• 0

    posted a message on [Forge]ForgeEssentials -- Bukkit functionality for your Forge server
    Questions for you gentlemen:



    • How can I change the console output in chat from something like "[Server] Message" to "Console: Message" (with color formatting?
    • How can I create a new line break in the MOTD.txt?
    • Is it possible to change the shutdown/restart messages in a Forge server?
    Posted in: Minecraft Mods
  • 0

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    I'm running this on a Galactricraft server with no other mods, it's really cool. However, we're all experiencing a stutter when moving around Furniture Mod items whilst FPS remains consistent. It's a dedicated server utilizing under 10% CPU with lots of memory, so this shouldn't be the issue.
    Posted in: Minecraft Mods
  • 0

    posted a message on Barons of Bull**** [1.8] [Spigot] [Semi-Vanilla] [Small Community]
    The IP is posted, you just have to out-smart the forums curse filter :lol:

    We are a friendly server, just happen to have a server title that many websites don't like.
    Posted in: PC Servers
  • 0

    posted a message on Barons of Bull**** [1.8] [Spigot] [Semi-Vanilla] [Small Community]
    Server Name: Barons of ********
    Server Locale: United States
    Website: http://www.baronsofbull****.com
    Wiki: http://www.baronsofbull****.com/wiki/Minecraft
    Server Address/IP: mc.baronsofbullshit.com
    Teamspeak 3: talk.baronsofbull****.com
    Version: 1.8 - Spigot

    -------------------------------

    Description
    Barons of ******** is one of the longest running (since pre-SMP) yet unknown servers. We take pride in being a smaller yet fun and close community. Grief is rare but also logged; can be rolled back. Worlds have a long shelf life, starting from scratch only on every major game changing Minecraft update. Barons of ******** is small because we rarely advertise, operating normally by word of mouth.

    Greylist is automatic. Join the server, read and accept the rules by command to quickly and automatically become a regular player. We are simple survival players.

    Age requirement
    All ages may play. The majority of our staff consist of over 20 year olds; there is no minimum staff age but we do have very tight acceptance control.

    -------------------------------

    Rules
        1. Do not: Teleport, or break into a home to kill or loot.
        2. Do not: Grief farms, homes, bypass locked entries.
        3. Do not: Steal mobs from corrals or stables.
    NOTE: PvP, Looting Farms and Chests is ALLOWED. However, you must still adhere to Rule #2.

    -------------------------------

    Plugins: [Essentials] [WorldEdit] [WorldGuard] [CoreProtect] [LWC] [Stats] [Banmanager]
    Admins: seriosbrad, Lucidarkness, TehProjectWorld, Sideways02, Riyuzakisan
    Pictures/Videos URL:

    -------------------------------
    Posted in: PC Servers
  • 0

    posted a message on OpenClassic 1.5.6 - A Custom Server/Client for Minecraft Classic with a Modding API!
    Thanks for putting work into this despite there being a relativity small following. I think you've got the potential to have the best custom classic sever, with its permissions system. It's definitely the easiest to get running through a linux terminal.

    On that note, the error from my last post is gone but has been replaced by a new one (on player connect)

    20:14:16 [INFO] seriosbrad has logged in.
    20:14:16 [INFO] seriosbrad has logged out.
    20:14:16 [INFO] Channel disconnected: [id: 0xf0325a5a, /108.181.161.188:54552 :> /104.143.0.132:25567].


    Posted in: Minecraft Mods
  • 0

    posted a message on OpenClassic 1.5.6 - A Custom Server/Client for Minecraft Classic with a Modding API!
    @Steveice10 Getting this error when a player tries to connect, thus disconnecting that player

     
    18:12:20 [INFO] Channel disconnected: [id: 0x8e93a74f, /108.181.161.188:52267 :> /104.143.0.132:25567].
    18:12:20 [SEVERE] OpenClassic{running=true} generated an exception while executing task 4
    18:12:20 [SEVERE] java.lang.NullPointerException
    18:12:20 [SEVERE] at org.spacehq.openclassic.server.player.ServerPlayer$1.run(ServerPlayer.java:287)
    18:12:20 [SEVERE] at org.spacehq.openclassic.game.scheduler.ClassicTask.run(ClassicTask.java:47)
    18:12:20 [SEVERE] at org.spacehq.openclassic.game.scheduler.ClassicAsyncTask.run(ClassicAsyncTask.java:52)
    18:12:20 [SEVERE] at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
    18:12:20 [SEVERE] at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
    18:12:20 [SEVERE] at java.lang.Thread.run(Thread.java:745)

    Also, bringing up the chat with "t" works, but it doesn't not accept any keyboard input.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    This is the best bug I've ever seen:

    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    I'm having an issue with Anti-Aliasing with the shaders installed. Since OptiFine Anti-Aliasing setting has never worked for me for as long as I can remember; I have to go into /.minecraft/options.txt and turn fboEnable to false. This lets me use my video card's control panel to force Anti-Aliasing on Java.

    However, with fboEnable set to false and the shaders installed, I just get a black screen. Anyone have a work-around?
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from chuck4100

    OK!!!
    Sooo, i did some more fidling and managed to get a render above the nether roof.
    Not sure if its what you did, but set the max/min heights in to a custom perspective.

    my "worlds text":[size=medium]
     - name: ChucksWorld_nether[/size]
    title: "The Nether (Hell)"
    bigworld: true
    maps:
    - class: org.dynmap.hdmap.HDMap
    name: test
    title: "Test"
    prefix: test
    perspective: iso_SE_30_cust
    shader: stdtexture
    image-format: jpg-q75
    lighting: nethershadows
    background: "#300806"

    My "custom-perspectives.txt":
     - class: org.dynmap.hdmap.IsoHDPerspective
    name: iso_SE_30_cust
    azimuth: 135
    inclination: 30
    scale: 8
    maximumheight: 180
    minimumheight: 128



    Hey dude, you nailed it! Thanks a lot for figuring it out :D
    Posted in: Minecraft Mods
  • 1

    posted a message on [Jul.08] Rei's Minimap v3.4_01
    Quote from edwardthefma

    beta error ---- Minecraft Crash Report ----
    // Don't be sad, have a hug! <3

    Time: 1/8/14 11:21 AM
    Description: Initializing game

    java.lang.VerifyError: (class: bah, method: a signature: (FZII)V) Incompatible argument to function
    at azi.ad(SourceFile:442)
    at azi.f(SourceFile:696)
    at net.minecraft.client.main.Main.main(SourceFile:152)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at azi.ad(SourceFile:442)

    -- Initialization --
    Details:
    Stacktrace:
    at azi.f(SourceFile:696)
    at net.minecraft.client.main.Main.main(SourceFile:152)

    -- System Details --
    Details:
    Minecraft Version: 1.7.4
    Operating System: Windows 8 (amd64) version 6.2
    Java Version: 1.7.0_10, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 131708152 bytes (125 MB) / 176553984 bytes (168 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.7.4-mcpatcher
    LWJGL: 2.9.1
    OpenGL: AMD M860G with ATI Mobility Radeon 4100 GL version 2.1.8794, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Very likely; Jar signature invalidated
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Anisotropic Filtering: Off (1)



    Load the mod into a 1.7.2 profile instead of 1.7.4
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from chuck4100

    Sorry, i can't help further =( the rendering height is still something i haven't messed around with yet.

    just a thought... Did you start a new rendering for it after changing the heights?

    And per the configguide,
    try adding fullrenderlocations: <Y axis above your event> under your world in the worlds.txt
    worlds:
    - name: world
    title: "My Great World"
    enabled: true
    fullrenderlocations: <----------------
    - x: 100
    y: 64 <-----------------
    z: 2000
    center:
    x: 0
    y: 64
    z: 0
    bigworld: false
    extrazoomout:0



    Darn, no-go. Thanks for helping though!

    Here's where I'm at
    - name: main_nether
    enabled: true
    title: "Wasteland"
    fullrenderlocations:
    x: -235
    y: 133
    z: -75
    center:
    x: -235
    y: 133
    z: -75
    maximumheight: 512
    minimumheight: 133
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from chuck4100

    There is a setting, i believe in the maps portion to set the height rendered. Default is 65 i believe.


    I set minimumheight to 133 (it's where we put the spawn) and maximumheight to like 512 to make sure we are rendering above that but it appears to be still rendering below 128 instead of above :(
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Hey guys,

    Does anyone know how I can render above the nether bedrock ceiling? One of my staff members is making a little event up there.
    Posted in: Minecraft Mods
  • 0

    posted a message on All players IPs being logged as router IP
    I'm not sure how to fix this one, networking isn't my area.

    Basically, all players are being logged as logging in with the IP of my router, 192.168.0.1. This is a problem when it comes to grief or compromised accounts.

    Anyone know why it might be doing this?

    Here's the network structure:

    First:
    Actiontec V1000h ISP Provided Router/Modem acting as a transparent bridge, thus NAT is disabled. It's basically invisible.
    Then:
    Netgear WNDR3700 Router set up with DHCP, it has the public IP set by my ISP.
    Then:
    D-Link Gigabit switch (should also basically be invisible):
    Then:
    Minecraft Server
    Posted in: Server Support and Administration
  • 0

    posted a message on Anyone have a large server with HostHorde?
    I'm willing to assume that nobody is actually taking advantage of their unlimited features and they are making a killing from overselling.

    Although, $30 for what comes with that server by default with 4GB ram is not a bad deal by itself.
    Posted in: Hosting Requests
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