Quote from SuntannedDuck2»
Grabs invisible popcorn and watches.
It's threads like this that I always have to laugh. Ect.ect. ect.
Thank you Mr. Obviousman.
Yet here we are, on the official forum, providing feedback. My feedback is that 1.18 sucks. Got some good parts, far outweighed by the bad parts. Personally, I've already abandoned 1.18 and reverted back to 1.16.5. Which is also feedback, when enough people are doing it. My days of modding games, playing custom games, using addons are over. It's Minecraft. It's supposed to be simple, mindless fun...unless you personally decide to delve into it. I choose "not". I'll pass on "thinking outside the box".
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So to put it in simple terms - Minecraft's code is so bad that it can't handle a simple function that exists in literally every other single modern game.
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I can't find a source but I remember Mojang saying that goats will not drop any food item, since they want to "discourage violance against animals". They will not change any of the old mobs since that will cause too much of a pushback from the community, but any future mobs will not drop meat.
Also - don't be too excited for the goat horn. We still have no idea what kind of use it will have, or if it will even have a use at all.
I predict that they won't change anything about the goats. Mojang do not deserve the praise they receive, they leave too many features unfinished for years and years. Look at the smithing table - it barely got a use in 1.16, and the fletching table still has nothing. The rabbit hide was added in 0.1 and they are just now adding the first use for it (The bundle makes absolutely no sense to require a rabbit hide from a gameplay point of view, but that's a whole other story). There are many mobs that do absolutely nothing and drop no unique items - pandas, polar bears, llamas, bats. People who tell you that "not all mobs should have unique drops" are just making excuses on behalf of Mojang. Sure it adds flavour to the game, but that's all it does. Why not add some actual gameplay?
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The thing that bothers me the most is that most of the features they said are technically challenging are alredy done in the previous snapshots - the height limit, the caves, the mountains. The generation still needs tweaking, but most of the stuff is ready. That's why I think that they are just using covid as an excuse and are pushing the release back to maybe match the release of some other competing game (probably Hytale).
And the content we are getting now is basically nothing - a bunch of new blocks, some useless mobs and a basic rework of ores that was overdue at least for 5 years. This doesn't justify a major update.
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There are lots and lots of design flaws with the game. Lots of aspects that are not even close to as good as they can be. There is a really simple answer to your question, and although it sounds controversial, I believe it is true: Mojang just really really sucks at game design.
Take a look at some of the latest features they've introduced - Things from 1.17: Goats drop nothing meaningful, the spygalss is utterly useless, the Warden will drop nothing and there will be absolutely no point in killing it. And if we go back a few updates - pandas do nothing, polar bears do nothing, the only useful somewhat thing about turtles are their eggs. It took Mojang months to figure out how to make it possible to place chains horizontally and make them waterloggable. And still - chains are simply a cosmetic block - why didn't they make it possible to pull stuff with them? (video 1)
There really is no point in the elytra breaking, apart from just being an annoyance.
Everyone KNOWS that you HAVE to put Unbreaking and Mending on the Elytra, because to get it in the first place you have to look it up online. It is simply impossible to reach the End without following a tutorial/guide or reading a wiki. And if you've already googled it you know that it breaks easily. So why not make it a bit more interesting instead? There are so many possibilities for different effects with enchantments - Efficiency can make it fly faster, Aqua Afinity can make it work underwater, etc. Why don't they make the Elytra equipable by horses - this way you can have a flying horse! How awesome would that be? But no...Mojang will never do that - because they are bad at designing their own!
Today I watched a video (video 2) that showcased some mod that added magnets to the game. It was AWESOME! And guess what - we will never see something as cool as that in the vanilla version of the game.
video 1:
video 2:
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It's just as awkward to have a chain placed on the ground and just pointing upwards withoug being connected to anything. It's also awkward to have floating trees, yet here we are.
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Dude, you're awesome! Keep it up! With that much time and effort put into your projects you really are playing your own game.
So have you considered adding vertical slabs to your game? lol
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If they make a "cave update" at some point, that fixes the cave generation and makes them a lot more fun to explore, will you consider updating?
A problem I have with Minecraft is that even though they add all of this new content it is all shallow and meaningless. A few new blocks, mobs or bioms don't really change anything about the game. After you've seen every type of village, structure, biome - there is no point in exploring to find the next one. They are all the same and everything is lifeless. There are no meaningfull interactions between the mobs, villagers are brain dead and contribute nothing to the world. There is no point in looking for loot in the naturally spawned structures, because by the time you find them - you already have better items. The only thing keeping the game alive (in my oppinion) is servers with mods. Actually there aren't that many vanilla servers, because the game in it's purest vanilla version isn't that good. Even vanilla servers require some mods to enable trading, to prevent griefing and so on...
We really got off-topick here, but there certainly are a lot of problems with the game that need to be discussed. What updates are meaningfull? This game has been around for 10 years and for me it still feels like a pre-release title. Will it ever be complete?
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I know. I just want to understand why?
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That can easily be put to a test - start a modded server with vertical slabs and observe how people build. I cannot honestly predict how it will play out, but it largely depends on the way they are implemented. People build floors out of slabs because that is cheaper and thus more practical in a survival game. But they use slabs all of the time for aesthetic reasons. If vertical slabs are not cheaper than the normal blocks - it wouldn't be practical to make walls out of them, and the only use left for vertical slabs is aesthetics.
I personally do not think that Minecraft's clunkiness and disjoitedness is what makes it good. On the contrary - for me that only takes away from how good the game can be. I play Minecraft because it is the best block-building-survival-sandbox game that I know, not because of its disjoitedness. And long gone are the days when the blockiness of Minecraft was what made it unique. There are so many other clone games that copy the same blocky design - but they are all bad. It's only a matter of time before some other game copies Minecraft's blockyness and it turns out is actually decent. And if that game is not afraid to add stuff that the community clearly wants it will steal all of the success of Minecraft. And I can say with confidence that the community does want vertical slabs - just look at the comment section of any youtube video that touches this subject.
And look at what Mojang are doing right now with RTX. That's a RADICAL change to the game, that pushes it far more towards a realistic look. For me that shows that they are willing to make huge changes to the aesthetic, much bigger changes than adding a half vertical block.
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Sure, but vertical slabs won't necessarily replace metre long walls.