• 1

    posted a message on Old Minecraft
    Started playing around beta 1.1. I think old Minecraft is better too. 1.8+ has completely ruined the game for me. I even preferred 1.4 and 1.5 over 1.7.3.
    Posted in: Discussion
  • 30

    posted a message on [64x][1.8]Ornate 5
    Hello everyone. I don't think I'll ever update the pack again, so I give anyone the right to use it however they want, modify/continue it, distribute it, etc.



    Ornate 5 is an original 64x64 pack with an intricate and dark theme.

    Click an image to see more screenshots:




    Downloads (version 5.03):
    Megaupload Mirror:
    http://www.megaupload.com/?d=HU0YI3HN

    Mediafire Mirror:
    http://www.mediafire.com/?t4rpa5vzkre3yap

    PlanetMinecraft Mirror (also has more screenshots):
    http://www.planetminecraft.com/texture_pack/sevenfours-ornate-textures/

    HD texture pack patcher - you must use this:
    http://www.minecraftforum.net/topic/232701-181-19pre2update-918-mcpatcher-hd-fix-211-01/


    What's new in version 5:
    • Stone, dirt, and sand have even more traditional colors, and are easier to tell apart
    • Clearer glass
    • Item icons are (almost) complete
    • Sharper user interface with a familiar theme
    • Everything new from 1.8
    • Updated or redesigned textures that were low-quality before

    Resized terrain:



    Resized items:



    A video of an awesome world made by "vssdgames" using this pack:

    Video review (not by me):

    Signature banner code:
    [url=http://www.minecraftforum.net/topic/294864-64x-128x17ornate-texture-pack-v4/][IMG]http://img18.imageshack.us/img18/8168/signatureew.png[/IMG]
    [/url]


    Notes:
    The pack is now 64x only, 128x version has been discontinued. I no longer have interest in working on 128x textures for Minecraft. I think 64x is closer to the style of the game without being small enough to lose detail. I didn't need 128x for the level of detail I wanted anyway. I also did this because I want the 64x version to be as refined as possible because some people can't use the 128x version.

    Animals and monsters aren't textured, and as of version 5 the particles.png has been reverted to default. Also, a customizer may come soon but not at version 5's release. Since I'm anticipating 1.9 to be released soon, I may decided to add one then.

    As of 1/11/11:
    I want to let everyone know that the next update will probably be late too. I'm still not really interested in the game, and with the amount of stuff added in the upcoming version(s), I think it will take several weeks for me to update it. It might be December before I update the pack. I'll try not to "disappear" though, and still answer questions.

    And as before, if someone wants to contribute and make some textures for the new items, you can PM me with the files and if I think they fit with the pack I'll use them to update it faster. I might modify them to fix better, though.
    Posted in: Resource Packs
  • 1

    posted a message on [64x][1.8]Ornate 5
    Made a bigger screenshot gallery:
    http://imgur.com/a/gPrtH

    for anyone who was considering downloading but didn't know if they would like it, and for anyone who wants to simply look at them. It's also linked from the images in the first post.
    Posted in: Resource Packs
  • 1

    posted a message on [1.5.1] Repeticraft [V1.8.1] Now Back in Action! New Custom Font!
    You should change "it's" to "its" in the subheader title thing.
    Posted in: Resource Packs
  • 6

    posted a message on 1.8+ Terrain Generation

    You're incredibly boring.


    You're incredibly annoying.
    Posted in: Discussion
  • 6

    posted a message on 1.8+ Terrain Generation
    Simple question: Do you think 1.8/1.9 terrain generation is worse than 1.7.3?

    I think it's a lot worse. I think so because the biomes have really obvious separation, are boring shapes (usually oval/circular) and the terrain to be found in them is extremely predictable. The only thing I like better is the occasional large oceans.

    I'll post some screenshots to explain why I feel this way. Here are some screenshots from a 1.7.3 terrain:
    http://imgur.com/a/oPihc

    You can see that plains, forests, mountains, lakes, etc. blend smoothly into each other and there are various land formations throughout the map

    Now the 1.8 screenshots:
    http://imgur.com/a/H0IM3

    You can see that there are obvious separations between biomes, and within each biome the terrain is always almost the same. There are also a lot of unnatural looking holes and weird rock formations that don't make sense. Just open up any 1.8+ seed and you're likely to find the same thing: plains, deserts, pine forests, swamps and treeless mountains all in clearly-defined bubbles.

    I personally think it's incredibly boring.
    Posted in: Discussion
  • 19

    posted a message on [1.8+]Extreme Increased View Distance

    Mod for Minecraft 1.7.3 (and 1.6.6) that changes the way render distance is calculated, so that it is many times greater than the original.

    I've now added a "lite" version as well that is essentially double view distance instead of "4x"

    Original render distance (blocks):
    Far: 400
    Normal: 256
    Small: 128
    Tiny: 64

    Render distance with mod (blocks):
    Far: 2048
    Normal: 1536
    Small: 1024
    Tiny: 512

    Render distance with "lite" mod (blocks)
    Far: 1024
    Normal: 512
    Small: 256
    Tiny: 128

    Comparions:
    http://i.imgur.com/ZJNtn.jpg
    http://i.imgur.com/aOHQv.jpg

    The actual distance seen is half of these values, because the values are basically a "diameter" and the player is at the center. Higher values will GREATLY lower performance, because the increase in chunks isn't linear with the increase in view distance. If you have a view distance of 512, for example, the game will load 1024 chunks (512/16 = 32, 32*32 = 1024); if you have a view distance of 1024, the game will load 4096 chunks, 4 times what it loaded with a view distance of 512. The max view distance will be loading 16,384 chunks, which is 16 times the amount that the smallest view distance loads, even though the "view distance" value only increases by 4 times.


    Downloads/Version history:

    Version 3, For Minecraft 1.8 - Current - Sept 19, 2011
    Increases -all- view distance settings to ~4x default
    Download:
    http://www.mediafire.com/?p233cu5p7r1jzkg


    Version 3 "lite", For Minecraft 1.8 - Current - Sept 19, 2011
    Increases -all- view distance settings to ~2x default
    Download:
    http://www.mediafire.com/?7k73euwx7o2duqg



    Version 2, For Minecraft 1.7.3 - July 17, 2011
    Increases -all- view distance settings
    Download:
    http://www.mediafire.com/?bljcoas9vd01r97
    http://www.megaupload.com/?d=X1XAJME0

    Version 1, For Minecraft 1.6.6 - June 01, 2011
    Increases -all- view distance settings to 3-4 times default
    Download:
    http://www.mediafire.com/?gkq3ietwr7pjm6a
    http://www.megaupload.com/?d=UW2L0R7E


    Install Instructions:
    1. Download file
    2. Find your .minecraft/bin folder
    4. Put modded class files into minecraft.jar
    5. Delete META-INF folder
    6. Start game
    If you need more help, go here:
    http://www.google.com/#hl=en&sugexp=ldymls&xhr=t&q=how to install minecraft mods&cp=21&pf=p&sclient=psy&source=hp&aq=0&aqi=&aql=&oq=how to install minecr&pbx=1&bav=on.2,or.r_gc.r_pw.&fp=af48742de8854925&biw=1238&bih=747

    Notes:
    > 64 bit OS and 64 bit Java probably required
    > If you're already using a 64 bit OS/Java your game crashes or the screen goes black often, follow these instructions to make Minecraft use more memory:
    http://www.buxville.net/showthread.php/6239-Increase-Minecraft-Memory-Usage
    > If you're looking for this mod, I assume you have a powerful computer. I am testing/creating it on a computer with a Q9550 CPU at 3.7 ghz, 4 Gb of memory, and a GTX 470 GPU. It greatly reduces performance, especially when using "far". I suggest to disable advanced OpenGL, the game runs smoother for me when using something higher than "tiny".
    > If anyone who is a better programmer than me is willing to make a gui button to toggle the mod on/off, feel free to steal the mod and re-release it.
    > Probably compatible with: HD texture pack patcher(tested, compatible), modloader, toomanyitems, most mods unrelated to graphics
    > Not compatible with: Other mods that rely on changes to renderglobal or entityrenderer classes. This includes optimine/optifog and other mods that change view distance.
    > This mod is free, there is no license, you may do anything you want with it. I won't provide the source unless you contact me personally, as there's really not much to it.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.8+]Extreme Increased View Distance
    Quote from planloser

    is this workin for the "Bedrock fog" too? the lowered view distance in 1.8 is really annoying.


    I'll see what I can do about that too, it's probably an easy fix. I think it's annoying too.
    Posted in: Minecraft Mods
  • 1

    posted a message on Super compact 2x2 hidden door
    2x2 "regular" hidden door, which takes up exactly 9x9x6 blocks not including input wires... I thought that was pretty small.






    Schematic:
    http://www.mediafire.com/?9t72t5xt21ghwyc

    Oh and you should be able to flip the input block to the "inside" as long as you flip the repeaters too.
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on [1.3.2][128x]3D Default Model Texture [UPDATED 25/08/12 ]
    So basically you made the default textures bigger and used sharpen filter and then made normal maps for them?
    Posted in: Resource Packs
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