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    posted a message on Why I believe Minecraft needs a serious change

    Raids and elder guardians would like to have a word with you.


    Elder guardians were 2014 and raids aren’t bosses

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    posted a message on Why I believe Minecraft needs a serious change

    I kind of agree with this. Mojang is being too extra with this stuff they're adding. Yes, some of it is cool and useful, but the other half is just like... wtf? For about half of the updates, I like them, think they're cool. But on the other half, I'm just like.... no. I like the aquatic update because it improved swimming and added new oceans and shipwrecks, and underwater ruins and a bunch of other stuff. I think this is the best update that we've had in a while... the 1.14, I remember being excited for it to come out, but I don't like the textures. But that's an easy fix at least. But I also feel like some things about the new updates make the game way easier. Like some villages have tons of food and supplies now and the shipwrecks have a lot of valuables in them. In the nether update, there's ruined portals that have some cool enchanted gear and obsidian in them. Then you have the bee update. Don't really understand that one tbh. But the worst is the 1.9 combat update.... I'm still mad about that one. But, the newer updates are good for the players who like exploring and get bored with the same old things. If you don't like the direction that mojang is going and prefer the classics, then you can always play minecraft in an older version. I do a little of both. I have a survival world for the latest version, one for 1.13, and another for 1.8. If you're looking for something different, there's always maps and mods.


    The problem for me is that Mojang keeps making the player stronger but they haven’t added so much as a mini boss since 2014

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    posted a message on Why I believe Minecraft needs a serious change
    Quote from tailings»

    I build bases in villages. I'm also tickled pink that raids can now be disabled in game options.


    Why do you assume everyone plays minecraft as you do? LOL indeed.


    .__. What I’m suggesting is a new, more challenging, RPG-like gamemode. I’m well aware that other people see the game differently.

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    posted a message on Why I believe Minecraft needs a serious change
    Quote from heccut»

    Go to #suggestion. And minecraft cant update like add 1000 mobs in one update so be patient


    Mojang isn’t doing anything that makes it more interesting to play or changing the core gameplay loops, they’re just adding funny nether trees. Stop.

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    posted a message on Why I believe Minecraft needs a serious change
    Quote from DapperDinosaur»

    Vexes can go through walls and attack both you and your villagers, so one little lapse of attention can cause you to lose highly valuable villagers.


    Who builds a base in a village? Lol. Also the dynamic villages I suggest would allow villagers to defend themselves.

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    posted a message on Why I believe Minecraft needs a serious change

    I find that 1.14's raids are unbalanced and not safe.


    What? If you can place a two block walk around a village, you’re invulnerable. If you know how to left-click, the same goes. You can literally just place blocks in the doorways of villagers houses to keep them safe if you want. How is that not safe?

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    posted a message on Why I believe Minecraft needs a serious change

    I think that’s an inaccurate comparison. Not having a finished crafting system or more than 5 blocks does not make a game a sandbox, it makes it unfinished.

    Posted in: Discussion
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    posted a message on Why I believe Minecraft needs a serious change
    Quote from undefined »


    Quote from marmalite»

    Not quite sure I understand most of the criticisms here. Maybe it's because I haven't played the game often enough, but I don't know. I love the "cosmetic" changes because they bring so much more life to the world and add more options for building, which does seem to be primarily what the game is about.


    That said, the reason I haven't played the game that much (I keep dipping in and out) is I get deep into it, then get bored because I stop finding reasons to do things. I've never been to the the End because in order to keep playing the game I have to keep having something to build up to. I've only properly explored the Nether recently and I've never been to an ocean monument for the same reason. Once I've done all those things I don't think just acquiring more blocks to build with is enough to keep me hooked.


    So on the one hand, I don't want the game to be changed too much. The devs have to be very careful not to change what people have loved about this game for 11 years. But on the other hand, I feel like it does need something more, so I can get behind the idea of a new game mode. What I have always wanted is something that makes building better and stronger bases more necessary. Something like raids but with mobs that will actively try to break through or climb your walls. Maybe this means bigger raids that target your base and aren't easily thwarted by a 2 block high wall. Maybe the raiders have TNT or pickaxes. Or maybe zombies, skeletons, creepers and spiders can go into "raid mode" and actively try to get into your base. Creepers can already destroy your walls, and spiders can already climb them, so they just need to be "motivated" to do so. Maybe you have a fixed block or villager you need to protect against raids that keep get tougher. You can build all sorts of traps and defences in Minecraft, but they're mostly for show when you can just build dirt walls with enough room inside for chests, furnaces, an anvil, etc. It could be a lot of fun to have to keep building traps, moats, chokepoints and stronger and stronger walls (if you could find stronger building materials than stone a bit later in the game).



    I don't feel like this is very valid. The changes Mojang has made have very much been cosmetics. They haven't added a new overworld ore since 1.3, they haven't added so much as a miniboss since 1.8 (the joke of an elder guardian), have never added any dimensions beyond the Nether and End that were released in Beta 1.9 -- that's almost 10 years since a new dimension was added, almost 6 since anything of significance was added. Tridents didn't improve or change the core gameplay loops of Minecraft in any substantial way. Neither did polar bears, and neither did nether trees.


    Mojang is piling mountains of stuff on a foundation that can't support it. They need to reinforce the core structure of the game with a cave update including new ores, new gear modification systems, dynamic villages, more dimensions, and overall more progression. Adding more early game gear levels would also be appreciated, since leather is almost never utilized in singleplayer and instead players skip right to iron because it's so easy to find and requires so little to get.

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    posted a message on Why I believe Minecraft needs a serious change
    Quote from Agtrigormortis»

    The addition of netherite gave us a new progression system to work toward, being a superior material to diamond for armour and tools. But Mojang does need to do more stuff like this I agree, not necessarily buffing current items, they're already powerful enough, in fact netherite is overkill in most use case scenarios and most players got on fine with diamond tools and armour. But we could do with some more bosses added in


    I'm not saying I want something like the Wither to just automatically spawn in, but adding in another dimension with newer bosses, like Twilight Forest, would be nice, and that mod had different mystical weapons if I recall. Perhaps we could have Shulker bosses in End to farm shulker boxes too, that repeatedly spawn, but are also challenging to fight and are much tougher than regular Shulkers.


    Netherite tools are actually only about 10% stronger than diamond ones, and they're obscenely difficult to acquire. We do in fact need more powerful tools, but we also need much stronger enemies and bosses to go along with it.

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    posted a message on Why I believe Minecraft needs a serious change
    Quote from Agtrigormortis»

    I know we have found common ground, but I've tried explaining to some other people who have very different opinions than you do on what should be changed in the game, some literally wanted torches burning out for the sake of realism, when I stated this sort of thing needs to be reserved for a more advanced survival mode to prevent ruining the experience for players who want to focus on building after they have defeated bosses in the game and only participate in fighting hostile mob fighting when they choose to leave their safe havens into the wilderness.


    switching to peaceful isn't reasonable because this is cheating, and therefore ends up ruining the playthroughs people did.

    Difficulty needs to be locked.


    I don't think that what the game is lacking is necessarily difficulty, but rather progression. Higher levels of enemies, stronger bosses, and stronger armor and weapons to go along with it. I think that introducing magic weapons into the game would also be a fantastic addition.

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    posted a message on Why I believe Minecraft needs a serious change
    Quote from Toadrunner»

    Sure, go right ahead and insult me if it makes you feel better. Sticks and stones and whatnot. But don't put words in my mouth. I never said or implied that building is neglected. I merely disagreed with your comment that blocks are "meaningless cosmetic items".


    By the way, Minecraft is still in the top ten list of the most popular computer games in 2020, so Mojang is doing something right.



    By saying it's a "slap in the face to the building community", you're implying that the building community is a victim, the one being neglected. And you can't tell me that the new blocks are anything but cosmetics. If you find them meaningful, good for you. A lot of other people don't see it the same way. You need to understand that other people may feel differently than you do about what the game is meant to be.


    You can't ignore my point--the players who want Minecraft to be more of a game haven't gotten so much as a miniboss since 2014, while the players who want Minecraft to be more of a creative sandbox got over 30 new blocks in the past update alone.

    Posted in: Discussion
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    posted a message on Why I believe Minecraft needs a serious change
    Quote from Toadrunner»

    I disagree with the OP's position. I love Minecraft because it is a sandbox game that I can build my own world in. The additions that have been made to the game have served to give me more options in the sandbox. They don't make the game less simple, just more fun for me.


    Calling new blocks "meaningless cosmetic items" is a slap in the face to the huge building community.


    The OP has every right not to like the direction the game is going in. It is a mistake however to assume that this is the only "right" opinion.


    Also when did I say that this is "the only right opinion"? I by no means said that, I'm trying to let a lot of voices who feel neglected and left behind by Mojang be heard.

    Quote from Agtrigormortis»

    There are also people who play on anarchy servers who think Minecraft should be designed as a free for all and to not allow players to hide their gear in ender chests, leaving them vulnerable to theft from other advanced players. If Mojang had listened to those people then this isn't any better than pandering to builders only.


    With players being able to access other players items in ender chests this is like removing whitelists and other anti grief methods from the game from people who don't want a free for all.


    We need more world options even in bedrock edition, and not just limit them to gamerule settings, but actual legit survival with the achievement system active at all times.


    This way the survival experience is customized, and players can choose to disable newer features if it is not to their liking.

    Letting Mojang shoehorn unwanted changes down our throats is not helping us or making the game better.


    Both you and Whitelight have made the suggestion of introducing a different game mode for this reason.

    This is the direction Mojang needs to take, this will put people's minds at ease and the game can be improved massively from this point forward.


    https://feedback.minecraft.net/hc/en-us/community/posts/360061095232-End-Keys-Opening-Ender-Chests-?page=1#community_comment_360012342551


    Yes, thank you. I respect the hell out of the building community, and people like Grian are magicians to me, but who's to say that any one community is more important than another? And I'd argue that Minecraft's "simplicity" is an illusion that people use to try to prevent changes from happening. Mumbo Jumbo build a walking house, what's so simple about that? This is like tailoring all updates around pvp and never adding new blocks. It's absurd.

    Posted in: Discussion
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    posted a message on Why I believe Minecraft needs a serious change

    Neglecting all of the people who see Minecraft as a game, as a modding engine like Skyrim, as a platform for servers, as an RPG, as a conquest challenge, all to suit the building community (as Mojang has done and as you are suggesting) is not an option.

    Quote from Toadrunner»

    I disagree with the OP's position. I love Minecraft because it is a sandbox game that I can build my own world in. The additions that have been made to the game have served to give me more options in the sandbox. They don't make the game less simple, just more fun for me.


    Calling new blocks "meaningless cosmetic items" is a slap in the face to the huge building community.


    The OP has every right not to like the direction the game is going in. It is a mistake however to assume that this is the only "right" opinion.



    Can I add that you sound like an entitled child when you say that building is so important and imply that it’s neglected when the game gets dozens of new building blocks with each update, but we’ve only gotten one ore in the last ~8 years.


    I apologize if I sound toxic or frustrated, but don't act like the building community has been the one getting neglected. The pvp community has to deal with the worst combat system in the world, the server scene is a mess and has been for years, mods are a nightmare because each minor patch seems to completely rewrite the game's code and make them unusable, not to mention the disaster of cross-platform play, or the fact that Mojang hasn't added a new boss or even a miniboss since 1.8. I could go on and on.


    Mojang doesn't seem to care about any community EXCEPT the building community, because while you got ancient debris, basalt, blackstone, netherite blocks, chains, chiseled nether bricks, cracked nether bricks, both kinds of fungi, nylium, planks, roots, stems, crying obsidian, gilded blackstone, hyphae, lodestone, nether gold ore, nether sprouts, quartz bricks, shroomlights, soul campfires, soul fire, soul lanterns, soul torches, soul soil, targets, twisting vines, warped wart block, and weeping vines in THIS UPDATE ALONE, we got retextured pigmen and nether pigs.


    So don't complain about how the building community is so sad and ;-; when you got 35 new blocks this update while we got basically one hostile mob.

    Posted in: Discussion
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    posted a message on Why I believe Minecraft needs a serious change

    I think infinite (or almost infinte) signal distance would help a lot, because it would allow for stuff like long-distance travel using ender pearl stasis chambers.

    Posted in: Discussion
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    posted a message on Why I believe Minecraft needs a serious change
    Quote from Agtrigormortis»

    We need more uses for factory builds, some people like myself like building them, (like my stone factory using pistons, redstone, lava and water) but with limited options for automation and machinery there isn't much point to them. And some builds literally involve AFK farming which almost always use some bug or design oversight in the game if not a mod, rather than an intended game mechanic.


    I don't feel pistons is enough machinery for the game, Minecraft could be so much more if we were able to use redstone contraptions to automate construction of blocks legitimately, but with some complexity and hard to find materials involved so it wouldn't be unbalanced.


    We can't even build functional conveyor belts because almost none of the blocks are affected by gravity unless they are dropped items.


    You could build a solar power plant technically in Minecraft using daylight sensors, but what is the point? if you're sending a redstone signal you still need repeaters to be able to send it over a long distance, so power plants are a waste of resources.


    I'm very disappointed that a lot of the things we can build don't serve any useful purpose in the game, they're mostly for show.

    Why should redstone repeaters even be necessary with a power plant? even the building aspect of the game needs major changes to make it more satisfying.


    I really dislike redstone, it feels very primitive but also confusing. I think they need to make it a little simpler and add more stuff you can do with it.

    Posted in: Discussion
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