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    posted a message on [1.2.5] The Official PokeMobs
    Quote from kazazazazazazaz

    He is only doing the original 152 (yes 152 cuz of missingno) thats why i said that and he also said eventually there will be a way to add custom pokemon but i have no idea how to code or model or anything :/


    Once my cutom pokemon api is done you won't need to code at all and all you would need to do to make models is use techne
    Posted in: Minecraft Mods
  • 3

    posted a message on [1.2.5] The Official PokeMobs
    new episode enjoy =D
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.2.5] The Official PokeMobs
    Quote from ReaperT

    I can't wait to play the next update! Don't feel pressured to release it just cause a bunch of people are impatient though. I would rather play a well tested mod than an untested one.
    Any new pokemon gonna be added? or are we going to have to wait for another update for more?


    I haven't added any yet but I am going to try to finish off all the unfinished evolutionary lines and also there might be a legendary thrown in for the hell of it
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.2.5] The Official PokeMobs
    Hey guys just a quick update, first of I am sorry I haven't been as active as I used to I have just been busy with school but I am going to try to read the thread at least once a day. Also I have been working on the next update and It should be coming together in the next week or so, my work was pushed back a bit because of the 1.1 release but I am not dead don't worry. As far as content goes the next update will contain a couple new items including potions and revives, I balanced healing tables so they don't break super quick and they can only be placed once. also random towns will generate and contain pokemarts, pokecenters, npcs, and possibly quests for you. I found out what was wrong with the pokemobs spawns and it is the actual minecraft base code but thanks to dr.zhark pokemon will spawn like they used to. I am not sure if spawning will be fixed in the next update or one shortly after the next update, but anyway thats all I got. =D
    Posted in: Minecraft Mods
  • 2

    posted a message on Kingdom Hearts: MC ~Looking for Modders/Texturers/Modelers/and more~
    Hello everyone glad to be aboard =D
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5] Pokémon ++ V2.1.1 By InfernoCem [FINALLY UPDATED!]
    look trees
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] The Official PokeMobs

    new Episode!!!
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] The Official PokeMobs

    beter house then i have made in a long time in minecraft so when is the next vid (not pushing just excited)


    gonna record it later
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.2.5] The Official PokeMobs

    thats good but i have one question in any updates are the pokemobs going to have there own moves im not saying each individual pokemob has to have a move but based on types they should get four moves as the gain xp and there should be a device call a contrller or somthing where when you make is and your battling somthing its not too complicated just shows the four moves and you could pick which one you want it to use and when its used it pauses the game so when your trying to use it you dont get killed and add healers like berries and full reveives, ect. that you could use it for too


    All the moves from the games are going to be added once I finish the battle system
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] The Official PokeMobs
    Quote from XxUkNinjaxX

    Sea when are you gunna update I CAN'T WAIT ANY LONGER!!!


    When its ready to be released it will be released
    Posted in: Minecraft Mods
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