please keep part of the idea. the best way I could think of doing it would be as such. think of taint as an overflow of magic or when magic is runing wild. so in a way you could say make a differnt themed taint event for each of the primal elements. wind could be like a hungry node, water a taint storm, earth a taint biome fire something like a volcano. these are just idea but it would be fun to see what you think of each.
This mod has only been in development for 1 year, 16 days. plus progress seems quite active. There was a mod for Skyrim I been watching for some time and took 3 years, 1 month to finally release.
Most impressive, there's few observations I made from other mods that take time to develop. and for those who want to read into what I have observed....
1. pro/cons of teaser images > They are great and makes people see there's progress and even give you input of your work which can keep you motivated in developing the mod. But there's an opposite effect too it makes people want the mod even more maybe even impatient, not most bite their tounges to refrain expressing their impatience to try the mod. most mature or those who have self-restraint will just express their excitement instead. which is the best.
2. Avoid making promises > like the mod I spoke of had many of these promises such as beta release by the end of the week and then two years later we are still waiting. these were very common and bad. many times people express discontent with the false claims. So if you plan to release something be certain of being ready for release find people you trust to test your mod. It is never too early to have testers, and don't make it public information
The mod looks great from the images and the little I have looked into and I cant wait to play it because this mod will be the reason I play minecraft. so thumbsup!
Wow, not only are you rude, but you're presumptuous too. Yes, it is true that' some of us including myself get excited about the mod because of the previews, but expressing one's impatience and excitement does not make them immature. As I've said with most of my post I'm fully capable of waiting and would prefer too as I know it will make the mod that much better. I'm confident that I speak for most if not all when I say our expression of impatience is not literal, but merely a reference to our level of hype. Last I checked it was perfectly fine to be excited about something and to express it.
What?! I was asking if the mod is coming out anytime this year not if as we can all see it's being worked on. btw i don't need a date or anything I just did not know if it's like almost done or halfway or what.
I know we should not ask but you guys said you would have a beta in June. so how goes the modding? Are you almost ready to drop this mod or did something happen to slow it down. I can wait but some mods say tease but never come out.
Azanor this is your mod and you have to do things your way, but as a long time fan I would say I miss or have always wanted a few things.This is just a list of things to think about if you like seeing you said you will be redoing the whole mod for the most part.
1. I love the fact that your mod makes it so magic is something you study and Magic is a part of everything. if anything please keep this.
2. On the note of nodes have you looked into magical Ley lines with nodes being a kind of a focus point between two or more.
3.Baubles are great but I only wish you did more with them.In real magic, crystals unique have magical properties to them such as emeralds are good for healing, protection, wisdom, courage. or lapis lazuli used to strengthen psychic awareness. Quartz can take any form of energy but is much weaker than the others. diamonds are associated with purification. At this point I'm sure you get the idea.
4. The golems are a must keep because they are both cool and cute but the new stuff is also cool as i have always wanted a way to cast spells to protect my home when I am not there.
5.Taint is cool but can get out of control fast and the ethereal bloom seem like a great start but they never felt like something that worked for the large taint problems. not without making more than you really can without cheating in items.
6.I love the tc candles more than any other mods candles but please give us the floating candles so we can live our Harry Potter fantasies out. on the same note if you can add more blocks to give the look of a lab that would be great such as a mortar and pestle,alembic, microscope, and such.
7. A mod that I loved that is no longer being made called Alchemy plus plus covered potion making both in a way that I loved and that fit well with the look of the whole magic lab that Thaumcraft made me want to build. I think looking into that would be great for things that you could add to your own. ( note more maigcal plants are great for this part helps make a cool magicl lab
8.You had many ways to move essentia around making some of your ideas unneeded but that does not mean you should get rid of them such as the magic mirrors. These items were great from both looks and function but seeing as I said the function has be taken up in so many ways why not just use them for items golems and people. you can have golems use magic mirrors to get around your base fast the hand mirror put and pull things out and make a tow block tall mirror to portal around in. (note the hand mirror can be linked to a chest that golems can manage so you never have to worry about too many items in your inventory or running out of items you may need really bad.
9. The wands and staves are cool on every level, but I always felt that you could do a little more with cores.
The last thing you did seemed like a good starting off point as you gave us ways to upgrade the cores for more spell types, but I myself would love to see wind and water cores.
Things you could do with wind make sounds for the arcane ear, push players and mobs back, or throw them into the air. ( note one add on made and air wand that made it so you could fly in a tornado and that was really cool. water can be use for healing and work like a chain lightning spell this would be great for friendly fire with undead mobs but a bubble prison is also a cool idea. You could also add a wet debuff that alone does nothing but could freeze people hit with ice spells or in cold biomes and put out fires with a water gun like spell. As for the rod of nine hells a summoning wand is what I think of with that you could summon the flying books from Twilight forest or undead soldiers or whatever. that last spell I really want to see is from your old warps seals I think from tc2 to me it would be a great upgrade from the portable hole
As for water you could use for healing and work make it like a chain lightning spell. This would be great for friendly fire with undead mobs but a bubble prison is also a cool idea. You could also add a wet debuff that alone does nothing but could freeze people hit with ice spells or in cold biomes and put out fires with a water gun like spell. a mage light spell is also not a bad idea.
As for the rod of nine hells a summoning wand is what I think of with that you could summon the flying books from Twilight forest or undead soldiers or whatever. that last spell I really would love to see is from your old warps seals, I think from tc2 to me it would be a great upgrade from the portable hole. making a portal system in your base to tp around with just feels like the kind of thing a mage would do I mean who uses doors anyways.
Once more these are just idea because I love your mod things I would put into a mod if I could/ when I can. your mod makes me want to learn how to mod and even if you do none of these things I will still always ALWAYS keep an eye out for what you are doing next. What you have made is a muse have for minecraft I just hope you like any of my things listed
dire wolves aren't just fantasy creatures. direwolves for once a real animal that is now extinct. but I do think that a lot of people including the Game of Thrones fans would love to see them or even have one as a pet
sorry about my rant last night. i have seen modders quite for less, so I just got mad at the idea that people would not let you guys make your mod. i get the whole bug thing but it was not the first mod they did this with and it won't be the last.
Can you all please shut up about I don't like the name of this you need to change that and just let them make the mod. Ideas are fine, but I have never seen so many people cry about the name of a mob in a mod so much. I don't care if they call them carebears so longs they drop that download soon because this mod looks great. And one more thing if I or don't like what they are doing with their mod than look for some other dragon mod or better yet make your own. Sorry for the rant but the number of people telling you guys to change things because of what you called them is kind of getting me mad. I could only imagine what it's like for you having people telling you what to put in your mod.
This mod looks excellent (cries to self as the mod is still not out.) I'm happy that they are taking the time to make sure the mod is done right and has a lot more than just dragons for it's release. (Pulls out own hair waiting for a date or beta invite) I'm fine waiting because I know that just means the mod will be that much better.
So, it has been a few months and I know that things have changed, but how are things looking with the mod? Are your testing yet, or close to that? I'm not trying to put any pressure on you I'm just really excited.
As a fan, I wanted to know not when 1.9.4. will be out, but if you are currently working on 1.9.4, or if you are working on more features for 1.8.9? I love your mod and mostly want to know if I should get ready to update my mod pack to 1.9.4 yet
0
please keep part of the idea. the best way I could think of doing it would be as such. think of taint as an overflow of magic or when magic is runing wild. so in a way you could say make a differnt themed taint event for each of the primal elements. wind could be like a hungry node, water a taint storm, earth a taint biome fire something like a volcano. these are just idea but it would be fun to see what you think of each.
1
Wow, not only are you rude, but you're presumptuous too. Yes, it is true that' some of us including myself get excited about the mod because of the previews, but expressing one's impatience and excitement does not make them immature. As I've said with most of my post I'm fully capable of waiting and would prefer too as I know it will make the mod that much better. I'm confident that I speak for most if not all when I say our expression of impatience is not literal, but merely a reference to our level of hype. Last I checked it was perfectly fine to be excited about something and to express it.
2
What?! I was asking if the mod is coming out anytime this year not if as we can all see it's being worked on. btw i don't need a date or anything I just did not know if it's like almost done or halfway or what.
0
I know we should not ask but you guys said you would have a beta in June. so how goes the modding? Are you almost ready to drop this mod or did something happen to slow it down. I can wait but some mods say tease but never come out.
1
Azanor this is your mod and you have to do things your way, but as a long time fan I would say I miss or have always wanted a few things.This is just a list of things to think about if you like seeing you said you will be redoing the whole mod for the most part.
1. I love the fact that your mod makes it so magic is something you study and Magic is a part of everything. if anything please keep this.
2. On the note of nodes have you looked into magical Ley lines with nodes being a kind of a focus point between two or more.
3.Baubles are great but I only wish you did more with them.In real magic, crystals unique have magical properties to them such as emeralds are good for healing, protection, wisdom, courage. or lapis lazuli used to strengthen psychic awareness. Quartz can take any form of energy but is much weaker than the others. diamonds are associated with purification. At this point I'm sure you get the idea.
4. The golems are a must keep because they are both cool and cute but the new stuff is also cool as i have always wanted a way to cast spells to protect my home when I am not there.
5.Taint is cool but can get out of control fast and the ethereal bloom seem like a great start but they never felt like something that worked for the large taint problems. not without making more than you really can without cheating in items.
6.I love the tc candles more than any other mods candles but please give us the floating candles so we can live our Harry Potter fantasies out. on the same note if you can add more blocks to give the look of a lab that would be great such as a mortar and pestle,alembic, microscope, and such.
7. A mod that I loved that is no longer being made called Alchemy plus plus covered potion making both in a way that I loved and that fit well with the look of the whole magic lab that Thaumcraft made me want to build. I think looking into that would be great for things that you could add to your own. ( note more maigcal plants are great for this part helps make a cool magicl lab
8.You had many ways to move essentia around making some of your ideas unneeded but that does not mean you should get rid of them such as the magic mirrors. These items were great from both looks and function but seeing as I said the function has be taken up in so many ways why not just use them for items golems and people. you can have golems use magic mirrors to get around your base fast the hand mirror put and pull things out and make a tow block tall mirror to portal around in. (note the hand mirror can be linked to a chest that golems can manage so you never have to worry about too many items in your inventory or running out of items you may need really bad.
9. The wands and staves are cool on every level, but I always felt that you could do a little more with cores.
The last thing you did seemed like a good starting off point as you gave us ways to upgrade the cores for more spell types, but I myself would love to see wind and water cores.
Things you could do with wind make sounds for the arcane ear, push players and mobs back, or throw them into the air. ( note one add on made and air wand that made it so you could fly in a tornado and that was really cool. water can be use for healing and work like a chain lightning spell this would be great for friendly fire with undead mobs but a bubble prison is also a cool idea. You could also add a wet debuff that alone does nothing but could freeze people hit with ice spells or in cold biomes and put out fires with a water gun like spell. As for the rod of nine hells a summoning wand is what I think of with that you could summon the flying books from Twilight forest or undead soldiers or whatever. that last spell I really want to see is from your old warps seals I think from tc2 to me it would be a great upgrade from the portable hole
As for water you could use for healing and work make it like a chain lightning spell. This would be great for friendly fire with undead mobs but a bubble prison is also a cool idea. You could also add a wet debuff that alone does nothing but could freeze people hit with ice spells or in cold biomes and put out fires with a water gun like spell. a mage light spell is also not a bad idea.
As for the rod of nine hells a summoning wand is what I think of with that you could summon the flying books from Twilight forest or undead soldiers or whatever. that last spell I really would love to see is from your old warps seals, I think from tc2 to me it would be a great upgrade from the portable hole. making a portal system in your base to tp around with just feels like the kind of thing a mage would do I mean who uses doors anyways.
Once more these are just idea because I love your mod things I would put into a mod if I could/ when I can. your mod makes me want to learn how to mod and even if you do none of these things I will still always ALWAYS keep an eye out for what you are doing next. What you have made is a muse have for minecraft I just hope you like any of my things listed
0
0
it's not out yet but maybe in a few months
1
dire wolves aren't just fantasy creatures. direwolves for once a real animal that is now extinct. but I do think that a lot of people including the Game of Thrones fans would love to see them or even have one as a pet
0
sorry about my rant last night. i have seen modders quite for less, so I just got mad at the idea that people would not let you guys make your mod. i get the whole bug thing but it was not the first mod they did this with and it won't be the last.
2
Can you all please shut up about I don't like the name of this you need to change that and just let them make the mod. Ideas are fine, but I have never seen so many people cry about the name of a mob in a mod so much. I don't care if they call them carebears so longs they drop that download soon because this mod looks great. And one more thing if I or don't like what they are doing with their mod than look for some other dragon mod or better yet make your own. Sorry for the rant but the number of people telling you guys to change things because of what you called them is kind of getting me mad. I could only imagine what it's like for you having people telling you what to put in your mod.
3
This mod looks excellent (cries to self as the mod is still not out.) I'm happy that they are taking the time to make sure the mod is done right and has a lot more than just dragons for it's release. (Pulls out own hair waiting for a date or beta invite) I'm fine waiting because I know that just means the mod will be that much better.
0
So, it has been a few months and I know that things have changed, but how are things looking with the mod? Are your testing yet, or close to that? I'm not trying to put any pressure on you I'm just really excited.
0
look up chisel 2
0
I know I'm not, but how I would give anything to be on that list
0
As a fan, I wanted to know not when 1.9.4. will be out, but if you are currently working on 1.9.4, or if you are working on more features for 1.8.9? I love your mod and mostly want to know if I should get ready to update my mod pack to 1.9.4 yet