Here is the log.
So we tried the latest version on our server and it works now, but the only monster we can spawn from the spawn eggs is Great Jaggi. The other ones just don't spawn at all.
Well the bowgun does no damage right now and the power of the bow seems to get stronger the longer you hold it. Assuming this would be the different charges. No way to make the new bow or bowgun as of right now. Still no way to make lumber bar or molded iron yet.
Also, why does the shot from the bowgun arc down so fast? I would think that a bullet would go further than an arrow would. xD
Edit: And if there isn't going to be a quest system in this maybe you should remove the quest box on the right of the inventory screen.
How do you get the lumber bar and molded iron? There isn't any crafting recipe for it.
I have tried multiple times to get these mobs to not spawn in certain dimensions. I have some mods installed such as the Erebus and the Twilight Forest but I can't get the Lycanites mobs to stop spawning there. I've tried using the dimension IDs as a blacklist and a whitelist and neither worked at all. Has anyone figured out how to get it to work?
Edit: I figured it out. I had to change it so the mobs won't spawn right away in newly loaded chunks because this allows them to bypass the spawning restrictions.
Its found in the "lycanitesmobs-spawning.cfg" file and you need to search for the line where it says "Ignore WorldGen Spawning".
Been waiting so long for this update! While it doesn't have that much in it right now its still great to see Monster Hunter in Minecraft!
I will see why the dimension blacklist is broken and will try to fix it.
edit: try using the dimension blacklist, see if it does work for you? it is located in PokecubeCompat.cfg it seems to work for some pokemobs but not others, I am looking into why now.
edit: fixed it on my side. will upload a version with the fix to curse
edit: it is uploaded to curse, use the PokecubeCompat config to add the dimension ids to the blacklist, and it should stop pokemobs spawning in them.
That seems to work but for dimensions such as the End and the Erebus, I found that nothing spawns there now except for boss mobs.
Edit: I test it some more and its working perfectly fine. Thank you. =)
the database has all been moved to config/pokecube/database, the ones in the jar are just used for copying out, so editing them doesn't do anything if the ones in config are already there. as for too many pokemobs, you can solve this by lowering the density value in pokecube.cfg, set it to 0.1 or something, and you will only get 1/10 the number spawning. if you increase the despawn radius (the option appears after you enable advanced options then run the game once), that will also decrease the density of pokemobs, as it tries to spawn a fixed number within that distance of the player.
The best way to do that is to go into the Pokecube.jar go to assets/pokecube/database and open up the spawndata. That is where you can change which pokemon spawn in which biome or if they spawn during the day or night. Its also where you can change the spawn rates but I personally dont know to much about changing the spawn rates.
Unfortunatly their is no way to change the rates of every pokemon at once you will have to edit each entry individually.
I can't figure out how to disable Pokemon from spawning in specific biomes. I've tried adding them to "Exclude Biome" with the biome ID number but that doesn't seem to work. My friend and I are making a modpack and we don't want them spawning in other worlds such as the Aether or the Erebus. An option to allow for excluding dimensions would be nice too.
Also is there a way to change the spawn rate of every Pokemon at once? We have noticed that our world is too full of Pokemon. There is just too many of them.
I tried using this with Tinker's Construct but I can't get Zinc to smelt in the TC smeltery because it's the same ID as Copper but with a 1 damage value. Could you please fix this?