• 7

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I've noticed that a significant number of modders actually use new updates as an excuse to try out new ideas and refine existing ones. Azanor himself has done this on several occasions, and I believe Thaumcraft has turned out the better for it. I honestly can't play Thaumcraft 4 anymore-- every time I think about going back to it so I can play with all the Thaumcraft addons that haven't updated yet/might not update ever, I lose all enthusiasm upon remembering that I can't make a voidmetal golem with scissorhands and a unicycle for legs. (Not that extensive golem modularity is the only new feature keeping me from indulging in Thaumcraft-related nostalgia, but its lack is definitely the biggest dealbreaker.)


    While I'm sure this type of thing would happen without new Minecraft updates, it seems to me that they may reinvigorate the modding community as much as they burden it. It's sort of like how game jams work, I think; interesting games that play with novel concepts happen without them, certainly, but somehow the former have a habit of cropping up more often when the latter are around. Of course, the comparison doesn't totally work, since game jams don't usually cause people to completely burn out and abandon great concepts that we may never be able to replace, but the point is that choosing to stick with one version may have its own downsides. Whether those downsides are worth it is a matter of debate, but one that's definitely worth considering if this sort of talk ever becomes serious.


    It would help a lot if the new minecraft updates were more interesting than they usually are, but the vanilla 1.9 update is actually more interesting than the 1.7.10 one was in my opinion, so... at least there's that? In any case, I agree with everyone else's sentiments on this one, Azanor. Your mod is what made me finally take the leap to 1.8.9, and your mod is all I need to keep me happy on 1.8.9 for as long as it takes to see it get even better.

    Posted in: Minecraft Mods
  • 0

    posted a message on Geochests (v1.2.3) - Take the world with you!
    My boyfriend and I would really like to play with Geochests, as it appears to be a more useful, feature-full version of AE2's spatial drives, but this mod doesn't seem to like LAN servers. When playing without your mod, my boyfriend connects to my game just fine, but with your mod added to our modpack, he receives a NullPointerException when trying to connect.

    I realize that it'll probably be difficult for you to solve this problem without a crash or error log, but there doesn't seem to be one. The game never crashes at any point, and we didn't do anything special aside from trying to play on LAN.
    Posted in: Minecraft Mods
  • 3

    posted a message on List of sites stealing Minecraft content. StopModReposts!
    While I fully support the Minecraft modding community, and it isn't directly related to the argument at hand, I think it would be prudent to address this part of the EULA before anyone else jumps in, waving it around all willy-nilly:

    Any tools you write for the Game from scratch belong to you. . Modifications to the Game ("Mods") (including pre-run Mods and in-memory Mods) and plugins for the Game also belong to you and you can do whatever you want with them, as long as you don‘t sell them for money / try to make money from them. We have the final say on what constitutes a tool/mod/plugin and what doesn‘t.

    Adfly, Patreon, and similar methods of making money from mods are known legal grey areas. While technically you aren't actually selling or making money off the mod itself (and cases have been thrown out on finer technicalities), it's still pretty much understood that you're getting money for making mods. Don't get me wrong, if a lawsuit ever happens and the legal precedent is set that Patreon et al. aren't actually considered selling a mod or making money off of them, I will be ecstatic, and I will be similarly thrilled if Mojang clarifies/has clarified that they really don't count. (I remember seeing such a clarification somewhere, but I can't recall where, so I'm assuming that they didn't.) By the exact wording in that quote, though, modders who make money off their mods through those methods ride on a very fine technicality that could easily go one way or the other.

    That's neither here nor there, though. It's pretty explicitly stated that whoever makes the mod owns the mod, and that sites who post downloads of other people's work without permission (even without making money off of it) are violating the terms of the EULA.
    Posted in: Mods Discussion
  • 0

    posted a message on [1.7.10][TC4][AE2]Thaumic Energistics
    Quote from lehjr»

    Yeah, it was more of an idea than anything else. Actually, while sifting through a bug report I came across a mod called Minechem which looks like it pretty much allows players to take things apart and reassemble them with chemistry, though I haven't had the chance to try it.


    This is off-topic for the thread, but since it's sort of relevant to the discussion at hand, I'll put in my opinion of MineChem in the spoiler below.

    EDIT: Or not. The spoiler seems to disappear in the actual post and reappear whenever I try to edit it, so I guess I'll just have to have it here in its entirety.

    As someone who dabbled in ME^3, take it from me: MineChem, at least in the 1.6.4 version, is incredibly, incredibly broken. I have no idea if 1.7.10 is better balanced, but if you need any more proof that a mod that lets you break anything down and then reconstitute it into anything else is broken (other than EE2), here it is: The most expensive piece of equipment you need for most operations costs one diamond. Using a relatively minuscule amount of power, I could make iron from water, redstone from dyes (light blue, iirc), diamonds from pumpkins... even better, I could automate it.

    Not to mention the dirt-cheap enchantment and potion equivalents-- chemicals that could be applied to almost any weapon, and proceed light you on fire for fifteen minutes and inflict Slowness IV, Weakness IV, Hunger IV, Poison IV, Wither IV, Nausea IV, and Blindness, a chemical I could sip for five minutes of Regen II, another one for clearing all potion effects (like milk) and then applying three minutes of Regen II, one that gave Haste I and Speed I for five minutes, one that gave Speed I and Strength II for three minutes, one that gave Night Vision for five minutes... all from stuff that I could grow in my backyard and automate with ease. As long as I had enough starting capital, I could start making stacks of the stuff in less than a day's work.

    Oh, and let's not forget the infinite feedback loops; leather is the one that stands out most in my mind, since it gave tons of stuff I could easy turn into other things. Then there's the fission and fusion reactors-- sure, the fission reactor needs a little uranium, and the fusion reactor has to be powered by nether stars, but with both of them together you could make almost anything. Heck, you could even make more nether stars for another feedback loop, if you wanted.

    Interactions with other mods are when the loops really get going, though. For a couple examples, Thermal Expansion and an Extra Utilities-powered cobblestone generator could be used for an infinite feedback loop for sand (which could then easily be turned into cobblestone, stone, dirt, netherrack, and soul sand, all of which can be turned into elements and/or trace elements that have potential other uses) as well as for wood (though that's too much work to be worth it when other options are available), Utility Mobs and infinite soul sand let me make all the gold I could ever want, and Extra Utilities also adds an infinite feedback loop for ender pearls.

    I'd never use MineChem or any of its exploits in a modpack any less difficult and sadistic than ME^3 can be. In that one, though? I actually find it pretty fun, if ridiculous. Take from that what you will.
    Posted in: WIP Mods
  • 0

    posted a message on Enigma: a tool for deobfuscation of Java bytecode
    I am American. It just so happened I was tracking MCP as closely as possible around that time (let's just say I was really looking forward to the 1.7.2 update), so I caught on to the joke pretty quickly. I imagine that, much like Mojang's April Fool's joke, they figured it was too ludicrous to be taken seriously at the time. At least, it had me immediately checking the date to see if it was the first of April. That said, if they were seriously trying to pull that sort of thing in January, you definitely would've heard the cries of outrage long before now.

    Also: Mr. MineCrak, you're starting to sound rather hostile towards the MCP team. While I'm less than happy with them (for various reasons), it's hardly grounds for comparing them to Darth Vader. ;)
    Posted in: Minecraft Tools
  • 1

    posted a message on Enigma: a tool for deobfuscation of Java bytecode
    If you look very closely, you'll note the date of that post was 01.04.2014, otherwise known as April 1st, otherwise known as April Fools Day. The whole MFP thing was an April Fools' joke, in-line with Mojang's April Fools' joke at the time about getting bought out by EA and nominating their ocelot mascot as the new head of their company.

    Of course, with Mojang having been bought out by Microsoft recently, that joke seems somewhat prophetic now. Or maybe it was a coded cry for help that no one managed to decipher in time.
    Posted in: Minecraft Tools
  • 1

    posted a message on HexWool - Finally, color-accurate pixel art!
    May I suggest creating similar mods for stained clay and/or stained glass? Wool textures are unsuitable for some builds.
    Posted in: WIP Mods
  • 1

    posted a message on SecurityLock Mod - Protect Your World!
    The vast majority of people wouldn't realize it's because of a mod, and they probably also wouldn't realize how to find it. That said, I'm not sure there's any way to bypass those who would. I'm pretty sure Forge has built-in safeties against crashes due to removing mods, and that trying to do this in ways that circumvent those safety precautions would be as likely corrupt your world as to crash the game. Also I'm 98% certain there's no way to do this with a clientside mod anyway. The closest workable ideas I can think of are:

    1) locking you out of a world because you don't have the requisite mods. This would require making it a universal mod rather than a clientside mod.

    2) making it an either clientside or serverside mod, wherein a server can require the player to input their password even if they remove the mod.

    However, both of these ideas would probably require you to be playing on a server, not on an SSP world, since I'm not sure whether or not SSP worlds lock you out if you don't have a mod that was there when the world was genned. If it doesn't, I honestly can't think of a way to enforce this on an SSP world even when the mod is removed. I suppose, if you're really that paranoid, you'd just have to make do with vanilla and log out of Minecraft every time you stop playing.

    On an unrelated note: I thought of a potential exploit, but I don't use NBTEDIT so I'm not sure if you can edit your own NBT data. If you can is it possible to bypass this using it or its counterparts?
    Posted in: Minecraft Mods
  • 0

    posted a message on What should I do if I don't Have A Mods Folder?
    One, this is the wrong place for this topic. This subforum is where mod developers post finished mods, not where you ask for help with mods. The correct subforum is Mods Discussion.

    Two, Minecraft does not come with a mods folder, as Minecraft does not natively support mods. That's why Forge exists.

    Three, you don't put Forge in the mods folder. Forge is meant to be applied to a vanilla Minecraft jar, and thus you need a vanilla jar already downloaded in order to use it. To get this jar, you need to set up a Minecraft profile with the appropriate version selected, then run vanilla Minecraft with that profile once to let it download the correct jar file into the versions folder. After that, just double-click the Forge jar file you downloaded and install the client version. Forge will copy the vanilla Minecraft jar and modify it into a Forge jar. The slight inconvenience at the beginning is in place to avoid distributing modified vanilla Minecraft files, which is against Mojang's EULA and therefore extremely illegal.

    Once you've done that, all you need to do to start playing modded Minecraft is either create a new profile or modify an existing profile to use the new Forge jar and run it from the launcher. Forge is an API, however, and does very little by itself-- which is where other mods come in. Installing the vast majority of mods is as simple as dropping the mod file into the mods folder, although some mods are slightly more complex. Advice is to read the installation section of any mod topic carefully and check the contents of any mod you download that isn't a jar file. If it has anything but folders in it (such as jar, zip, or rar files), extract it into your mods folder. If it has a readme, do read it. A select few mods have other important instructions that need to be followed in order to work properly.

    That said, if you're having this much trouble from the onset, I would recommend using the Feed the Beast launcher instead. I can't help you with that as I don't use FTB myself, but I hear it's much easier than building your own modpacks.
    Posted in: Mods Discussion
  • 0

    posted a message on The Spice of Life (encouraging dietary variety through diminishing returns)
    Yesssss it finally updated to 1.7.2 yesssss

    I've been wanting this mod for like three weeks, but couldn't get it because I'd already updated my server to 1.7.2. This is going to make getting all those food mods completely worth it.
    Posted in: Minecraft Mods
  • 0

    posted a message on MC+ Mods - Satchels, Turtles, Quivers, and More!
    That beetroot pun is so terrible, and yet... I kind of love it. I haven't used it yet, but it'd be totally cool if you can actually get sounds out of them-- like natural noteblocks.

    Oh, I forgot to mention it before, but Giftbox might have a minor recipe conflict with the Touhou Items mod-- the latter uses a rose red surrounded by paper to make homing amulets and a lapis lazuli surrounded by paper to make diffusion amulets. Granted, I don't think I'd have much occasion to try and gift someone a rose red or a lapis lazuli, but if Giftbox overwrites the amulets there might be a problem-- homing amulets are very good panic buttons if you get surrounded by mobs.

    I haven't actually tried using them together yet, so I don't know how it actually pans out. If it doesn't play nicely though, is it possible to make some sort of config option for an alternate Giftbox recipe? I'd ask the Touhou Items mod author if they could do something about, since the paper-surrounds-thing recipe makes more sense for presents than it does for amulets, but they kind of only speak Japanese so I don't think my suggestion would reach them.
    Posted in: Mod Packs
  • 0

    posted a message on MC+ Mods - Satchels, Turtles, Quivers, and More!
    I got the same error with my server. The server console seems to be a little bit more detailed, and points to problems with all of the mods apparently? They also appear to be the same exact problem? In any case, I gathered them all and pasted them below.

    [16:25:45] [Server thread/ERROR] [FML]: The following problems were captured during this phase
    [16:25:45] [Server thread/ERROR] [FML]: Caught exception from minecraftplus.craftsman
    java.lang.NoClassDefFoundError: net/minecraft/client/renderer/tileentity/TileEntitySpecialRenderer
    at java.lang.Class.forName0(Native Method) ~[?:1.7.0]
    at java.lang.Class.forName(Unknown Source) ~[?:1.7.0]
    at minecraftplus._common.ModParent.getMod(ModParent.java:34) ~[ModParent.class:?]
    at minecraftplus.craftsman.MCP_Craftsman.init(MCP_Craftsman.java:35) ~[MCP_Craftsman.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0]
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513) ~[FMLModContainer.class:?]
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source) ~[?:?]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0]
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.post(EventBus.java:267) ~[minecraft_server.1.7.2.jar:?]
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208) ~[LoadController.class:?]
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187) ~[LoadController.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0]
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.post(EventBus.java:267) ~[minecraft_server.1.7.2.jar:?]
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118) [LoadController.class:?]
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512) [Loader.class:?]
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88) [FMLServerHandler.class:?]
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:313) [FMLCommonHandler.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:114) [lj.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669) [kx.class:?]
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188) ~[launchwrapper-1.9.jar:?]
    at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0]
    at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0]
    ... 35 more
    Caused by: java.lang.NullPointerException
    
    [16:25:45] [Server thread/ERROR] [FML]: Caught exception from minecraftplus.farmer
    java.lang.NoClassDefFoundError: net/minecraft/client/renderer/entity/Render
    at java.lang.Class.forName0(Native Method) ~[?:1.7.0]
    at java.lang.Class.forName(Unknown Source) ~[?:1.7.0]
    at minecraftplus._common.ModParent.getMod(ModParent.java:34) ~[ModParent.class:?]
    at minecraftplus.farmer.MCP_Farmer.init(MCP_Farmer.java:29) ~[MCP_Farmer.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0]
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513) ~[FMLModContainer.class:?]
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source) ~[?:?]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0]
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.post(EventBus.java:267) ~[minecraft_server.1.7.2.jar:?]
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208) ~[LoadController.class:?]
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187) ~[LoadController.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0]
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.post(EventBus.java:267) ~[minecraft_server.1.7.2.jar:?]
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118) [LoadController.class:?]
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512) [Loader.class:?]
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88) [FMLServerHandler.class:?]
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:313) [FMLCommonHandler.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:114) [lj.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669) [kx.class:?]
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.entity.Render
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:99) ~[launchwrapper-1.9.jar:?]
    at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0]
    at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0]
    ... 35 more
    
    [16:25:45] [Server thread/ERROR] [FML]: Caught exception from minecraftplus.adventurer
    java.lang.NoClassDefFoundError: net/minecraft/client/renderer/entity/Render
    at java.lang.Class.forName0(Native Method) ~[?:1.7.0]
    at java.lang.Class.forName(Unknown Source) ~[?:1.7.0]
    at minecraftplus._common.ModParent.getMod(ModParent.java:34) ~[ModParent.class:?]
    at minecraftplus.adventurer.MCP_Adventurer.init(MCP_Adventurer.java:29) ~[MCP_Adventurer.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0]
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513) ~[FMLModContainer.class:?]
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source) ~[?:?]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0]
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.post(EventBus.java:267) ~[minecraft_server.1.7.2.jar:?]
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208) ~[LoadController.class:?]
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187) ~[LoadController.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0]
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.post(EventBus.java:267) ~[minecraft_server.1.7.2.jar:?]
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118) [LoadController.class:?]
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512) [Loader.class:?]
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88) [FMLServerHandler.class:?]
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:313) [FMLCommonHandler.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:114) [lj.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669) [kx.class:?]
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.entity.Render
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188) ~[launchwrapper-1.9.jar:?]
    at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0]
    at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0]
    ... 35 more
    Caused by: java.lang.NullPointerException
    
    [16:25:45] [Server thread/ERROR] [net.minecraft.server.MinecraftServer]: Encountered an unexpected exception
    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/renderer/tileentity/TileEntitySpecialRenderer
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:162) ~[LoadController.class:?]
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:514) ~[Loader.class:?]
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88) ~[FMLServerHandler.class:?]
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:313) ~[FMLCommonHandler.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:114) ~[lj.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669) [kx.class:?]
    Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/renderer/tileentity/TileEntitySpecialRenderer
    at java.lang.Class.forName0(Native Method) ~[?:1.7.0]
    at java.lang.Class.forName(Unknown Source) ~[?:1.7.0]
    at minecraftplus._common.ModParent.getMod(ModParent.java:34) ~[ModParent.class:?]
    at minecraftplus.craftsman.MCP_Craftsman.init(MCP_Craftsman.java:35) ~[MCP_Craftsman.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0]
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513) ~[FMLModContainer.class:?]
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source) ~[?:?]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0]
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.post(EventBus.java:267) ~[minecraft_server.1.7.2.jar:?]
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208) ~[LoadController.class:?]
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187) ~[LoadController.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0]
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.post(EventBus.java:267) ~[minecraft_server.1.7.2.jar:?]
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118) ~[LoadController.class:?]
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512) ~[Loader.class:?]
    ... 5 more
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188) ~[launchwrapper-1.9.jar:?]
    at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0]
    at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.7.0]
    at java.lang.Class.forName0(Native Method) ~[?:1.7.0]
    at java.lang.Class.forName(Unknown Source) ~[?:1.7.0]
    at minecraftplus._common.ModParent.getMod(ModParent.java:34) ~[ModParent.class:?]
    at minecraftplus.craftsman.MCP_Craftsman.init(MCP_Craftsman.java:35) ~[MCP_Craftsman.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0]
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513) ~[FMLModContainer.class:?]
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source) ~[?:?]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0]
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.post(EventBus.java:267) ~[minecraft_server.1.7.2.jar:?]
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208) ~[LoadController.class:?]
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187) ~[LoadController.class:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0]
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) ~[minecraft_server.1.7.2.jar:?]
    at com.google.common.eventbus.EventBus.post(EventBus.java:267) ~[minecraft_server.1.7.2.jar:?]
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118) ~[LoadController.class:?]
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512) ~[Loader.class:?]
    ... 5 more
    Caused by: java.lang.NullPointerException

    Running the server without the mod seems to work perfectly fine. It also has nothing to do with the client, as I first tested out my modpack in SSP and it ran without any problems.
    Posted in: Mod Packs
  • 0

    posted a message on [Modjam 4]Elemental Caves - Vanilla Cave System Overhaul
    Quote from SoBiohazardous

    Not as of now, but i could see this being a potential problem, so I will add it in the next release.


    Awesome! This is a really cool-looking mod, so I'm glad that I might be able to add it back in soon.
    Posted in: Minecraft Mods
  • 0

    posted a message on [Modjam 4]Elemental Caves - Vanilla Cave System Overhaul
    I tried using your mod in a private modpack recently, but as I was testing out the modpack with a friend, we found ourselves spawning in a forest near a forest cave close enough to the surface that its growth effect was affecting a very large area. I was fine, aside from the constant grass-breaking sounds spamming my earphones, but my friend had such bad lag that his fps dropped to single digits.

    I really like this mod, but in the face of unplayable lag, I had to remove it. That said, is it possible to add a config option to lower how often the forest cave's growth effect happens?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.x] [Thaumcraft Addon] Thaumcraft Mob Aspects
    Does this mod work with new aspects from Thaumcraft add-ons, or only aspects from "vanilla" Thaumcraft?

    Also, unknown.cfg is kind of hilarious. :P Out of curiosity, is it possible to add on aspects for other players? Or maybe even named entities (like a custom zombie or a named cow)?
    Posted in: Minecraft Mods
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