I'm running this on a Galactricraft server with no other mods, it's really cool. However, we're all experiencing a stutter when moving around Furniture Mod items whilst FPS remains consistent. It's a dedicated server utilizing under 10% CPU with lots of memory, so this shouldn't be the issue.
Description
Barons of ******** is one of the longest running (since pre-SMP) yet unknown servers. We take pride in being a smaller yet fun and close community. Grief is rare but also logged; can be rolled back. Worlds have a long shelf life, starting from scratch only on every major game changing Minecraft update. Barons of ******** is small because we rarely advertise, operating normally by word of mouth.
Greylist is automatic. Join the server, read and accept the rules by command to quickly and automatically become a regular player. We are simple survival players.
Age requirement
All ages may play. The majority of our staff consist of over 20 year olds; there is no minimum staff age but we do have very tight acceptance control.
-------------------------------
Rules
Do not: Teleport, or break into a home to kill or loot.
Do not: Grief farms, homes, bypass locked entries.
Do not: Steal mobs from corrals or stables.
NOTE: PvP, Looting Farms and Chests is ALLOWED. However, you must still adhere to Rule #2.
I'm having an issue with Anti-Aliasing with the shaders installed. Since OptiFine Anti-Aliasing setting has never worked for me for as long as I can remember; I have to go into /.minecraft/options.txt and turn fboEnable to false. This lets me use my video card's control panel to force Anti-Aliasing on Java.
However, with fboEnable set to false and the shaders installed, I just get a black screen. Anyone have a work-around?
OK!!!
Sooo, i did some more fidling and managed to get a render above the nether roof.
Not sure if its what you did, but set the max/min heights in to a custom perspective.
my "worlds text":[size=medium]
- name: ChucksWorld_nether[/size]
title: "The Nether (Hell)"
bigworld: true
maps:
- class: org.dynmap.hdmap.HDMap
name: test
title: "Test"
prefix: test
perspective: iso_SE_30_cust
shader: stdtexture
image-format: jpg-q75
lighting: nethershadows
background: "#300806"
beta error ---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 1/8/14 11:21 AM
Description: Initializing game
java.lang.VerifyError: (class: bah, method: a signature: (FZII)V) Incompatible argument to function
at azi.ad(SourceFile:442)
at azi.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:152)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at azi.ad(SourceFile:442)
-- Initialization --
Details:
Stacktrace:
at azi.f(SourceFile:696)
at net.minecraft.client.main.Main.main(SourceFile:152)
-- System Details --
Details:
Minecraft Version: 1.7.4
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 131708152 bytes (125 MB) / 176553984 bytes (168 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.7.4-mcpatcher
LWJGL: 2.9.1
OpenGL: AMD M860G with ATI Mobility Radeon 4100 GL version 2.1.8794, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
Load the mod into a 1.7.2 profile instead of 1.7.4
There is a setting, i believe in the maps portion to set the height rendered. Default is 65 i believe.
I set minimumheight to 133 (it's where we put the spawn) and maximumheight to like 512 to make sure we are rendering above that but it appears to be still rendering below 128 instead of above
I'm not sure how to fix this one, networking isn't my area.
Basically, all players are being logged as logging in with the IP of my router, 192.168.0.1. This is a problem when it comes to grief or compromised accounts.
Anyone know why it might be doing this?
Here's the network structure:
First:
Actiontec V1000h ISP Provided Router/Modem acting as a transparent bridge, thus NAT is disabled. It's basically invisible.
Then:
Netgear WNDR3700 Router set up with DHCP, it has the public IP set by my ISP.
Then:
D-Link Gigabit switch (should also basically be invisible):
Then:
Minecraft Server
I don't require the resources of a dedicated and definitely do not have the budget for such a thing. I am not looking for server suggestions, I am simply requesting some information about HostHorse.
I'm interested in trying HostHorde's unlimited plan, if anyone has an active server could you please post your IP and how much ram you are currently utilizing?
I know by default you get 4GB, but I am interested in visiting a HostHorde server that has a large amount of players and plugins and have requested additional ram.
0
0
0
We are a friendly server, just happen to have a server title that many websites don't like.
0
Server Locale: United States
Website: http://www.baronsofbull****.com
Wiki: http://www.baronsofbull****.com/wiki/Minecraft
Server Address/IP: mc.baronsofbullshit.com
Teamspeak 3: talk.baronsofbull****.com
Version: 1.8 - Spigot
-------------------------------
Description
Barons of ******** is one of the longest running (since pre-SMP) yet unknown servers. We take pride in being a smaller yet fun and close community. Grief is rare but also logged; can be rolled back. Worlds have a long shelf life, starting from scratch only on every major game changing Minecraft update. Barons of ******** is small because we rarely advertise, operating normally by word of mouth.
Greylist is automatic. Join the server, read and accept the rules by command to quickly and automatically become a regular player. We are simple survival players.
Age requirement
All ages may play. The majority of our staff consist of over 20 year olds; there is no minimum staff age but we do have very tight acceptance control.
-------------------------------
Rules
- Do not: Teleport, or break into a home to kill or loot.
- Do not: Grief farms, homes, bypass locked entries.
- Do not: Steal mobs from corrals or stables.
NOTE: PvP, Looting Farms and Chests is ALLOWED. However, you must still adhere to Rule #2.-------------------------------
Plugins: [Essentials] [WorldEdit] [WorldGuard] [CoreProtect] [LWC] [Stats] [Banmanager]
Admins: seriosbrad, Lucidarkness, TehProjectWorld, Sideways02, Riyuzakisan
Pictures/Videos URL:
-------------------------------
0
0
However, with fboEnable set to false and the shaders installed, I just get a black screen. Anyone have a work-around?
0
Hey dude, you nailed it! Thanks a lot for figuring it out
1
Load the mod into a 1.7.2 profile instead of 1.7.4
0
Darn, no-go. Thanks for helping though!
Here's where I'm at
0
I set minimumheight to 133 (it's where we put the spawn) and maximumheight to like 512 to make sure we are rendering above that but it appears to be still rendering below 128 instead of above
0
Does anyone know how I can render above the nether bedrock ceiling? One of my staff members is making a little event up there.
0
Basically, all players are being logged as logging in with the IP of my router, 192.168.0.1. This is a problem when it comes to grief or compromised accounts.
Anyone know why it might be doing this?
Here's the network structure:
First:
Actiontec V1000h ISP Provided Router/Modem acting as a transparent bridge, thus NAT is disabled. It's basically invisible.
Then:
Netgear WNDR3700 Router set up with DHCP, it has the public IP set by my ISP.
Then:
D-Link Gigabit switch (should also basically be invisible):
Then:
Minecraft Server
0
Although, $30 for what comes with that server by default with 4GB ram is not a bad deal by itself.
0
I don't require the resources of a dedicated and definitely do not have the budget for such a thing. I am not looking for server suggestions, I am simply requesting some information about HostHorse.
0
I know by default you get 4GB, but I am interested in visiting a HostHorde server that has a large amount of players and plugins and have requested additional ram.