I'm so happy knowing that something I suggested here on the forums a while back is actually going to be put in the game (Don't believe me? Check my profile; the topic was locked for being redundant to another topic from almost a year before suggesting the exact same thing. Didn't have any idea it existed though, and I got mixed support, which is surprising seeing how the support here for Mojang's implementation is overwhelmingly positive).
Anyway, I already was aware that this was coming because of Jeb's twitter, but still, this is exciting news nonetheless.
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Sep 11, 2013seventonblade posted a message on Been Using "/Summon" to Replace Blocks? Not For Long!Posted in: Minecraft News
Sep 6, 2013Posted in: Recent Updates and SnapshotsQuote from NinjaBunny13
I'm not having that I'm just having like 100 fps on my world
And that's bad..?
Anything over 60 FPS is useless for anything other than benchmarking; the reason being because most monitors cannot produce anything more than 60 FPS (except for 3D monitors who use framerates up to 120 when displaying in polarized 3D mode), and even if they could, your eyes wouldn't be able to tell the difference. Probably would give some people headaches from the sensory overload though, which explains why a lot of people don't like polarization-based 3D moving images.
Sep 6, 2013I wouldn't be surprised considering that Dinnerbone said over 225,000 lines of code were changed in just the snapshot alone not including the terrain; meaning they've probably fixed a lot of faulty and inefficient code that had been in the game for a while.Posted in: Recent Updates and Snapshots
Sep 5, 2013Of course it's going downhill; every update makes the game go downhill, no matter what is added or changed, because all change is bad, unless it is the kind of change that YOU specifically want.Posted in: Discussion
That's exactly the kind of logic I keep hearing from this bipolar, self-entitled section of the community.
Sep 4, 2013seventonblade posted a message on What will minecraft look like in the future, say like in ten years or so?In the case that its monopoly isn't toppled, I can expect that sooner or later, Minecraft will have a redux made of it; hopefully with everything the current game has plus new additions that the current game lacks such as more highly advanced shaders; infinite height and depth; dynamic and colored lighting; and in general just an entirely different engine that more or less I would not expect to be Java-based like current Minecraft. However, I think that any such redux would be developed by someone other than Mojang, meaning Minecraft's rights would have to be bought out by someone else; hopefully NOT some gigantic corporate entity like EA. Minecraft's gotten too popular for it to die out so easily, but I definitely don't expect the current game to keep updating forever.Posted in: Future Updates
Aug 31, 2013Umm... they've already been added a long time ago; have you tried checking the boxes that say "Allow use of Alpha/Beta versions"? In fact, if I'm not mistaken, the oldest version that's available via. the launcher is from May 2009; only just a few days into Minecraft's development (it wasn't even called Minecraft at the time, and neither was it previously available).Posted in: Recent Updates and Snapshots
Aug 31, 2013If I owned Mojang... I'd probably be too busy with handling the company's finances and reading through the probably hundreds of emails and lawsuit allegations that Mojang likely receives every day. A better way to phrase it would have been "If you were the lead developer for Minecraft...", because Mojang isn't just about Minecraft.Posted in: Discussion
Quote from Tiel
I'd fire everyone, make Minecraft opensource, and skedaddle with half the corporate bank account. The other half would be forwarded to Notch for being such a great guy.
I thought Minecraft was open-source already; as in we already have access to the source code.
Aug 28, 2013I knew they'd add something like this sooner or later, because it's crucial for the Plugin API to work, especially to be able to have multiple mods and be able to configure their load order; an approach which other mod-eccentric game developers like Bethesda have used in the past. It's quite obvious this is just a step towards the API.Posted in: Minecraft News
Aug 26, 2013Posted in: Future UpdatesQuote from GerbilCrab475
It was, but then Jeb trashed it. It was such a good idea too...
It was Notch who trashed it, not Jeb. Notch was still in power at that time.
Quote from enderderp572
The guy was the person who made the Mo' Creatures Mod. The Aether would also be a sound addition to Vanilla, although Notch is now continuing to work on the Sky Dimension, which was supposed to be The End but was never finished. THANK GOD!
Where'd you get that idea? At most, we'll probably get a world generation option with Wedge-like terrain generation, but certainly no new dimension. Also, it's Jeb who's doing the work, not Notch. Notch left the development team a while back. Jeb, although, did ask for Notch's approval on this particular feature.
Aug 21, 2013seventonblade posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]Posted in: Suggestions
That could mean anything. Sounds a lot more likely to be something like the Mod/Plugin API, considering that it's hardly as gameplay related as this. I also think that something like Cubic Chunks would be more of Jeb's job to be working on, considering he seems to do more of the engine work; Dinnerbone seems more for small gameplay features and UI improvements. If they are considering this, I assume they want to wait for the mod to be finished and then directly input that in the vanilla game via. update IF it delivers all of its promises.
Aug 18, 2013seventonblade posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]Posted in: SuggestionsQuote from Moriki
Bad news and (for some of us), good news: 1.7 WONT be the Cubic Chunk Update. It will have new blocks, new biomes, new sub-biomes, and of course, bug fixes.
I think most of us were already aware of the latter, as that's old news, but are you sure about the former? Has it been confirmed by Mojang that they're NOT in fact going to adding the new system in 1.7 (if so, that would mean they're paying close attention to the suggestion)? Even if you're correct, which you probably are, it's no surprise. My guess is IF they are paying attention to us, they are waiting for us to finish the mod so they don't have to work on it as much. Also know that it doesn't have to be directly referred to as "the Cubic Chunks update" for it to be a possible addition.
Quote from Longor1996
Implementing Cubic-Chunks for real (without any game breaking bugs) would take a long time, and I bet they would tell the modders about it instantly, since otherwise updating world-gen mods (Which currently is based on chunks a bit! Namely just the very first stage of it! (Rhyme not intended)), and any other mod that works on chunks, would take an incredible long time to update, which they won't be able to work with until the update is released.
What would be the point? You would need to actually have it in completed form released first for it to be of any use to modders; otherwise, it would just be like warning them of what's to come, but instead, they wouldn't be able to prepare, because they need to make modifications to their mods that are built off the code and technical changes made by the update. Most modders rely on MCP (Minecraft Coder Pack) too, which is only updated per update.
Quote from Longor1996
Tl;Dr: But if they drink a lot of coffee and work hard on it, they could still manage to do it pretty fast in a resonable amount of time, and they would tell the community about it instantly.
Mojang has a tendency to be secretive about big additions for the sake of getting people anticipated, as we're probably seeing with whatever this "community-oriented feature" is. If they haven't revealed it already, then my guess is that they're adding red dragons.
Aug 18, 2013seventonblade posted a message on If Jeb gave you 1 thing to add in minecraft what would it be?Definately the Cubic Chunks suggestion.Posted in: Future Updates
Aug 18, 2013Posted in: Future UpdatesQuote from Crafterguy3x3
You can make pink trees in vanilla Minecraft. Make a resource pack, and under assets > minecraft > textures > colormap > foliage.png
Make the entire foliage.png pink, and make sure it's 256x256, or else Minecraft will crash when you try to load a world/join a server with the resource pack on. Load the resource pack, and you have pink trees.
I do this all the time; in fact, I have a whole bunch of different resource packs I created myself that simply change the color of grass & foliage. Still, I'd like to see cherry trees be added as a non-replacing feature.
Quote from creepers34
Nope, adding pandas into minecraft would be stupid, and utterly useless. Horses fit into minecraft due to minecraft being themed around the middle ages or the early pioneer days. While redstone is supposed to simulate pulley systems, traps and such. Think about it, today irl if you were to go to war, what would you take? A sword or a gun? While pickaxes are still used today, they aren't as common or as useful as a drill.
I have no problem with pandas in real life, but i see too many noobs wearing panda/panda hoodie teenager skins in minecraft. I think they are utterly stupid and really annoying.
If mojang were to add pandas, I would one: Either go on a huge rant and beg to have them removed. Or just stop playing the game altogether. 2: i would most likely downgrade back to 1.6.2 and probably complain about that too, because whatever version i downgrade to lags me extremely bad.
Do i see pandas being added in the future? No (i hope not). Do i like the idea of pandas being added? No. Do i see cherry blossoms being added? Possibly, but not really. I think mojang could use that time to fix the lag on the launcher's time machine feature.
1. I don't see why pandas suddenly go against this theme, and better yet, why you're comparing Minecraft's theme to something in the real world and then creating rules that sharply define it within the limits of that "real-world theme". I don't think that creepers, solar panels, or TNT are particularly "medieval/pioneer-themed".
2. You're saying you'd beg them to remove a feature because of your personal experiences with parts of the community; that is far from being a valid reason for why they should remove a feature for the entire community (removing a feature would be a last-minute resort anyhow, and it would have to be one that was pretty strongly-criticized by the majority for Mojang to even consider the removal of, especially if it was already added in an official update). Really? are pandas THAT big of a deal?
Aug 18, 2013Posted in: Future UpdatesQuote from himselfXD
Retard means slow not mentally handicapped.
Gay means happy not homosexual.
I know that; it just goes to show how much words and their meanings can change. And once, they possibly didn't even meet those definitions either.
Aug 18, 2013Seasons are not only a redundant suggestion, but it's highly likely they will be in 1.7, and Mojang's probably well aware of the idea.Posted in: Suggestions
As for a biome arrangement fix, that's already confirmed for 1.7, so there's no point in you suggesting it.
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Sep 11, 2013seventonblade posted a message on Been Using "/Summon" to Replace Blocks? Not For Long!I'm so happy knowing that something I suggested here on the forums a while back is actually going to be put in the game (Don't believe me? Check my profile; the topic was locked for being redundant to another topic from almost a year before suggesting the exact same thing. Didn't have any idea it existed though, and I got mixed support, which is surprising seeing how the support here for Mojang's implementation is overwhelmingly positive).Posted in: News
Anyway, I already was aware that this was coming because of Jeb's twitter, but still, this is exciting news nonetheless.
Aug 18, 2013Posted in: News
You do not understand.
Games, must NOT hang in mods. Minecraft is hanging in mods, as it is so boring. Chair block, nice to have, easy to add, but we all want them, and will not get, so we have to use mods. = Minecraft is hanging in mods.
Almost all games that allow modding have mods that drastically improve certain aspects of their host games, depending on how open the game is about it. Skyrim, and just about any game that uses Bethesda's engine(s), for instance, I would not think of playing vanilla ever again. All it does is it goes to show is that modders are sometimes better at certain aspects of game design than professional paid developers, and there are factors that play into this. For instance, they're not rushed like professional developers, and they have strength in numbers, so one person could put all of his attention into one mod while hundreds of others do the same thing when working on their own. As in, one person could make a mod that focuses on optimization while another would focus on ambient noises; essentially creating mods that, when grouped into bundles, have far more detail and insight than if 1-2 people were to focus on broad slices of content which focus on the same span of content as the bundle of mods. Whether they are paid or not has little to do with anything.
Minecraft does not need mods to be enjoyable. You may think so, but to most of us, that's not true. Again with the subjective arguments. Plus, chairs aren't even that commonly requested; those of us who care about chairs mainly for aesthetics can live with the stair-block-with-signs-on-its-sides design. If, however, you want something that at least has the same function as you would expect from a functioning chair, there's always static minecarts/boats, so functioning chairs aren't all that necessary and they're not something to make a big deal out of.
Hard to code?
That is bull.
Take the Ender Dragon model, make it smaller, and delete the class files what makes it destroy blocks. Simple! Oh, and texture, just replace everything black with red.
I'm sure you've learned from experience and actual codework done by you that this solves the problem. So is there any bugs we should know about?
Aug 18, 2013Posted in: NewsQuote from xbriannova
I pity Mojang. Here, they have created a game that made a mark on gaming history. They continued to update it throughout the years, another achievement few other developers could claim to have made, though in recent years have become standard industry practice with the number of indie games. Then here their fans decided to bite the hand that feeds them, and complain for nothing. Adding beds? 'Go home Mojang! You destroyed the game!' New flowers! 'Go home Mojang! You destroyed the game!'
The only thing I feel Mojang and/or Jeb/Dinnerbone is guilty of is that their target audience is extremely broad and inclusive of self-entitled kids, big babies, princes and princesses.
If you want minecraft to stay how it was, take the hint and use the time machine feature/mod.
Mojang is not perfect, don't get me wrong there. They can make mistakes and they can make the wrong decisions. But this is not one of them.
That's the consequence of popularity; the larger the fanbase, the more immature it is. The same thing happened to CoD. I almost want Mojang to just stop adding to the game aside from the mod/plugin API so that they can make modding the game less unattractive. The truth is it's like they're trying to satisfy a conflicted fanbase who can never be satisfied until EVERY imaginable frequently-requested general feature is added. Tons of people have been complaining about the post b1.8 terrain generator, and this update shows some promise in fixing many of the complaints that came with it, yet, there are still others complaining that they don't see what they want added automatically (these features include: more biomes; more structures; more ores; more mobs; more weapons; balance changes; the mod API; combat improvements; terrain generation improvements; AI improvements; red dragons; bug fixes; optimizations; and all sorts of general additions & suggestions), even though they've revealed only a tiny amount of information thus far. Each time a feature is added, and others are ignored or postponed, the part of the community focusing on the latter will moan about it, and God forbid they add in something that was never frequently-requested in the first place. For instance, if they did an update full of nothing but bug-fixes, the update would be complained at for not having enough content; the inverse also being true, in the case of an update with a lot of content and not enough bugfixing. It's a vicious cycle of updates, and the immaturity of the fanbase means there's very little criticism that's actually constructive; at least not here from the looks of it.
Therefore (I might be sounding like a hypocrite right now), I think the wisest choice for them would be to just start focusing on technical features and improving upon what's already in the game and just leaving most of the gameplay-related additions and changes to modders. Of course, in order for it to work, they have to make Minecraft a more friendly game to mod, which would be the point of the plugin API.
Quote from mr_bedrock_breaker
Go home minecraft, you are turning into another game
Way to be original with your comments...
Aug 18, 2013Posted in: NewsQuote from HurricaneDude7
I find it funny that some people complain that the game is being ruined and ask for something and then when it gets added they say that is was an awful addition. Guys, come on! Minecraft is an amazing game! Be happy for the FREE updates! People complaining about the terrain will be happy to know that there are at least 3 new biomes coming in 1.7! Sunflowers are good for asthetics and particles are good for immersion! Be thankful
Actually, I think Jeb said at least double the amount of Biomes we have right now are going to be added in 1.7, but other than that, yeah... you're correct.
Aug 16, 2013Posted in: NewsQuote from IamChaos
Kinda pointless I'm pretty sure people want sharks or new biomes more than sunflowers.
Meanwhile at Mojang...
What should we call this update?
I KNOW! The Sunflower Update!
That is why I will always prefer Terraria over Minecraft. Terraria's updates add much more content in the amount of time Minecraft does. Just look at the new Terraria update that's coming along, IT'S RIDICULOUS!!! Not to mention that in 1.1 they added a whole new aspect to Terraria known as Hardmode and 4 new bosses!!!
Quote from denace_jones
Yeah, lets add some useless like sunflowers and particles... A F****N PluginAPI would be nice! And what about fixin some unbelievable old lag issues?
Quote from Ri5ux
Ugh, this update disgusts me already. We dont need sunflowers. Probably going to be one of the worst updates besides 1.3.X
Quote from pringlepop
I mean, I don't mind sunflowers. They aren't hurting anything, they look nice, ect. HOWEVER: They could be making more mobs, better terrain, an aether-dimension... and they decide to make more flowers.
I swear you all need to start paying more attention to Mojang and the obvious posts that keep spouting up in the upper sections of the forum because of the things Mojang has frequently been announcing via. Twitter as of lately. I'm guessing this is the first time most of you have heard any news about 1.7, so for the last time, and I don't want to repeat myself, sunflowers & particle effects are NOT the only things confirmed for the update at the moment, and they're far from its theme. In fact, they're very minor features because the whole focus of the update is going to be adding multiple new biomes as well as overhauling the terrain generator and improving the biomes that already exist; they've already tweeted pictures hinting their progress regarding these far before Jeb hinted at the sunflower; apparently Sacheverell just decided that the newly mentioned sunflowers & impact particle effects were far more important than new biomes & terrain changes that a fraction of were hinted at before, so he decided that only the former were worthy of their own news article hinting at 1.7 which makes them look like they're the first and only confirmed features for 1.7 to all of you who pay no attention otherwise.
Aug 16, 2013Posted in: NewsQuote from Fritaux
Shut the **** up.
Careful. I think even censored profanity via. asterisks is against the rules and could still end you up with an infraction.
Quote from gjleigh10
Awesome I just wish that the update would come this month not in 3 months
I'd be willing to wait for a December release if this update ended up fulfilling all of my expectations, because the longer they work on it, the more work is likely to be put into it.
Quote from KickingButton
I thought adding horses to the game would be exciting, but what does Mojang go and do? They practically import horses from DrZ's mod. They're so OP they phaseout all forms of travel and item transport. Mojang should work on their own mobs and keep mod mobs out.
I can think of many ways that minecarts, for instance, are still useful in their own right, and I've already explained why in an older thread, so I'm just going to quote it from such:
Quote from seventonblade
Yet, minecarts are still quite convenient. The difference is that minecarts are an automated form of transport (meaning you don't have to sit and press W while on it for 30 minutes nonstop), and they can easily be created and duplicated without the effort of rattling from dungeon to dungeon just to find one saddle. There can also be multiple minecarts working simultaneously while having different functions. They also can go through 1x1 spaces; don't have health; can be carried in your inventory; are useful with functions involving redstone; and probably much more. Minecarts were hardly made obsolete by horses, and I'm tired of people saying otherwise.
Saddled pigs and speed potions though, are another story.
Aug 16, 2013Posted in: News
I check their twitter everyday. I just checked 4J studios status about TU12. Surprising, no information.
Yeah, biome balancing and 1-3 new biomes, without any use. "cool".
100 mobs, seriously?
Its just surprising, that in 48 hours someone made a mod with over 135+ mobs, and they all worked, with their textures, and they were all balanced! It's just surprising, it takes 1-2 months to add a simple mob, HORSE.
Just admit it, Jeb is way too lazy.
Just playing his Pinball..
Those are only biomes that they've hinted at. You don't know how many biomes they're actually adding, but from the looks of Jeb's terrain map image (which is probably already become outdated), they're definately adding more than three.
And when I said balanced, I was talking about their drops and how they actually serve a purpose other than being there that actually makes them uniquely important. I'm assuming the mod you're talking about is Mo' Creatures, and by looking at most of the mobs in the mod, they are barely balanced at all. IF they do drop anything, it seems it's usually something half-assessed (because profanity's not allowed here) like how the rats drop coal. And it's not even CLOSE to 135+ mobs like you said; you've basically included all the different texture variants of actual mobs with different meshes and coding, which don't count.
Plus, you've basically dismissed the biomes as useless while you aren't considering that any quantity of mobs is likely to be "useless" by such standards too. You cleary think that more mobs is a more important addition no matter what, so your argument is subjectively biased.
Aug 16, 2013Posted in: News
Really, I hope Jeb/Dinner reads this.
They have planned SO MANY cool features, like Red Dragon, Pandas, but when will we get them?
Their only focusing on some FLOWERS, instead of FINALLY making the MOBS. Minecraft is SO empty, NO nature animals, except bats. With nature I mean ambience and all that. Their just planning to add sunflowers. Nice thing, ok.... BUT THEY FACE EAST! The point? There isn't. Just click F3, Ta-da, it'll show wheres east, north and all that. Seriously, do we need this? No. Do we need falling particles? NO. Do we need more blocks and tons of mobs? YES Minecraft is SO BORIN that I don't even play it now. And their doing the work SO SLOW! Animations, all just so bad. Minecraft modders, make GIANT THINGS in 48 hours, what do Jeb and Mojang do in 2 months?
Or the 1.6.2 update.
Few things, such as horses. So Mojang means that EVERY mob their going to add, will have it's own update! If their going to add a WORM mob, a tiny pixel, and coded in 2 minutes or 1, or even 30 seconds, they do a whole update for it.
Dear Jeb/Mojang, please, read this post, and start TRYING to make the game, instead of just playing it. I have seen their office videos, what does Jeb do? He isn't even on his table/computer. HE'S PLAYING PINBALL! START MAKING THE GAME, SO PEOPLE WOULD LIKE IT, INSTEAD OF DESTROYING THE GAME EVERY DAY!
Oh, and PS...
NOT a surprise, that Minecraft sale has slowed down. People wont buy it anymore, because it's ruined. When Minecraft first appeared, it got like 10 million sales, in a short time. Now, about a year have been, and we have now 11,5 million sales. Why? You know why.
Or X360 version. Why it got 4 million sales in a month, and then it stopped? Because that they noticed 4J is WAY too lazy to update it, and published it as a BETA, instead of the FULL version, and 1 update takes about 4 months.
Seriously, Mojang, 4J, man up and start the work.
Or I'm quitting Minecraft...
Why they are mad?
Because their adding SUNFLOWERS???? Instead of those majestic dragons and flying creatures flying around. People want Minecraft to be mystic, and cool, what we got?
Boring, ugly game.
You need to listen to their twitter more (and I hate that this topic only mentions these two simple additions). Aside from the fact that they're adding sunflowers and falling particles, they're essentially adding a plethora of new biomes and overhauling the terrain generator; something which has been anticipated by a large portion (especially the pre b1.8 kiddies) of the community for many updates; and you think dragons and features that you anticipate are more important, even when you consider that those features may require other additions first for them to even work as they should (for instance, without some sort of a bamboo forest biome, what's the point of adding pandas? Or without an overhaul to the lighting system, what would be the point of tinted glass? And dragons have a whole plethora of problems associated with them; I really just wish Notch just forgot about the End and the Ender Dragon and stuck with the Sky dimension).
Would you like instead, 100 new mobs, chairs, and pandas, dragons and all that?
I would like them more than a sunflower.,
100 new mobs? Seriously? You know how much it would take to balance them all out? Most of us here don't think the game should be clouded with a whole bunch of new mobs that are useless aside from scenery and possibly providing meat.
Jul 10, 2013Posted in: NewsQuote from IAmZehSpyYes
I am convinced that putt-putt is really silly. Who would be stupid enough to send a threat to someone that isn't part of Mojang anymore? They don't make the maps the Minecraft players do. Why don't they understand?
You must be confusing the fact that he left the Minecraft development team for him having left Mojang entirely; Notch is still the CEO of Mojang. Don't forget that Mojang isn't just about Minecraft. Right now, Notch is paying most of his attention to the development of 0x10c, which is also a game from Mojang.
Jul 9, 2013Posted in: NewsQuote from Squidogg
who the would sue mojang? they are completley origional!
I'm confused as to what you mean by "origional" (it's spelled original by the way) and how being original relates to this lawsuit.
Anyway, they've had to deal with lawsuits before. I remember when ZeniMax tried to sue Mojang for copyright infringement because they happened to call that game "Scrolls" (ZeniMax is the parent company of Bethesda Softworks and Bethesda Game Studios, which means that ZeniMax owns the copyright to the Elder Scrolls franchise and all of its trademarks, hence why they sued Mojang). ZeniMax lost of course.
This case just seems to be a hell of a lot more idiotic.
Jun 14, 2013Posted in: NewsQuote from JeTSpice
To have no backwards compatibility and make modders -- who have no budget -- scramble to try to keep up with their changes is not a move of an independent studio that's looking out for the people who drive Minecraft. Connected textures is one.
I feel like somebody came by and said "Hey, I'm going to kick down your sand castle, but don't worry, you can build a better one." And that's happened a couple of times, never actually being able to finish something without it being ruined by another "great update." That's a pattern, and unless it's changed, it will become a company protocol. It's a type of "built-in obsolescence" which is a cornerstone of closed systems.
Most of you are not going to understand it because you're not creating texture packs or adventure maps. But don't you do everything you can to fend off the creeper? Do you build cool forts in the mountains with the hope that one day the creepers will blown you to bits? If the game mechanics were mis-balanced so that you could never accomplish anything in Minecraft, would you continue playing it? No. But that's what's going on when they continue to break the game with every update. The people who are making things, the "creators", are seeing their work constantly destroyed. Eventually, they will go elsewhere.
All that's required is that 1.) Mojang continue to break the tools people use to create with. 2.) A better platform that is more friendly to creators comes available.
Those two conditions make the perfect storm, and they are growing. I speculate that if the creators go elsewhere, the livelihood of Minecraft will be placed in the hands of those who take screenshots of cakes, and frag each other in as many ways as possible. In other words, there will be hype and no substance. If you're a creator then you've already sensed this happening. Maybe you couldn't put a finger on it; maybe you rolled with the punches for fear of mob retaliation. But you knew something was happening. If it grows, it will mark Minecraft's descent, after the creators have moved on to friendlier pastures and the rest have had their way with her.
I hope to be the fool who foretold a future that never happened. Minecraft is awesome, like every bit of nostalgia from my whole life wrapped into one thing. That's why I'm rattling a sword: not to get attention like a hype-monger, but to forewarn as someone whose watched it happen a few times. And Mojang I believe to be simply lacking foresight, not being malicious. Maybe I'm being emotional here, but the bottom line is that Mojang lacks no budget to put in backwards compatibility and be friendly to the modders they are purporting to help.
I believe #2 is actually what's happening right now; they're giving "creators" that platform in the form of the Mod API. I'm hoping that once the API is finished, it will get rid of the need for modmakers to always have to update their mods when a new version of Minecraft comes out. However, mods and texture packs have been a part of Minecraft since the day it was available to the public (or at least that's what I believe), so even if one "creator" gives up and leaves, it seems like three more will take his or her place. Besides, after the API, sooner or later, my belief is that Mojang will simply slow down on the updates before they finally just stop completely. Even later, Minecraft might possibly get a redux on a better engine (which I'm hoping), if they aren't knocked off their pedestal by some other "voxel-based building game". Of course, at the moment, Minecraft pretty much owns a monopoly on the genre.
As for right now, I don't like to use mods for the reason of that they break with every update. I won't really care as much of what gets added to the vanilla game once this limitation is removed (if it ever does get removed), as every mod I install will feel like a new update in itself.
Jun 13, 2013Posted in: NewsQuote from echonite
Regardless of the benefits the changes have made to the performance of the game, you have to admit it has gotten a lot more difficult to edit texture packs. Before it was one big image. You could edit the terrain blocks without having to open multiple files. Now all the assets are packaged in a file we cant open, so we have to constantly use a 3rd party tool to convert? I REALLY hope the API helps the workflow instead of hinders it more.
Don't get me wrong, I love many of the things the changes have allowed, but I miss the ease of editing like before.
Of course though, even the new texture pack system had a good purpose. I'm glad they did it for the sake of not having to patch the game every time I wanted a new texture pack that had textures larger than 16 square pixels. I should too mention that the new texture pack system has also allowed for us to have animated textures supposedly. Just as had happened before, as a result of taking away some of the earlier simplicity, they've allowed for the system to become more dynamic and more controllable.
Jun 13, 2013Posted in: NewsQuote from TheMinecrafterTippydaug
WILL THEY STOP CHANGING THE TEXTURE PACK STUFF! Resource Files? WTF! I will no longer be able to make texture packs! No one probably will! I have out dated texture packs I am running and now they will all be gone! Thanks alot Mojang, YOU SUCK!
So you want them to stall the development of the Mod API because not only are you afraid to use the tool they straight-away give you, but also because you're so presumptuous that you automatically think the "resource format" is going to be all that much harder to use? How selfish.
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