Quote from aspade01
Hey its working great. I think it may be causing spawners to temporarily turn to pig spawners though (turns back after reload).
Its either this, optifine, or a vanilla bug. Either way no big bugs so far and like I said works great.
Hm, I have two cave spider spawners under my village, and they are both working fine. What kind of spawners are you seeing this with? There's one piece of code that I have which might be inadvertently affecting them, but I really hope not.
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OK, think i've found the problem, had changed village placement distances and for some reasons wasn't placing villages, so put configs to same as vanilla default and now they spawn again.
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seems to be having a minor problem with kelp forest generation as it produces straight edges in otherwise stunning scenery
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working ok so far here with release 5, 148 mods, awesome looking mountains on spawn;
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based on the understanding that the 255 biome places are split into 1-128 being main biomes and 129-255 being classed as subbiomes, currently as EBXL is designed to sit with BOP and ATG all EXBL biomes are currently sitting in the subbiome system and was wondering how this actually affects their appearance in game if at all especially seeing as stated above some of them are not a subbiome of the main biome based on ID location.