2. As long as I have 'I wanna build X' in my head. I there is always a list of things I wanna build. Which usually means having to build a lot of other things in order to gather the needed materials. I do not get 'bored' with MC, but often enough I want to play other games more than MC.
In the advanced options, enable the lagometer, abd play with debug info up. Chances are you are likely to see lots of spikes of a particular color. Refer to lagometer settings what that color is for.
Also, in advanced launcher options, check what JVM parameters are being used.
I am playing with Forge and some mods, and I been encountering behavior similar to yours in many places. Especially things would get bad if I swithced to Nether and back. Lagometer showed I had huge 'Garbage collection' spiked. A few changes to JVM oarameters including allocating a 4GB memory footprint eliminated all those issues.
If you really want to put that hardware to work, get a headset like Oculus Rift and try Minecraft VR. I know Win10 version is supported out of the box - you need to own it, then you get MC VR from Oculus store for free.
For Java, you install Vivecraft and run it via Steam VR.
You also should set your Java parameters to use a lot more RAM. Running with some mods, even with i7/GTX1080, game would bog down. But after upping memory usage from 1 to 4GB, it was silky smooth.
With Java version and a little reading, one can set up their own server, such as CraftBukkit. With a very small plugin, this server can be made discoveeable via LAN. Also need to set a few things in the router, now friends/family can join in from other locations. Far more control than Realms stuff.
I find that a regular large mod darkroom grinder built high up above an ocean is the most useful. Xp per mob is less but the sheer volume of mobs is very high and you get tons of useful drops.
And you want to add most expensive enchantment to the item first.
Anvil cost is rework penalty of either the target or the donor (whichever is higher) plus overall cost of enchantments being added to the target. If that total cost is higher than 39, you can't do it. Looking at wiki, cost of adding all 5 enchants:
Mending 4
Unbreaking 6
Depth Strider 12
Feather Falling 8
Protection 4
Total 34 in its own. If book has been on anvil 3 times, rework penalty is 7 so total 41. No go.
Calling it XP is a misnomer. More like enchantment energy.
Mining out two chunks? Seriously? I can get 30 levels in 5 min at my grinder.
And 'spend 50 on one book' is heck of overstatement. It cost 3 levels to create a top level enchantment. Really costly enchants are only when doing heavy anvil reworks.
I mean, if you wanna mess around with bottles and golden apples and paying emeralds, fine. Those bottles would have to offer some insane yield to be remotely comparable to a properly constructed mob processor.
Build a railway. At destination, place activator rail to eject villager and have rail make small loop to return carts.
Build a water channel. Can be a lot more work but will use a lot less resources. But of course, rails can be reclaimed for later use. Push villager in rear of boat, get in front, sail over.
Your best bet is to transfer two brown robe villagers to new location to get things going. But if you want a large population faster, you might need to move more.
Time management is subjective. Single furnace may be inefficient if you dump a stack of things into it and wait there for it to smelt. If you go off to do other things in the mean time, does it really matter? Hopper-fed furnace, however, definitely should be a thing so you can drop in a bumch of smeltables in a chest, a lava bucket or two for fuel and walk off without a worry.
More interesting are ways of not needing to smelt. Auto chicken/cow cooker = no need to 'smelt' meat.
Silk touch = no need to smelt cobble to stone.
Iron farm = drastically reduced need to smelt iron.
Pre-nether/post-nether? Really, nether is just an additional environment to be utilized, the sooner the better. High speed transportation, glowstone, quartz, brewing setup, endless easy lava supply. In many ways, nether is a lot safer than overworld.
You can build some rather interesting chains that way.
I.e. overworld portal A: -1/0,64,0; Nether portal B: 127/128,64,0; Overworld portal C 1151/1152,64,0. Step into A pop out of B at X 127, step into B at X 128 pop out of C. You just travelled 1150 overworld blocks in a few seconds.
One must be also REAL careful about placing their first nether portal. I once was mining at diamond layer in a recently started world and decided to make a gate down there. I ended up in a small cave under the lava ocean. And after that any gate in overworld in 1024 block radius would send me to that gate. I ended up making a 1-block lava pool next to gate in nether, going back to overworld, putting all my stuff in chest except some dirt, back to nether, filling the gate with dirt and then jumping into lava.
0
1. I don't do servers.
2. As long as I have 'I wanna build X' in my head. I there is always a list of things I wanna build. Which usually means having to build a lot of other things in order to gather the needed materials. I do not get 'bored' with MC, but often enough I want to play other games more than MC.
3. I still play 11.2 (heavily modded). Nuff said.
0
The fully zoomed out map made near spawn covers a 2048x2048 area betwee x/z -64 to 1984
As spawn is typically close to 0,0, a base build there will be invariably in corner of such map.
You can go build your base around 1000/1000, then it will be in center.
Another option you have is:
create 4 maps
Activate them in 4 different quadrants (0/0, 0/-128, -128/0, -128/-128)
Fully zoom them out, and fill them in.
Put them on wall frames in 2x2 pattern. You will have seamless 2x2 map with your base roughly in center.
0
I dunno, I find my Rift a lot of fun.
The JVM settings are available in the advanced section of MC launcher profike settings.
Yes there is Twitch which can automate complex mod handling, but I don't like it. Too invasive.
1
In the advanced options, enable the lagometer, abd play with debug info up. Chances are you are likely to see lots of spikes of a particular color. Refer to lagometer settings what that color is for.
Also, in advanced launcher options, check what JVM parameters are being used.
I am playing with Forge and some mods, and I been encountering behavior similar to yours in many places. Especially things would get bad if I swithced to Nether and back. Lagometer showed I had huge 'Garbage collection' spiked. A few changes to JVM oarameters including allocating a 4GB memory footprint eliminated all those issues.
0
If you really want to put that hardware to work, get a headset like Oculus Rift and try Minecraft VR. I know Win10 version is supported out of the box - you need to own it, then you get MC VR from Oculus store for free.
For Java, you install Vivecraft and run it via Steam VR.
You also should set your Java parameters to use a lot more RAM. Running with some mods, even with i7/GTX1080, game would bog down. But after upping memory usage from 1 to 4GB, it was silky smooth.
0
Yeah just zip that folder up and copy to an external hard drive/usb drive/Google drive.
If you use custom texture packs or mods, I suggest also backing up resources and mods subdirectories.
0
With Java version and a little reading, one can set up their own server, such as CraftBukkit. With a very small plugin, this server can be made discoveeable via LAN. Also need to set a few things in the router, now friends/family can join in from other locations. Far more control than Realms stuff.
0
I find that a regular large mod darkroom grinder built high up above an ocean is the most useful. Xp per mob is less but the sheer volume of mobs is very high and you get tons of useful drops.
0
And you want to add most expensive enchantment to the item first.
Anvil cost is rework penalty of either the target or the donor (whichever is higher) plus overall cost of enchantments being added to the target. If that total cost is higher than 39, you can't do it. Looking at wiki, cost of adding all 5 enchants:
Mending 4
Unbreaking 6
Depth Strider 12
Feather Falling 8
Protection 4
Total 34 in its own. If book has been on anvil 3 times, rework penalty is 7 so total 41. No go.
Good option:
Boots + Depth Strider: 12
Feather Fall + Protection: 4
Unbreaking + Mending: 4
Boots + Ffall/Prot: 13 (1 rework + 12)
Boots + Unbr/Mend: 13 (3 rework + 10)
Total cost above is 46.
You should be able to add books one by one too
Boots + DS 12
Boots + FF 9 (rework 1)
Boots + U 9 (rework 3)
Boots + P 11 (rework 7)
Boots + M 19 (rework 15)
But total is now 60.
0
No veterans in MC.
1
Your best bet is to submit the crash info to Mojang. I think the launcher has that option?
1
Calling it XP is a misnomer. More like enchantment energy.
Mining out two chunks? Seriously? I can get 30 levels in 5 min at my grinder.
And 'spend 50 on one book' is heck of overstatement. It cost 3 levels to create a top level enchantment. Really costly enchants are only when doing heavy anvil reworks.
I mean, if you wanna mess around with bottles and golden apples and paying emeralds, fine. Those bottles would have to offer some insane yield to be remotely comparable to a properly constructed mob processor.
0
Alternatives:
Build a railway. At destination, place activator rail to eject villager and have rail make small loop to return carts.
Build a water channel. Can be a lot more work but will use a lot less resources. But of course, rails can be reclaimed for later use. Push villager in rear of boat, get in front, sail over.
Your best bet is to transfer two brown robe villagers to new location to get things going. But if you want a large population faster, you might need to move more.
0
Time management is subjective. Single furnace may be inefficient if you dump a stack of things into it and wait there for it to smelt. If you go off to do other things in the mean time, does it really matter? Hopper-fed furnace, however, definitely should be a thing so you can drop in a bumch of smeltables in a chest, a lava bucket or two for fuel and walk off without a worry.
More interesting are ways of not needing to smelt. Auto chicken/cow cooker = no need to 'smelt' meat.
Silk touch = no need to smelt cobble to stone.
Iron farm = drastically reduced need to smelt iron.
Pre-nether/post-nether? Really, nether is just an additional environment to be utilized, the sooner the better. High speed transportation, glowstone, quartz, brewing setup, endless easy lava supply. In many ways, nether is a lot safer than overworld.
0
You can build some rather interesting chains that way.
I.e. overworld portal A: -1/0,64,0; Nether portal B: 127/128,64,0; Overworld portal C 1151/1152,64,0. Step into A pop out of B at X 127, step into B at X 128 pop out of C. You just travelled 1150 overworld blocks in a few seconds.
One must be also REAL careful about placing their first nether portal. I once was mining at diamond layer in a recently started world and decided to make a gate down there. I ended up in a small cave under the lava ocean. And after that any gate in overworld in 1024 block radius would send me to that gate. I ended up making a 1-block lava pool next to gate in nether, going back to overworld, putting all my stuff in chest except some dirt, back to nether, filling the gate with dirt and then jumping into lava.