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    posted a message on Why I believe Minecraft needs a serious change
    Quote from tailings»

    I build bases in villages. I'm also tickled pink that raids can now be disabled in game options.


    Why do you assume everyone plays minecraft as you do? LOL indeed.


    .__. What I’m suggesting is a new, more challenging, RPG-like gamemode. I’m well aware that other people see the game differently.

    Posted in: Discussion
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    posted a message on Why I believe Minecraft needs a serious change
    Quote from Toadrunner»

    I disagree with the OP's position. I love Minecraft because it is a sandbox game that I can build my own world in. The additions that have been made to the game have served to give me more options in the sandbox. They don't make the game less simple, just more fun for me.


    Calling new blocks "meaningless cosmetic items" is a slap in the face to the huge building community.


    The OP has every right not to like the direction the game is going in. It is a mistake however to assume that this is the only "right" opinion.


    Also when did I say that this is "the only right opinion"? I by no means said that, I'm trying to let a lot of voices who feel neglected and left behind by Mojang be heard.

    Quote from Agtrigormortis»

    There are also people who play on anarchy servers who think Minecraft should be designed as a free for all and to not allow players to hide their gear in ender chests, leaving them vulnerable to theft from other advanced players. If Mojang had listened to those people then this isn't any better than pandering to builders only.


    With players being able to access other players items in ender chests this is like removing whitelists and other anti grief methods from the game from people who don't want a free for all.


    We need more world options even in bedrock edition, and not just limit them to gamerule settings, but actual legit survival with the achievement system active at all times.


    This way the survival experience is customized, and players can choose to disable newer features if it is not to their liking.

    Letting Mojang shoehorn unwanted changes down our throats is not helping us or making the game better.


    Both you and Whitelight have made the suggestion of introducing a different game mode for this reason.

    This is the direction Mojang needs to take, this will put people's minds at ease and the game can be improved massively from this point forward.


    https://feedback.minecraft.net/hc/en-us/community/posts/360061095232-End-Keys-Opening-Ender-Chests-?page=1#community_comment_360012342551


    Yes, thank you. I respect the hell out of the building community, and people like Grian are magicians to me, but who's to say that any one community is more important than another? And I'd argue that Minecraft's "simplicity" is an illusion that people use to try to prevent changes from happening. Mumbo Jumbo build a walking house, what's so simple about that? This is like tailoring all updates around pvp and never adding new blocks. It's absurd.

    Posted in: Discussion
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    posted a message on Why I believe Minecraft needs a serious change

    I think infinite (or almost infinte) signal distance would help a lot, because it would allow for stuff like long-distance travel using ender pearl stasis chambers.

    Posted in: Discussion
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    posted a message on Why I believe Minecraft needs a serious change
    Quote from Agtrigormortis»

    We need more uses for factory builds, some people like myself like building them, (like my stone factory using pistons, redstone, lava and water) but with limited options for automation and machinery there isn't much point to them. And some builds literally involve AFK farming which almost always use some bug or design oversight in the game if not a mod, rather than an intended game mechanic.


    I don't feel pistons is enough machinery for the game, Minecraft could be so much more if we were able to use redstone contraptions to automate construction of blocks legitimately, but with some complexity and hard to find materials involved so it wouldn't be unbalanced.


    We can't even build functional conveyor belts because almost none of the blocks are affected by gravity unless they are dropped items.


    You could build a solar power plant technically in Minecraft using daylight sensors, but what is the point? if you're sending a redstone signal you still need repeaters to be able to send it over a long distance, so power plants are a waste of resources.


    I'm very disappointed that a lot of the things we can build don't serve any useful purpose in the game, they're mostly for show.

    Why should redstone repeaters even be necessary with a power plant? even the building aspect of the game needs major changes to make it more satisfying.


    I really dislike redstone, it feels very primitive but also confusing. I think they need to make it a little simpler and add more stuff you can do with it.

    Posted in: Discussion
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    posted a message on Why I believe Minecraft needs a serious change
    Quote from Agtrigormortis»

    But some of the suggestions that have been made for survival mode are not very reasonable because then it gets in the way of activities players would rather spend on building and exploring, and why should they be limited to creative or peaceful mode just for that option? the better way to resolve this problem is by adding in a newer tier of survival so the current one doesn't become too restrictive for players who want the best of both worlds, i.e monster combat and resource gathering, and besides there are certain resources which can only be gained by killing monsters.


    We need more functional blocks, such as my gravity block suggestion I made in a different thread.

    But there' a difference between adding in functional blocks and adding in unnecessary restrictions in game design.



    1: two game modes is already what I’m suggesting

    2: I don’t think we need more blocks, I think we need better interaction between the world and those blocks—updates to villages, massively expanded raids, perhaps a few new blocks or mobs to incentivize building castles, dynamic job systems in villages, and more.


    my point: even though you CAN build a skyscraper in your world, there’s no mechanical reason to build anything more advanced than a dirt shack.

    Posted in: Discussion
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    posted a message on Why I believe Minecraft needs a serious change

    I know that they have not coded another way in yet. Adding membranes to the loot tables of chests in end cities would make sense to me, as that's the same general area you'd find an elytra. That should tide players over long enough to get mending (no CoV) on their elytras.

    Posted in: Discussion
  • 2

    posted a message on Why I believe Minecraft needs a serious change

    i'm not suggesting adding intense mob ai to the current "vanilla" experience. I think that it should remain very similar to how it is today, and keep getting updated with cosmetic blocks and a few minor content changes. However, Minecraft could bring in a much larger audience if it had a different mode, with more biomes, more mobs, more enemies, harder challenges, raids, seasons, interactive villages, dynamic systems, and more.

    Posted in: Discussion
  • 2

    posted a message on Why I believe Minecraft needs a serious change

    1: don’t talk to me about “forcing new changes on people who disagree with them”, have you seen 1.9+?

    2: that’s what I’m suggesting

    Posted in: Discussion
  • 2

    posted a message on Why I believe Minecraft needs a serious change

    Then make membranes obtainable some other way

    Posted in: Discussion
  • 1

    posted a message on Why I believe Minecraft needs a serious change

    also mojang needs to remove phantoms. why would you punish players for not taking the easy way?

    Posted in: Discussion
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