it makes the packager useless.

    Luckily, you are able to re-enable the vanilla recipe. To do this, go to your config folder in the FTB modpack, and look for the GregTech config file. Look for this:



    ####################
    # storageblockcrafting
    ####################

    storageblockcrafting {
    Aluminium=false
    Bronze=false
    Chrome=false
    Copper=true
    Diamond=false
    Emerald=false
    Glowstone=false
    Gold=false
    Iron=false
    Lapis=false
    Ruby=false
    Sapphire=false
    Silver=false
    Tin=false
    Titanium=false
    Uranium=false
    }



    Change any false to true for any item you want re-enable storage block crafting for. Save it, and your packager should be able to craft iron into storage blocks no problem.

    (Also, I suggest you look through the GregTech config file to see all the other "hardmode" recipe changes, some of them are a bit ridiculous, and worth disabling to bring back vanilla recipes. Changes some buildcraft and IC2 recipes as well. You could also just disable the mod altogether, though the fusion reactor and wireless EU storage is worth having.)
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Too-DAMN-Much

    that makes sense but yeah i figured that out one above, it's like, dude, i automate stuff, i don't cheat it, huge difference.

    servers honestly.... i don't know man, i guess it's because we're such a tiny server that's basically family and friend, but i mean, i know the whole arms race mentality did supposedly come up on quite a lot of servers when one person got significantly ahead, but at least personally i can honestly say i've yet to see it happen, even if we are one of the exceptions.


    Well, that's the thing man. See I play on an extremely small server as well, with just some friends and family. It would never bother any of us if one person got ahead. If anything, it would be beneficial to everyone else, as we pretty much just share resources. We're all like "Play however you want." Hell, we don't even care about cheating in items, although I bust on my brother for it. In the end, it shouldn't matter, it's just a game.

    But on a large server, I can the potential for this being annoying. I have never played on a large server, but I feel that many server admins are strict on how the play style of the game needs be done on their specific server. Hell, you get a bunch of people together in one place, there is bound to be issues. And maybe the server admin likes certain aspects of EE, but can't necessarily prevent people from abusing it. So the only alternative is not to have it on the server altogether.

    That's why we're seeing the changes. Pahimar wants the mod to be used on servers more, and I don't blame him. Plenty of people out their like the multiplayer experience of the game.
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Too-DAMN-Much

    what the (bleep) is with your obsession with creative mode, told you three times:
    i
    do
    not
    play
    in
    creative
    mode

    why do you keep bringing creative mode up?
    you think i don't fight mobs or earn my resources?
    wow....


    I don't think the point they were stating was aimed at you, or claiming that is your play style, or even saying those who play this way don't earn their resources. What they were saying is that in their opinion, EE2 for them blurred the lines of creative and survival. If one chose to play it that way, they could essentially never have to go looking for resources again, and instead just collect one of each item, and that's it. For some people, the challenge of the game, or fun, is maintaining their resources by actively exploring, mining, whatever. Again though, everyone has their own style of play.

    I see what Teh is saying on how this can be bothersome on servers though. I do think EE3 will serve the same purpose as EE2 did as far as duplication of resources, but I think the entire purpose of re-doing the mechanics is to make this ability end-game, and much more difficult to achieve, and more interesting overall.
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from raa1337

    Heh. Go tell X3n0 that. I'm sure he'll embrace you with open, loving arms.


    Ha, yeah, considering Pahimar and Xeno discussed these changes, and he was in agreement. I don't know how much truth this has to it anyway. And besides, if it does, it would be the last update for the mod period. All it would take is one minor update from Mojang to make the mod unplayable from that point forward.

    Sales, your pretty quick to judge for a mod that could be considered in the early-alpha stages at best. Don't see how you can judge content that hasn't been implemented yet.Try to throw pre-conceived notions around in real life, and see where it gets you.

    Not saying you have to love a mod, but don't throw insults around at it either, especially considering the early stage that it is in. If your going to give criticism, make a logical argument that at least has a point to it.
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Let's not forget Railcraft or Steve's Carts. Both Gems on their own.

    Am interested to see how the "wire" mecahnic will work. I don't know how the actual concept of a literal wire would be, but I think I would rather see a system that functions like wire, but with an alchemical spin to it, whatever that means.

    Quote from raa1337


    3. That could end up... Good or bad. Not sure. Depends on how he adds it.


    Yeah, we have really no idea how it could end up. Truthfully when he was talking about it, it was just a possibility. I do think it could potentially add to the mod though, just as a little something extra, not necessarily as an actual mechanic. Like toy said, could be good or bad, depending how it's implemented.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)

    Actually I do. I've got a creative server at home shared with the family and w'eve built some amazing buildings and cities. But it also has a ton of RP in it, so I can't upgrade from 1.2.5 (without removing RP). Whilst we all have worlds we create or use for a short time, this one has the most in it and is regularly played.


    If I was further along in the city my brother and I were building, I would probably still be on 1.2.5 as well. We used RP quite a bit, but mainly the basalt and marble. Mainly due to a lack of understanding of functionality of redpower, which has improved slightly since then. Actually plan on using it a lot more. You don't know what your missing until it's gone.

    The main thing that caused me to update was mystcraft, and a lot of the new features that were added to the major mods. This may sound silly, but railcraft tanks and steam power mechanics are one of the best things I have ever seen. Multiblock structures are a lot of fun to play around with.
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from buss1000

    I whole heartedly think that you guys need to calm down on EE3 being so different from EE2 and items being removed. He isn't just going to remove a bunch of items and leave it at that. He is obviously going to come up with a newer mechanic that is better than the old one. Just because he isn't spilling about what is going to be added and saying what is going to be removed doesn't mean nothing is coming. I feel this is like the 1.3 update. Lots of people hated it but progress has to be made and you don't have to use it if you don't want to nothing is stopping you.


    Best thing to do at this point is to ignore the comments, as they have been addressed so many times, and keep the conversation going.
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from raa1337

    Move them via water streams, portal gun, gravity gun, etc, etc.

    And not quite. I mean boil them down (in red water, in the Calcinator?) into goo from their living state. Alchemy isn't all fun and games. :o

    And I also have no idea how the Calcinator is supposed to work in the first place. Was just a random idea to add more function to it.


    Pretty gruesome, but considering the idea is supposed be the only way to create it is from the ultimate sacrifice, life force, what would anyone expect, haha. I think the simplest would be an item drop. The most entertaining would be the calcinator, or transmutation circle.

    As far as I have heard, the calcinator will be involved with the creation of the Minium Stone, and then of course ash production and the other dust that are in pre1a.

    By the way, Pahimar did say he was toying around with idea of a homunculus type mob. Maybe a possibility of spawning if your transmutation goes wrong, or if you do to much alchemy at one time?
    Posted in: Minecraft Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from Too-DAMN-Much

    how would you sacrifice a villager with the stone is all i'm wondering? just bludgeon them to death i guess?

    zex, no clue what point if any you were making in relation to what i was saying by the way.


    Maybe hit a certain key upon a certain health level to "draw them in"? Or they drop an item like a "soul". I think the key thing wouldn't be to difficult to implement. Or better yet, have a transmutation circle laid down where they are standing and sacrifice them through that.
    Posted in: Minecraft Mods
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