No one likes wanting to build a mansion of quartz and have to travel hundreds if not thousands of blocks in the dangerous nether to get quartz.
INSTEAD! Just like flint is a drop from gravel, quartz should be a drop from sand. This is completely realistic. This would be added in both Java and Bedrock editions.
Just put redstone underneath the block which the pressure plate is placed on, and make the redstone line run into the block which the trapdoor is placed on
Its actually /give @p potion <amount> 19 (the 19 is the data value of a potion of water breathing [makae it 20 for 8 minute potion]) (make the amount how many you want the player to get)
Basically, you would make all the certain chests you want to be in your world (I suggest 32 or 64 [it should be 2x (x=a whole number){so 2, 4, 8, 16 and so on}]). Then a randomizer would power a command block that would clone the chest to where you want it to be. (you would have as many clone command blocks as chests).
Some chests may appear more than once in your world.
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U dont know what I mean by a mansion
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Its much more realistic this way.
Its much more realistic this way.
10000 nether quartz is only enough for one small mansion.
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No one likes wanting to build a mansion of quartz and have to travel hundreds if not thousands of blocks in the dangerous nether to get quartz.
INSTEAD! Just like flint is a drop from gravel, quartz should be a drop from sand. This is completely realistic. This would be added in both Java and Bedrock editions.
Of course Nether quartz would be renamed Quartz.
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Just put redstone underneath the block which the pressure plate is placed on, and make the redstone line run into the block which the trapdoor is placed on
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lol
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Very well written, and ncie job on solving that.
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So my guess was right?
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Make a cobblestone generator
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Its even easier to do /execute @a ~ ~ ~ /playsound <finish the rest>
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The chain command blocks need to be conditional.
This I said when I thought chain command blocks didnt work unless they were conditional LOL
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Its actually /give @p potion <amount> 19 (the 19 is the data value of a potion of water breathing [makae it 20 for 8 minute potion]) (make the amount how many you want the player to get)
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Thats awesome.
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I dont think this works in Bedrock edition.
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do /tag @e[name="Lever"] add key
The Lever must be exactly right (including capitalization).
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Basically, you would make all the certain chests you want to be in your world (I suggest 32 or 64 [it should be 2x (x=a whole number){so 2, 4, 8, 16 and so on}]). Then a randomizer would power a command block that would clone the chest to where you want it to be. (you would have as many clone command blocks as chests).
Some chests may appear more than once in your world.